MapProps
false
Qt::WindowModal
0
0
468
598
Map Properties
-
16777215
194
Meta-information for the map.
Map Info
-
The name of the map. This is used in the level selection menu.
Map Name
-
65
-
The texture set to use. This determines every texture that will be used, and all of the liquids.
Because of this, the texture sets are named after the liquids primarily.
Texture Set
-
0
0
-
The sky texture to use.
Landscape
-
0
0
-
The ID of the music to use. This is generally unused since Marathon 2 and Infinity don't have music.
Aleph One allows for adding music to levels, although you will need to check the "Music" flag to use this field.
Music No.
-
false
0
0
-
-
These flags determine what game modes this map can be played in.
Entry Flags
-
The map can be played in the Carnage game mode, often known as Deathmatch.
Carnage
-
The map can be played in the Kill The Man With The Ball game mode.
KTMWTB
-
The map can be played in co-operative multi-player.
Co-operative
-
The map can be played single-player.
Solo
-
The map can be played in the King of the Hill game mode.
King of the Hill
-
The map can be played in the Defense game mode.
Defense
-
The map can be played in the Rugby game mode.
Rugby
-
The map can be played in the Capture the Flag game mode.
Capture the Flag
-
These flags determine various effects the level has.
Environment Flags
-
This flag makes it so most weapons don't work, and the player's oxygen slowly depletes.
Vacuum
-
This flag makes the motion sensor extremely glitchy.
Magnetic
-
This flag strips the player's items and health, and makes S'pht friendly.
Rebellion
-
This flag lowers gravity significantly.
Low Gravity
-
This flag makes glue polygons handle like they did in Marathon 1.
Marathon 1 Glue
-
This flag makes floors damage the player.
Lava Floor
-
This flag makes S'pht friendly.
Rebellion (No Strip)
-
This flag enables music in the level.
Music
-
This flag makes reading terminals stop time in single-player.
Terminals Stop Time
-
This flag sets monster activation limits to Marathon 1's.
M1 Monster Limits
-
This flag changes weapon pickups on Total Carnage and makes grenades low gravity.
M1 Weapon Differences
-
These flags determine what objectives must be completed in order to get the "successful" terminal state.
Some of them also set the "failure" terminal state when the objective has been permanently failed.
Mission Flags
-
The player must kill all monsters on the map, allowing for only up to 8 of them to still be alive.
Extermination
-
The player must stand in polygons marked as explorable.
Exploration
-
The player must flip switches marked as repairable.
Repair
-
The player must grab items marked as retreivable.
Retrieval
-
The player must keep half of the BoBs in the level alive. Failure will be set if more than half are killed.
Rescue
-
The player must look at polygons marked as explorable.
M1 Exploration
-
The player must flip the last (by side index) switch marked as repairable.
M1 Rescue
-
The exact same as Repair, but uses the internal ID for Marathon 1 BoBs instead.
M1 Repair
checkBox_24
toggled(bool)
spinBox
setEnabled(bool)
364
487
270
175