// Copyright © 2017 Project Golan, all rights reserved. // See COPYING for more information. #ifndef g_object_h #define g_object_h #include "g_objdef.h" #include #define G_propMemOfs(ofs, t, name) \ __prop name {__get: DGE_Object_MemberGet(t, ->id, ofs), \ __set: DGE_Object_MemberSet(t, ->id, ofs)} #define G_propMemFcn(ofs, fn, name) \ __prop name {__get: fn##Get(->id, ofs), \ __set: fn##Set(->id, ofs)} #define G_propMemExt(base, ofs, t, name) \ G_propMemOfs(DGE_OME_##base + (ofs), t, name) #define G_Entity_propMem(ofs, t, name) G_propMemExt(Entity, ofs, t, name) #define G_RenderThinker_propMem(ofs, t, name) \ G_propMemExt(RenderThinker, ofs, t, name) #define G_RenderThinker_propExt() \ G_propMemOfs(DGE_OME(RenderThinker.frame), unsigned, frame) \ G_propMemOfs(DGE_OME(RenderThinker.ftime), unsigned, ftime) \ G_propMemFcn(DGE_OME(RenderThinker.curanim), G_Object_Anim, curanim) \ __prop animate {__call: G_RenderThinker_Animate(->id)} \ __prop setAnim {__call: G_RenderThinker_AnimSet(->id)} \ __prop fsetAnim {__call: G_RenderThinker_AnimSetForced(->id)} #define G_Entity_propExt() \ G_propMemOfs(DGE_OME(Entity.subtype), int, subtype) // Extern Functions ----------------------------------------------------------| G_anima const *G_Object_AnimGet(unsigned id, unsigned ofs); void G_Object_AnimSet(unsigned id, unsigned ofs, G_anima const *an); void G_RenderThinker_Animate(unsigned id); void G_RenderThinker_AnimSet(unsigned id, G_anima const *anim); void G_RenderThinker_AnimSetForced(unsigned id, G_anima const *anim); // Types ---------------------------------------------------------------------| enum G_subty { subtype_none, subtype_missile, subtype_test, subtype_player, subtype_max, }; #define G_RenderThinker_props() DGE_RenderThinkerProps() \ G_RenderThinker_propExt() typedef struct G_rthnk // Render Thinker { int id; G_RenderThinker_props() } G_rthnk; #define G_Entity_props() DGE_EntityProps() \ G_RenderThinker_propExt() \ G_Entity_propExt() typedef struct G_entit // Entity { int id; G_Entity_props() } G_entit; #define G_Missile_props() DGE_MissileEntityProps() \ G_RenderThinker_propExt() \ G_Entity_propExt() typedef struct G_missl // Missile { int id; G_Missile_props() } G_missl; // Extern Functions ----------------------------------------------------------| void G_Entity_Create(union G_mfdat *info); void G_Sector_Create(union G_mfdat *info); #endif