155 lines
4.2 KiB
YAML
155 lines
4.2 KiB
YAML
Core:
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PPU Decoder: Recompiler (LLVM)
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PPU Threads: 2
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PPU Debug: false
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Save LLVM logs: false
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Use LLVM CPU: ""
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Max LLVM Compile Threads: 0
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Enable thread scheduler: false
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Set DAZ and FTZ: false
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SPU Decoder: Recompiler (LLVM)
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Lower SPU thread priority: false
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SPU Debug: false
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Preferred SPU Threads: 6
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SPU delay penalty: 3
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SPU loop detection: true
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Max SPURS Threads: 6
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SPU Block Size: Safe
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Accurate GETLLAR: false
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Accurate PUTLLUC: false
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SPU Verification: true
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SPU Cache: false
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SPU Profiler: false
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Enable TSX: Enabled
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Accurate xfloat: false
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Approximate xfloat: true
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Debug Console Mode: false
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Lib Loader: Load liblv2.sprx only
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Hook static functions: false
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Load libraries:
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[]
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HLE lwmutex: false
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Clocks scale: 100
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Sleep Timers Accuracy: Usleep Only
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VFS:
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$(EmulatorDir): /media/wind/Stuff/Games/PS3/
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/dev_hdd0/: /media/wind/Stuff/Games/PS3/dev_hdd0/
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/dev_hdd1/: /media/wind/Stuff/Games/PS3/dev_hdd1/
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/dev_flash/: ""
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/dev_usb000/: /media/wind/Stuff/Games/PS3/dev_usb000/
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/dev_bdvd/: ""
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/app_home/: ""
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Enable /host_root/: false
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Initialize Directories: true
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Limit disk cache size: false
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Disk cache maximum size (MB): 5120
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Video:
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Renderer: Vulkan
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Resolution: 1280x720
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Aspect ratio: 16:9
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Frame limit: 60
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MSAA: Auto
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Write Color Buffers: false
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Write Depth Buffer: false
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Read Color Buffers: false
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Read Depth Buffer: false
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Log shader programs: false
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VSync: false
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Debug output: false
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Debug overlay: false
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Use Legacy OpenGL Buffers: false
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Use GPU texture scaling: false
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Stretch To Display Area: false
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Force High Precision Z buffer: false
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Strict Rendering Mode: false
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Disable ZCull Occlusion Queries: false
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Disable Vertex Cache: false
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Disable FIFO Reordering: false
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Enable Frame Skip: false
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Force CPU Blit: false
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Disable On-Disk Shader Cache: false
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Disable Vulkan Memory Allocator: false
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Use full RGB output range: true
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Disable Asynchronous Shader Compiler: true
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Strict Texture Flushing: false
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Disable native float16 support: false
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Multithreaded RSX: true
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Relaxed ZCULL Sync: false
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Consecutive Frames To Draw: 1
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Consecutive Frames To Skip: 1
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Resolution Scale: 100
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Anisotropic Filter Override: 0
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Minimum Scalable Dimension: 16
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Driver Recovery Timeout: 1000000
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Vblank Rate: 60
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Vulkan:
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Adapter: AMD RADV POLARIS10 (LLVM 9.0.1)
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Force FIFO present mode: false
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Force primitive restart flag: false
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Performance Overlay:
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Enabled: false
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Enable Framerate Graph: false
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Enable Frametime Graph: false
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Detail level: Medium
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Metrics update interval (ms): 350
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Font size (px): 10
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Position: Top Left
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Font: n023055ms.ttf
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Horizontal Margin (px): 50
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Vertical Margin (px): 50
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Center Horizontally: false
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Center Vertically: false
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Opacity (%): 70
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Body Color (hex): "#FFE138FF"
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Body Background (hex): "#002339FF"
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Title Color (hex): "#F26C24FF"
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Title Background (hex): "#00000000"
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Shader Compilation Hint:
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Position X (px): 20
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Position Y (px): 690
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Shader Loading Dialog:
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Allow custom background: true
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Darkening effect strength: 30
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Blur effect strength: 0
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D3D12:
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Adapter: ""
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Audio:
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Renderer: PulseAudio
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Dump to file: false
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Convert to 16 bit: false
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Downmix to Stereo: true
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Start Threshold: 1
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Master Volume: 100
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Enable Buffering: true
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Desired Audio Buffer Duration: 100
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Sampling Period Multiplier: 100
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Enable Time Stretching: false
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Time Stretching Threshold: 75
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Microphone Type: "Null"
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Microphone Devices: "@@@@@@@@@@@@"
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Input/Output:
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Keyboard: "Null"
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Mouse: "Null"
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Camera: "Null"
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Camera type: Unknown
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Move: "Null"
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Pad: Keyboard
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System:
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Language: English (US)
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Keyboard Type: English keyboard (US standard)
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Enter button assignment: Enter with circle
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Net:
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Connection status: Disconnected
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IP address: 192.168.1.1
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Miscellaneous:
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Automatically start games after boot: true
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Exit RPCS3 when process finishes: false
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Start games in fullscreen mode: false
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Prevent display sleep while running games: true
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Show FPS counter in window title: true
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Show trophy popups: true
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Show shader compilation hint: true
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Use native user interface: true
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GDB Server: 127.0.0.1:2345
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Port: 2345
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Log: {} |