/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef spingle__gl_texmgr_h #define spingle__gl_texmgr_h //gl_texmgr.h -- texture manager. manages opengl texture images #define TEXPREF_NONE 0x0000 #define TEXPREF_MIPMAP 0x0001 // generate mipmaps // TEXPREF_NEAREST and TEXPREF_LINEAR aren't supposed to be ORed with TEX_MIPMAP #define TEXPREF_LINEAR 0x0002 // force linear #define TEXPREF_NEAREST 0x0004 // force nearest #define TEXPREF_ALPHA 0x0008 // allow alpha #define TEXPREF_PAD 0x0010 // allow padding #define TEXPREF_PERSIST 0x0020 // never free #define TEXPREF_OVERWRITE 0x0040 // overwrite existing same-name texture #define TEXPREF_NOPICMIP 0x0080 // always load full-sized #define TEXPREF_FULLBRIGHT 0x0100 // use fullbright mask palette #define TEXPREF_NOBRIGHT 0x0200 // use nobright mask palette #define TEXPREF_CONCHARS 0x0400 // use conchars palette #define TEXPREF_WARPIMAGE 0x0800 // resize this texture when warpimagesize changes enum srcformat {SRC_INDEXED, SRC_LIGHTMAP, SRC_RGBA}; typedef uintptr_t src_offset_t; typedef struct gltexture_s { //managed by texture manager GLuint texnum; struct gltexture_s *next; qmodel_t *owner; //managed by image loading char name[64]; uint32_t width; //size of image as it exists in opengl uint32_t height; //size of image as it exists in opengl uint32_t flags; char source_file[MAX_QPATH]; //relative filepath to data source, or "" if source is in memory src_offset_t source_offset; //byte offset into file, or memory address enum srcformat source_format; //format of pixel data (indexed, lightmap, or rgba) uint32_t source_width; //size of image in source data uint32_t source_height; //size of image in source data uint16_t source_crc; //generated by source data before modifications int8_t shirt; //0-13 shirt color, or -1 if never colormapped int8_t pants; //0-13 pants color, or -1 if never colormapped //used for rendering int32_t visframe; //matches r_framecount if texture was bound this frame } gltexture_t; extern gltexture_t *notexture; extern gltexture_t *nulltexture; extern uint32_t d_8to24table[256]; extern uint32_t d_8to24table_fbright[256]; extern uint32_t d_8to24table_nobright[256]; extern uint32_t d_8to24table_conchars[256]; extern uint32_t d_8to24table_shirt[256]; extern uint32_t d_8to24table_pants[256]; // TEXTURE MANAGER float TexMgr_FrameUsage(void); gltexture_t *TexMgr_FindTexture(qmodel_t *owner, const char *name); gltexture_t *TexMgr_NewTexture(void); void TexMgr_FreeTexture(gltexture_t *kill); void TexMgr_FreeTextures(uint32_t flags, uint32_t mask); void TexMgr_FreeTexturesForOwner(qmodel_t *owner); void TexMgr_NewGame(void); void TexMgr_Init(void); void TexMgr_DeleteTextureObjects(void); // IMAGE LOADING gltexture_t *TexMgr_LoadImage(qmodel_t *owner, const char *name, int32_t width, int32_t height, enum srcformat format, byte *data, const char *source_file, src_offset_t source_offset, unsigned flags); void TexMgr_ReloadImage(gltexture_t *glt, int32_t shirt, int32_t pants); void TexMgr_ReloadImages(void); void TexMgr_ReloadNobrightImages(void); int32_t TexMgr_Pad(int32_t s); int32_t TexMgr_SafeTextureSize(int32_t s); int32_t TexMgr_PadConditional(int32_t s); // TEXTURE BINDING & TEXTURE UNIT SWITCHING void GL_SelectTexture(GLenum target); void GL_DisableMultitexture(void); //selects texture unit 0 void GL_EnableMultitexture(void); //selects texture unit 1 void GL_Bind(gltexture_t *texture); void GL_ClearBindings(void); #endif