You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Alison Watson 4019ceaf73 fjksdhfgkjsahdgsdf 2 maanden geleden
licenses update licensing to be CC0 public domain 2 jaren geleden
pk7 fjksdhfgkjsahdgsdf 2 maanden geleden
pk7_ep1 add more monsters to m1a1 2 maanden geleden
source add an effect when wanderer or thoth gets damaged 2 maanden geleden
text add the remaining class-specific text 2 maanden geleden
tools add a modeldef dsl 2 maanden geleden
.dir-locals.el powerstrength 3 maanden geleden
.gitattributes normalize line endings 2 jaren geleden
.gitignore remove decompat, improve utilities, improve modals, a lot of other changes 4 maanden geleden
credits.txt replace libGDCC with new allocator, merge lithlib into lithmain 10 maanden geleden outdated info 2 jaren geleden



A mod in which you shoot things until they die. See the ZDoom forums thread linked above for more details.


If you wish to run an in-development version of the mod, you can click the “Clone or download” button and then “Download ZIP”.

Once you've done that you can then load the pk7 folder into ZDoom as you would any other mod.


The C code in source/ is compiled to ACS bytecode with GDCC. It can be rather terse at times, and is scarcely commented, but it is hopefully understandable on its own. All text sources are CC0 public domain.

To compile, generate a build file with tools/genbuild.rb and run ninja.


Respect content creators and do not use the content of this mod elsewhere without permission. See credits.txt for full licensing information and attribution.