/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef spingle__render_h #define spingle__render_h // refresh.h -- public interface to refresh functions #define MAXCLIPPLANES 11 #define TOP_RANGE 16 // soldier uniform colors #define BOTTOM_RANGE 96 //============================================================================= typedef struct efrag_s { struct efrag_s *leafnext; struct entity_s *entity; } efrag_t; //johnfitz -- for lerping #define LERP_MOVESTEP (1<<0) //this is a MOVETYPE_STEP entity, enable movement lerp #define LERP_RESETANIM (1<<1) //disable anim lerping until next anim frame #define LERP_RESETANIM2 (1<<2) //set this and previous flag to disable anim lerping for two anim frames #define LERP_RESETMOVE (1<<3) //disable movement lerping until next origin/angles change #define LERP_FINISH (1<<4) //use lerpfinish time from server update instead of assuming interval of 0.1 //johnfitz typedef struct entity_s { bool forcelink; // model changed int32_t update_type; entity_state_t baseline; // to fill in defaults in updates double msgtime; // time of last update vec3_t msg_origins[2]; // last two updates (0 is newest) vec3_t origin; vec3_t msg_angles[2]; // last two updates (0 is newest) vec3_t angles; struct qmodel_s *model; // NULL = no model struct efrag_s *efrag; // linked list of efrags int32_t frame; float syncbase; // for client-side animations byte *colormap; int32_t effects; // light, particles, etc int32_t skinnum; // for Alias models int32_t visframe; // last frame this entity was // found in an active leaf int32_t dlightframe; // dynamic lighting int32_t dlightbits; int32_t trivial_accept; struct mnode_s *topnode; // for bmodels, first world node // that splits bmodel, or NULL if // not split byte alpha; //johnfitz -- alpha byte lerpflags; //johnfitz -- lerping float lerpstart; //johnfitz -- animation lerping float lerptime; //johnfitz -- animation lerping float lerpfinish; //johnfitz -- lerping -- server sent us a more accurate interval, use it instead of 0.1 int16_t previouspose; //johnfitz -- animation lerping int16_t currentpose; //johnfitz -- animation lerping // int16_t futurepose; //johnfitz -- animation lerping float movelerpstart; //johnfitz -- transform lerping vec3_t previousorigin; //johnfitz -- transform lerping vec3_t currentorigin; //johnfitz -- transform lerping vec3_t previousangles; //johnfitz -- transform lerping vec3_t currentangles; //johnfitz -- transform lerping } entity_t; // !!! if this is changed, it must be changed in asm_draw.h too !!! typedef struct { vrect_t vrect; // subwindow in video for refresh // FIXME: not need vrect next field here? vrect_t aliasvrect; // scaled Alias version int32_t vrectright, vrectbottom; // right & bottom screen coords int32_t aliasvrectright, aliasvrectbottom; // scaled Alias versions float vrectrightedge; // rightmost right edge we care about, // for use in edge list float fvrectx, fvrecty; // for floating-point compares float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping int32_t vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20 int32_t vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20 float fvrectright_adj, fvrectbottom_adj; // right and bottom edges, for clamping float fvrectright; // rightmost edge, for Alias clamping float fvrectbottom; // bottommost edge, for Alias clamping float horizontalFieldOfView; // at Z = 1.0, this many X is visible // 2.0 = 90 degrees float xOrigin; // should probably allways be 0.5 float yOrigin; // between be around 0.3 to 0.5 vec3_t vieworg; vec3_t viewangles; float fov_x, fov_y; int32_t ambientlight; } refdef_t; // // refresh // extern int32_t reinit_surfcache; extern refdef_t r_refdef; extern vec3_t r_origin, vpn, vright, vup; void R_Init(void); void R_InitTextures(void); void R_InitEfrags(void); void R_RenderView(void); // must set r_refdef first void R_ViewChanged(vrect_t *pvrect, int32_t lineadj, float aspect); // called whenever r_refdef or vid change //void R_InitSky (struct texture_s *mt); // called at level load void R_CheckEfrags(void); //johnfitz void R_AddEfrags(entity_t *ent); void R_NewMap(void); void R_ParseParticleEffect(void); void R_RunParticleEffect(vec3_t org, vec3_t dir, int32_t color, int32_t count); void R_RocketTrail(vec3_t start, vec3_t end, int32_t type); void R_EntityParticles(entity_t *ent); void R_BlobExplosion(vec3_t org); void R_ParticleExplosion(vec3_t org); void R_ParticleExplosion2(vec3_t org, int32_t colorStart, int32_t colorLength); void R_LavaSplash(vec3_t org); void R_TeleportSplash(vec3_t org); void R_PushDlights(void); // // surface cache related // extern int32_t reinit_surfcache; // if 1, surface cache is currently empty and extern bool r_cache_thrash; // set if thrashing the surface cache int32_t D_SurfaceCacheForRes(int32_t width, int32_t height); void D_FlushCaches(void); void D_DeleteSurfaceCache(void); void D_InitCaches(void *buffer, int32_t size); void R_SetVrect(vrect_t *pvrect, vrect_t *pvrectin, int32_t lineadj); #endif