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- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
- %%/ \%%
- %/ /7 //777777777777777777777777777 /// \%
- % /:/7 //........................../ /::/ 77 777 777/// %
- % /:// //77/ /// /// /:7/77:7 /::/7 //77/// %
- % /:// /777 //77=======::////::///:7/ /:7 //::::7::::// %
- % /:// /::/ //77/====7::::::::://:/7/ /:/ //::/777777// %
- % /:// /::/ //77/ /::// /://:/7/ /:=/ /777/ 7 /7// %
- % /:======/::/=======//77/ /::// /://:/7/ 7::::=77// /::/ %
- % /:::::://::/==========// ===// /://:/7/ 7==/:7// /::/ %
- % /::/ /:// ^^ //7/ %
- % ^^^ ^^^ ^^^ %
- % %
- %\ Project Golan, Xevv 2 /%
- %%\ /%%
- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
- %/ \%
- % I have probably miscredited or forgotten to credit some people. %
- % Please tell me if I did and I will correct it. %
- %\ /%
- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
- |/ \|
- | If you want to use something from this mod, *please* ask me (Marrub) first. |
- | I don't want myself or anyone else who's given me stuff (directly or not) |
- | to get pissed off because proper attribution or permission wasn't given. |
- | |
- | It is OK to use any code in this project, as it is all public domain. |
- | |
- | Sound credits are all in the <ltext/sound> files as comments. |
- |\ /|
- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
- */ \*
- * See <licenses/GDCC-libc.txt> for licensing of GDCC libc, as is included in *
- * linked binary form in <acs/lithmain.bin>. *
- * *
- * See <licenses/base64.txt> for licensing of Base64 Decoding/Encoding, as is *
- * included in linked binary form in <acs/lithmain.bin>. *
- * *
- * See <licenses/cc0.txt> for licensing of various text sources in Lithium. *
- * *
- * Sources for GDCC libc can be found at <https://github.com/DavidPH/GDCC>. *
- * *
- * Sources for Lithium can be found at <https://github.com/marrub--/Lithium>. *
- * *
- * Base64 sources are included within Lithium's sources. *
- *\ /*
- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
- * Audio *
-
- * 505 * Title music (hYmns - Shredder)
- * BouncyTEM * Nanto Naku music (Perdition)
- * Green Den * Test map music (Dandalins Story)
- * Kyle873 * Fallout 4 sound rip
- * * Phantasy Star Nova sound rip
- * Shadowlink226 * Halo 3 sound rip
- * Skaven * Intermission music (The Alchemist)
- * TerminusEst13 * A whole bunch of sound sources
- * WildWeasel * Sound rip from Mac OS 9
- * _sink * End of game music
- * a1337spy * Various sounds
-
- * Graphics *
-
- * Anthony Cole * Test map marine sprites
- * ChronoTeeth * SPAS reload frames
- * Combine_Kegan * Shobon.
- * Dynamo * Minigun (from Target originally)
- * GAA1992 * Gauss Shotgun idle sprite
- * HorrorMovieGuy * SteggleSphere sprites
- * JetPlane * Image used as a base for the SMG sprite
- * Kate Fox * Blank sphere used as a base for the the Blursphere
- * * Intermission text and background
- * Kurashiki * Basilissa art
- * Marlboro Mike * Score item sprites
- * * Backpack pickup
- * * Rocket Box pickup
- * Marphy Black * Doom 2 Minor Sprite Fixes sprites are included in the mod
- * Minigunner * Smooth explosion sprites
- * * Missile Launcher sprite
- * Ryan Cordell * Green/blue armor pickups
- * * XDeaths for the Cacodemon, Demon, Archvile, and Revenant
- * * Archvile attack effects
- * * Arachnotron attack effects
- * * Baron attack effects
- * * Splash effects
- * * Bullet puff sparks
- * Seryder * Briefcase sprite (WUPGA0)
- * Sgt. Shivers * Shotgun sprites
- * * Revolver sprites (from Powerslave originally)
- * * Knife sprites
- * * Mateba reload animation
- * * SPAS reload animation
- * * Windows XP theme
- * * Armor sprites
- * * Basilissa GUI
- * SiFi 270 * Commander Keen sprites
- * Skelegant * Shobon Sphere sprite
- * VriskaSerket * Image used as a base for the Star Destroyer sprite
- * TerminusEst13 * SHKRA0/B0
- * WildWeasel * Sleeves for Cyber-Mage
- * Xaser Acheron * Bullet puffs, probably other things I took from Psychic
- * Yholl * Made the Charge Fist not suck
- * * Cardinal gem sprites
- * Zombie * Image used as a base for the SPAS sprite
- * a1337spy * Score chip sprite
- * abbuw * Vent texture
- * monkeybtm6 * BLLTR0 sprite
- * vikingbro * Image used as a base for the Shock Rifle sprite
- * zrrion * Sprites for the Grenade Launcher, Pistol and Plasma Rifle
- * * Skull keys
- * * Health pickups
- * * Cell Pack pickup
- * * Health bonus pickup
-
- * Code *
-
- * Gutawer * Lots of help with ZScript
- * InsanityBringer * Quaternion and view unprojection code
- * Jimmy * Made the original MENUDEF code
- * Kate Fox * Integer interpolation function
- * * Cannon and plasma rifle code are based on Error: Doom
- * * This was originally a mod of Error: Doom!
- * * Prettied up the rain effects
- * Marisa Kirisame * Help with ZScript and fonts
- * Yholl * Effects from LegenDoom
- * * Knife code
- * * Missile Launcher code
-
- * Help *
-
- * Combine_Kegan * Ideas for stuff, shitposting
- * DavidPH * Lots of help with a lot of things,
- * * GDCC, and generally cool person
- * JetPlane * Emotional support twink
- * Jimmy * Really cool dude
- * Kate Fox * My biggest inspiration.
- * Kyle873 * said a nice thing i think maybe. Also inspiration.
- * Marty Kirra * Cool person
- * TerminusEst13 * Help with finding some sprites to work with
- * Wartorn * Help with HUD design, emotional support
- * WildWeasel * Help with making fonts, suggestions for HUD
- * Xaser Acheron * Help with code stuff
- * Yholl * eviel gost
- * * Ideas for a lot of stuff
- * * Re-texturing the TITLEMAP for me
- * * Marathon resources
- * * Descriptions for some of the extra upgrades
- * * Help with a bunch of stuff
- * Zombie * Lots of help with ZScript
-
- * Testing *
-
- * Ancient Chaos Wizard * General testing
- * Ikazu-san * General testing
- * MENTHA * General testing
- * Sgt. Shivers * General testing
- * Sledge * General testing
- * Yholl * General testing
- * Zombie * General testing
- * a1337spy * General testing
- * anomalouslymandatory * Bug reports, play-testing
- * nax * General testing
- * silentw * General testing
- * wildweasel * General testing
-
- * Cannon sprites *
-
- * Minigunner * Centered DNF enforcer gun
- * Solo Spaghetti * Skull SSG
- * Bloax * Edit of skull SSG with barrel
- * Slax * Edit of skull SSG with scope
- * Marrub * Redraw
-
- * Combat Rifle sprites *
-
- * Sgt. Shivers * Model rip
- * TheRailgunner * Edit of model rip
- * Marrub * Small edits
-
- * Ion Rifle sprites *
-
- * monkeybtm6 * Weapon rip from Disruptor
- * torridGristle * Assault rifle sprite
- * Marrub * Redraw
-
- * Fonts *
-
- * IBM * bigupper
- * Jimmy * lmidfont and smallfont
- * littlelimit * 美咲ゴシックと明朝 https://littlelimit.net/misaki.htm
- * * k6x8 https://littlelimit.net/k6x8.htm
- * 小山壽久 * jiskan16
- * 作者です * areaname
-
- * Laser Shotgun sprites *
-
- * Mike12 * Vented shotgun
- * GAA1992, Cage & Scuba Steve * Auto shotgun
- * Marrub * Redraw of sights and design
-
- * Sniper Rifle sprites *
-
- * MrEnchanter * Sniper rifle sprite
- * Marrub * Redrawing and detailing, re-handing
- * Sgt. Shivers * Firing animation
-
- * Super Shotgun sprites *
-
- * Captain J & Turbo * Whole sprite
- * Sgt. Shivers * Animation
-
- ** LOOKING FOR CREDITS **
-
- * Barrel explosion sprites
- * ljtrmfont source, apparently by 橘浩志 and 今村俊幸 but I don't know
- where to find it (the font is JF Dot K12 Bold)
-
- EOF
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