Você não pode selecionar mais de 25 tópicos Os tópicos devem começar com uma letra ou um número, podem incluir traços ('-') e podem ter até 35 caracteres.
Alison Watson 4019ceaf73 fjksdhfgkjsahdgsdf 2 meses atrás
licenses update licensing to be CC0 public domain 2 anos atrás
pk7 fjksdhfgkjsahdgsdf 2 meses atrás
pk7_ep1 add more monsters to m1a1 2 meses atrás
source add an effect when wanderer or thoth gets damaged 2 meses atrás
text add the remaining class-specific text 2 meses atrás
tools add a modeldef dsl 2 meses atrás
.dir-locals.el powerstrength 3 meses atrás
.gitattributes normalize line endings 2 anos atrás
.gitignore remove decompat, improve utilities, improve modals, a lot of other changes 4 meses atrás
credits.txt replace libGDCC with new allocator, merge lithlib into lithmain 10 meses atrás
readme.md outdated info 2 anos atrás




A mod in which you shoot things until they die. See the ZDoom forums thread linked above for more details.


If you wish to run an in-development version of the mod, you can click the “Clone or download” button and then “Download ZIP”.

Once you've done that you can then load the pk7 folder into ZDoom as you would any other mod.


The C code in source/ is compiled to ACS bytecode with GDCC. It can be rather terse at times, and is scarcely commented, but it is hopefully understandable on its own. All text sources are CC0 public domain.

To compile, generate a build file with tools/genbuild.rb and run ninja.


Respect content creators and do not use the content of this mod elsewhere without permission. See credits.txt for full licensing information and attribution.