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  1. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  2. %%/ \%%
  3. %/ /7 //777777777777777777777777777 /// \%
  4. % /:/7 //........................../ /::/ 77 777 777/// %
  5. % /:// //77/ /// /// /:7/77:7 /::/7 //77/// %
  6. % /:// /777 //77=======::////::///:7/ /:7 //::::7::::// %
  7. % /:// /::/ //77/====7::::::::://:/7/ /:/ //::/777777// %
  8. % /:// /::/ //77/ /::// /://:/7/ /:=/ /777/ 7 /7// %
  9. % /:======/::/=======//77/ /::// /://:/7/ 7::::=77// /::/ %
  10. % /:::::://::/==========// ===// /://:/7/ 7==/:7// /::/ %
  11. % /::/ /:// ^^ //7/ %
  12. % ^^^ ^^^ ^^^ %
  13. % %
  14. %\ Project Golan, Xevv 2 /%
  15. %%\ /%%
  16. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  17. %/ \%
  18. % I have probably miscredited or forgotten to credit some people. %
  19. % Please tell me if I did and I will correct it. %
  20. %\ /%
  21. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  22. |/ \|
  23. | If you want to use something from this mod, *please* ask me (Marrub) first. |
  24. | I don't want myself or anyone else who's given me stuff (directly or not) |
  25. | to get pissed off because proper attribution or permission wasn't given. |
  26. | |
  27. | It is OK to use any code in this project, as it is all public domain. |
  28. | |
  29. | Sound credits are all in the <ltext/sound> files as comments. |
  30. |\ /|
  31. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  32. */ \*
  33. * See <licenses/GDCC-libc.txt> for licensing of GDCC libc, as is included in *
  34. * linked binary form in <acs/lithmain.bin>. *
  35. * *
  36. * See <licenses/base64.txt> for licensing of Base64 Decoding/Encoding, as is *
  37. * included in linked binary form in <acs/lithmain.bin>. *
  38. * *
  39. * See <licenses/cc0.txt> for licensing of various text sources in Lithium. *
  40. * *
  41. * Sources for GDCC libc can be found at <https://github.com/DavidPH/GDCC>. *
  42. * *
  43. * Sources for Lithium can be found at <https://github.com/marrub--/Lithium>. *
  44. * *
  45. * Base64 sources are included within Lithium's sources. *
  46. *\ /*
  47. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  48. * Audio *
  49. * 505 * Title music (hYmns - Shredder)
  50. * BouncyTEM * Nanto Naku music (Perdition)
  51. * Green Den * Test map music (Dandalins Story)
  52. * Kyle873 * Fallout 4 sound rip
  53. * * Phantasy Star Nova sound rip
  54. * Shadowlink226 * Halo 3 sound rip
  55. * Skaven * Intermission music (The Alchemist)
  56. * TerminusEst13 * A whole bunch of sound sources
  57. * WildWeasel * Sound rip from Mac OS 9
  58. * _sink * End of game music
  59. * a1337spy * Various sounds
  60. * Graphics *
  61. * Anthony Cole * Test map marine sprites
  62. * ChronoTeeth * SPAS reload frames
  63. * Combine_Kegan * Shobon.
  64. * Dynamo * Minigun (from Target originally)
  65. * GAA1992 * Gauss Shotgun idle sprite
  66. * HorrorMovieGuy * SteggleSphere sprites
  67. * JetPlane * Image used as a base for the SMG sprite
  68. * Kate Fox * Blank sphere used as a base for the the Blursphere
  69. * * Intermission text and background
  70. * Kurashiki * Basilissa art
  71. * Marlboro Mike * Score item sprites
  72. * * Backpack pickup
  73. * * Rocket Box pickup
  74. * Marphy Black * Doom 2 Minor Sprite Fixes sprites are included in the mod
  75. * Minigunner * Smooth explosion sprites
  76. * * Missile Launcher sprite
  77. * Ryan Cordell * Green/blue armor pickups
  78. * * XDeaths for the Cacodemon, Demon, Archvile, and Revenant
  79. * * Archvile attack effects
  80. * * Arachnotron attack effects
  81. * * Baron attack effects
  82. * * Splash effects
  83. * * Bullet puff sparks
  84. * Seryder * Briefcase sprite (WUPGA0)
  85. * Sgt. Shivers * Shotgun sprites
  86. * * Revolver sprites (from Powerslave originally)
  87. * * Knife sprites
  88. * * Mateba reload animation
  89. * * SPAS reload animation
  90. * * Windows XP theme
  91. * * Armor sprites
  92. * * Basilissa GUI
  93. * SiFi 270 * Commander Keen sprites
  94. * Skelegant * Shobon Sphere sprite
  95. * VriskaSerket * Image used as a base for the Star Destroyer sprite
  96. * TerminusEst13 * SHKRA0/B0
  97. * WildWeasel * Sleeves for Cyber-Mage
  98. * Xaser Acheron * Bullet puffs, probably other things I took from Psychic
  99. * Yholl * Made the Charge Fist not suck
  100. * * Cardinal gem sprites
  101. * Zombie * Image used as a base for the SPAS sprite
  102. * a1337spy * Score chip sprite
  103. * abbuw * Vent texture
  104. * monkeybtm6 * BLLTR0 sprite
  105. * vikingbro * Image used as a base for the Shock Rifle sprite
  106. * zrrion * Sprites for the Grenade Launcher, Pistol and Plasma Rifle
  107. * * Skull keys
  108. * * Health pickups
  109. * * Cell Pack pickup
  110. * * Health bonus pickup
  111. * Code *
  112. * Gutawer * Lots of help with ZScript
  113. * InsanityBringer * Quaternion and view unprojection code
  114. * Jimmy * Made the original MENUDEF code
  115. * Kate Fox * Integer interpolation function
  116. * * Cannon and plasma rifle code are based on Error: Doom
  117. * * This was originally a mod of Error: Doom!
  118. * * Prettied up the rain effects
  119. * Marisa Kirisame * Help with ZScript and fonts
  120. * Yholl * Effects from LegenDoom
  121. * * Knife code
  122. * * Missile Launcher code
  123. * Help *
  124. * Combine_Kegan * Ideas for stuff, shitposting
  125. * DavidPH * Lots of help with a lot of things,
  126. * * GDCC, and generally cool person
  127. * JetPlane * Emotional support twink
  128. * Jimmy * Really cool dude
  129. * Kate Fox * My biggest inspiration.
  130. * Kyle873 * said a nice thing i think maybe. Also inspiration.
  131. * Marty Kirra * Cool person
  132. * TerminusEst13 * Help with finding some sprites to work with
  133. * Wartorn * Help with HUD design, emotional support
  134. * WildWeasel * Help with making fonts, suggestions for HUD
  135. * Xaser Acheron * Help with code stuff
  136. * Yholl * eviel gost
  137. * * Ideas for a lot of stuff
  138. * * Re-texturing the TITLEMAP for me
  139. * * Marathon resources
  140. * * Descriptions for some of the extra upgrades
  141. * * Help with a bunch of stuff
  142. * Zombie * Lots of help with ZScript
  143. * Testing *
  144. * Ancient Chaos Wizard * General testing
  145. * Ikazu-san * General testing
  146. * MENTHA * General testing
  147. * Sgt. Shivers * General testing
  148. * Sledge * General testing
  149. * Yholl * General testing
  150. * Zombie * General testing
  151. * a1337spy * General testing
  152. * anomalouslymandatory * Bug reports, play-testing
  153. * nax * General testing
  154. * silentw * General testing
  155. * wildweasel * General testing
  156. * Cannon sprites *
  157. * Minigunner * Centered DNF enforcer gun
  158. * Solo Spaghetti * Skull SSG
  159. * Bloax * Edit of skull SSG with barrel
  160. * Slax * Edit of skull SSG with scope
  161. * Marrub * Redraw
  162. * Combat Rifle sprites *
  163. * Sgt. Shivers * Model rip
  164. * TheRailgunner * Edit of model rip
  165. * Marrub * Small edits
  166. * Ion Rifle sprites *
  167. * monkeybtm6 * Weapon rip from Disruptor
  168. * torridGristle * Assault rifle sprite
  169. * Marrub * Redraw
  170. * Fonts *
  171. * IBM * bigupper
  172. * Jimmy * lmidfont and smallfont
  173. * littlelimit * 美咲ゴシックと明朝 https://littlelimit.net/misaki.htm
  174. * * k6x8 https://littlelimit.net/k6x8.htm
  175. * 小山壽久 * jiskan16
  176. * 作者です * areaname
  177. * Laser Shotgun sprites *
  178. * Mike12 * Vented shotgun
  179. * GAA1992, Cage & Scuba Steve * Auto shotgun
  180. * Marrub * Redraw of sights and design
  181. * Sniper Rifle sprites *
  182. * MrEnchanter * Sniper rifle sprite
  183. * Marrub * Redrawing and detailing, re-handing
  184. * Sgt. Shivers * Firing animation
  185. * Super Shotgun sprites *
  186. * Captain J & Turbo * Whole sprite
  187. * Sgt. Shivers * Animation
  188. ** LOOKING FOR CREDITS **
  189. * Barrel explosion sprites
  190. * ljtrmfont source, apparently by 橘浩志 and 今村俊幸 but I don't know
  191. where to find it (the font is JF Dot K12 Bold)
  192. EOF