Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
Alison Watson 4019ceaf73 fjksdhfgkjsahdgsdf pirms 2 mēnešiem
licenses update licensing to be CC0 public domain pirms 2 gadiem
pk7 fjksdhfgkjsahdgsdf pirms 2 mēnešiem
pk7_ep1 add more monsters to m1a1 pirms 2 mēnešiem
source add an effect when wanderer or thoth gets damaged pirms 2 mēnešiem
text add the remaining class-specific text pirms 2 mēnešiem
tools add a modeldef dsl pirms 2 mēnešiem
.dir-locals.el powerstrength pirms 3 mēnešiem
.gitattributes normalize line endings pirms 2 gadiem
.gitignore remove decompat, improve utilities, improve modals, a lot of other changes pirms 4 mēnešiem
credits.txt replace libGDCC with new allocator, merge lithlib into lithmain pirms 10 mēnešiem outdated info pirms 2 gadiem



A mod in which you shoot things until they die. See the ZDoom forums thread linked above for more details.


If you wish to run an in-development version of the mod, you can click the “Clone or download” button and then “Download ZIP”.

Once you've done that you can then load the pk7 folder into ZDoom as you would any other mod.


The C code in source/ is compiled to ACS bytecode with GDCC. It can be rather terse at times, and is scarcely commented, but it is hopefully understandable on its own. All text sources are CC0 public domain.

To compile, generate a build file with tools/genbuild.rb and run ninja.


Respect content creators and do not use the content of this mod elsewhere without permission. See credits.txt for full licensing information and attribution.