scripts/games/rpcs3.yml

155 lines
4.2 KiB
YAML

Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
Enable thread scheduler: false
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
Lower SPU thread priority: false
SPU Debug: false
Preferred SPU Threads: 6
SPU delay penalty: 3
SPU loop detection: true
Max SPURS Threads: 6
SPU Block Size: Safe
Accurate GETLLAR: false
Accurate PUTLLUC: false
SPU Verification: true
SPU Cache: false
SPU Profiler: false
Enable TSX: Enabled
Accurate xfloat: false
Approximate xfloat: true
Debug Console Mode: false
Lib Loader: Load liblv2.sprx only
Hook static functions: false
Load libraries:
[]
HLE lwmutex: false
Clocks scale: 100
Sleep Timers Accuracy: Usleep Only
VFS:
$(EmulatorDir): /media/wind/Stuff/Games/PS3/
/dev_hdd0/: /media/wind/Stuff/Games/PS3/dev_hdd0/
/dev_hdd1/: /media/wind/Stuff/Games/PS3/dev_hdd1/
/dev_flash/: ""
/dev_usb000/: /media/wind/Stuff/Games/PS3/dev_usb000/
/dev_bdvd/: ""
/app_home/: ""
Enable /host_root/: false
Initialize Directories: true
Limit disk cache size: false
Disk cache maximum size (MB): 5120
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: 60
MSAA: Auto
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: false
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Disable Asynchronous Shader Compiler: true
Strict Texture Flushing: false
Disable native float16 support: false
Multithreaded RSX: true
Relaxed ZCULL Sync: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 100
Anisotropic Filter Override: 0
Minimum Scalable Dimension: 16
Driver Recovery Timeout: 1000000
Vblank Rate: 60
Vulkan:
Adapter: AMD RADV POLARIS10 (LLVM 9.0.1)
Force FIFO present mode: false
Force primitive restart flag: false
Performance Overlay:
Enabled: false
Enable Framerate Graph: false
Enable Frametime Graph: false
Detail level: Medium
Metrics update interval (ms): 350
Font size (px): 10
Position: Top Left
Font: n023055ms.ttf
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Shader Compilation Hint:
Position X (px): 20
Position Y (px): 690
Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 30
Blur effect strength: 0
D3D12:
Adapter: ""
Audio:
Renderer: PulseAudio
Dump to file: false
Convert to 16 bit: false
Downmix to Stereo: true
Start Threshold: 1
Master Volume: 100
Enable Buffering: true
Desired Audio Buffer Duration: 100
Sampling Period Multiplier: 100
Enable Time Stretching: false
Time Stretching Threshold: 75
Microphone Type: "Null"
Microphone Devices: "@@@@@@@@@@@@"
Input/Output:
Keyboard: "Null"
Mouse: "Null"
Camera: "Null"
Camera type: Unknown
Move: "Null"
Pad: Keyboard
System:
Language: English (US)
Keyboard Type: English keyboard (US standard)
Enter button assignment: Enter with circle
Net:
Connection status: Disconnected
IP address: 192.168.1.1
Miscellaneous:
Automatically start games after boot: true
Exit RPCS3 when process finishes: false
Start games in fullscreen mode: false
Prevent display sleep while running games: true
Show FPS counter in window title: true
Show trophy popups: true
Show shader compilation hint: true
Use native user interface: true
GDB Server: 127.0.0.1:2345
Port: 2345
Log: {}