Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.
Alison Watson 4019ceaf73 fjksdhfgkjsahdgsdf 2 månader sedan
licenses update licensing to be CC0 public domain 2 år sedan
pk7 fjksdhfgkjsahdgsdf 2 månader sedan
pk7_ep1 add more monsters to m1a1 2 månader sedan
source add an effect when wanderer or thoth gets damaged 2 månader sedan
text add the remaining class-specific text 2 månader sedan
tools add a modeldef dsl 2 månader sedan
.dir-locals.el powerstrength 3 månader sedan
.gitattributes normalize line endings 2 år sedan
.gitignore remove decompat, improve utilities, improve modals, a lot of other changes 4 månader sedan
credits.txt replace libGDCC with new allocator, merge lithlib into lithmain 10 månader sedan
readme.md outdated info 2 år sedan




A mod in which you shoot things until they die. See the ZDoom forums thread linked above for more details.


If you wish to run an in-development version of the mod, you can click the “Clone or download” button and then “Download ZIP”.

Once you've done that you can then load the pk7 folder into ZDoom as you would any other mod.


The C code in source/ is compiled to ACS bytecode with GDCC. It can be rather terse at times, and is scarcely commented, but it is hopefully understandable on its own. All text sources are CC0 public domain.

To compile, generate a build file with tools/genbuild.rb and run ninja.


Respect content creators and do not use the content of this mod elsewhere without permission. See credits.txt for full licensing information and attribution.