/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef spingle__client_h #define spingle__client_h // client.h typedef struct { int32_t length; char map[MAX_STYLESTRING]; char average; //johnfitz char peak; //johnfitz } lightstyle_t; typedef struct { char name[MAX_SCOREBOARDNAME]; float entertime; int32_t frags; int32_t colors; // 2x4 bit byte translations[VID_GRADES * 256]; } scoreboard_t; typedef struct { int32_t destcolor[3]; int32_t percent; // 0-256 } cshift_t; #define CSHIFT_CONTENTS 0 #define CSHIFT_DAMAGE 1 #define CSHIFT_BONUS 2 #define CSHIFT_POWERUP 3 #define NUM_CSHIFTS 4 #define NAME_LENGTH 64 // // client_state_t should hold all pieces of the client state // #define SIGNONS 4 // signon messages to receive before connected #define MIN_DLIGHTS 32 #define MAX_DLIGHTS 4096 typedef struct { vec3_t origin; float radius; float die; // stop lighting after this time float decay; // drop this each second float minlight; // don't add when contributing less int32_t key; vec3_t color; // johnfitz -- lit support via lordhavoc } dlight_t; typedef struct { int32_t entity; struct qmodel_s *model; float endtime; vec3_t start, end; } beam_t; #define MAX_MAPSTRING 2048 #define MAX_DEMOS 8 #define MAX_DEMONAME 16 typedef enum { ca_dedicated, // a dedicated server with no ability to start a client ca_disconnected, // full screen console with no connection ca_connected // valid netcon, talking to a server } cactive_t; // // the client_static_t structure is persistant through an arbitrary number // of server connections // typedef struct { cactive_t state; // personalization data sent to server char spawnparms[MAX_MAPSTRING]; // to restart a level // demo loop control int32_t demonum; // -1 = don't play demos char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing // demo recording info must be here, because record is started before // entering a map (and clearing client_state_t) bool demorecording; bool demoplayback; // did the user pause demo playback? (separate from cl.paused because we don't // want a svc_setpause inside the demo to actually pause demo playback). bool demopaused; bool timedemo; int32_t forcetrack; // -1 = use normal cd track FILE *demofile; int32_t td_lastframe; // to meter out one message a frame int32_t td_startframe; // host_framecount at start float td_starttime; // realtime at second frame of timedemo // connection information int32_t signon; // 0 to SIGNONS struct qsocket_s *netcon; sizebuf_t message; // writing buffer to send to server } client_static_t; extern client_static_t cls; // // the client_state_t structure is wiped completely at every // server signon // typedef struct { int32_t movemessages; // since connecting to this server // throw out the first couple, so the player // doesn't accidentally do something the // first frame usercmd_t cmd; // last command sent to the server // information for local display int32_t stats[MAX_CL_STATS]; // health, etc int32_t items; // inventory bit flags float item_gettime[32]; // cl.time of aquiring item, for blinking float faceanimtime; // use anim frame if cl.time < this cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types // the client maintains its own idea of view angles, which are // sent to the server each frame. The server sets punchangle when // the view is temporarliy offset, and an angle reset commands at the start // of each level and after teleporting. vec3_t mviewangles[2]; // during demo playback viewangles is lerped // between these vec3_t viewangles; vec3_t mvelocity[2]; // update by server, used for lean+bob // (0 is newest) vec3_t velocity; // lerped between mvelocity[0] and [1] vec3_t punchangle; // temporary offset // pitch drifting vars float idealpitch; float pitchvel; bool nodrift; float driftmove; double laststop; float viewheight; float crouch; // local amount for smoothing stepups bool paused; // send over by server bool onground; bool inwater; int32_t intermission; // don't change view angle, full screen, etc int32_t completed_time; // latched at intermission start double mtime[2]; // the timestamp of last two messages double time; // clients view of time, should be between // servertime and oldservertime to generate // a lerp point for other data double oldtime; // previous cl.time, time-oldtime is used // to decay light values and smooth step ups float last_received_message; // (realtime) for net trouble icon // // information that is static for the entire time connected to a server // struct qmodel_s *model_precache[MAX_MODELS]; struct sfx_s *sound_precache[MAX_SOUNDS]; char mapname[128]; char levelname[128]; // for display on solo scoreboard //johnfitz -- was 40. int32_t viewentity; // cl_entitites[cl.viewentity] = player int32_t maxclients; int32_t gametype; // refresh related state struct qmodel_s *worldmodel; // cl_entitites[0].model struct efrag_s *free_efrags; int32_t num_efrags; int32_t num_entities; // held in cl_entities array int32_t num_statics; // held in cl_staticentities array entity_t viewent; // the gun model int32_t cdtrack, looptrack; // cd audio // frag scoreboard scoreboard_t *scores; // [cl.maxclients] unsigned protocol; //johnfitz unsigned protocolflags; } client_state_t; // // cvars // extern cvar_t cl_name; extern cvar_t cl_color; extern cvar_t cl_upspeed; extern cvar_t cl_forwardspeed; extern cvar_t cl_backspeed; extern cvar_t cl_sidespeed; extern cvar_t cl_movespeedkey; extern cvar_t cl_yawspeed; extern cvar_t cl_pitchspeed; extern cvar_t cl_anglespeedkey; extern cvar_t cl_alwaysrun; // QuakeSpasm extern cvar_t cl_autofire; extern cvar_t cl_shownet; extern cvar_t cl_nolerp; extern cvar_t cfg_unbindall; extern cvar_t cl_pitchdriftspeed; extern cvar_t lookspring; extern cvar_t lookstrafe; extern cvar_t sensitivity; extern cvar_t m_pitch; extern cvar_t m_yaw; extern cvar_t m_forward; extern cvar_t m_side; extern client_state_t cl; extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; extern entity_t **cl_visedicts; extern int32_t cl_numvisedicts; extern int32_t max_visedicts; extern beam_t *cl_beams; extern int32_t max_beams; extern entity_t *cl_temp_entities; extern int32_t num_temp_entities; //johnfitz extern int32_t max_temp_entities; extern entity_t *cl_entities; //johnfitz -- was a static array, now on hunk extern int32_t cl_max_edicts; //johnfitz -- only changes when new map loads extern dlight_t *cl_dlights; extern int32_t cl_max_dlights; extern entity_t *cl_static_entities; extern int32_t max_static_entities; //============================================================================= // // cl_main // dlight_t *CL_AllocDlight(int32_t key); void CL_DecayLights(void); void CL_Init(void); void CL_EstablishConnection(const char *host); void CL_Signon1(void); void CL_Signon2(void); void CL_Signon3(void); void CL_Signon4(void); void CL_Disconnect(void); void CL_Disconnect_f(void); void CL_NextDemo(void); // // cl_input // typedef struct { int32_t down[2]; // key nums holding it down int32_t state; // low bit is down state } kbutton_t; extern kbutton_t in_mlook, in_klook; extern kbutton_t in_strafe; extern kbutton_t in_speed; void CL_InitInput(void); void CL_SendCmd(void); void CL_SendMove(const usercmd_t *cmd); int32_t CL_ReadFromServer(void); void CL_BaseMove(usercmd_t *cmd); void CL_ParseTEnt(void); void CL_UpdateTEnts(void); void CL_ClearState(void); // // cl_demo.c // void CL_StopPlayback(void); int32_t CL_GetMessage(void); void CL_Stop_f(void); void CL_Record_f(void); void CL_PlayDemo_f(void); void CL_TimeDemo_f(void); // // cl_parse.c // void CL_ParseServerMessage(void); void CL_NewTranslation(int32_t slot); // // view // void V_StartPitchDrift(void); void V_StopPitchDrift(void); void V_RenderView(void); //void V_UpdatePalette (void); //johnfitz void V_Register(void); void V_ParseDamage(void); void V_SetContentsColor(int32_t contents); // // cl_tent // void CL_InitTEnts(void); void CL_SignonReply(void); // // chase // extern cvar_t chase_active; void Chase_Init(void); void TraceLine(vec3_t start, vec3_t end, vec3_t impact); void Chase_UpdateForClient(void); //johnfitz void Chase_UpdateForDrawing(void); //johnfitz #endif