Browse Source

normalize line endings

tags/1.6
Alison Watson 2 years ago
parent
commit
e44d177bec
100 changed files with 6863 additions and 6860 deletions
  1. +1
    -0
      .gitattributes
  2. +7
    -7
      .gitignore
  3. +86
    -81
      filedata/_Directory.txt
  4. +65
    -65
      filedata/en/Arsenal_Shop.txt
  5. +366
    -366
      filedata/en/Arsenal_Upgrades.txt
  6. +20
    -20
      filedata/en/Endings/End_TimeOut1.txt
  7. +15
    -15
      filedata/en/Endings/End_TimeOut2.txt
  8. +215
    -215
      filedata/en/Info_Enemies.txt
  9. +51
    -51
      filedata/en/Info_Extra.txt
  10. +199
    -199
      filedata/en/Info_Items.txt
  11. +145
    -145
      filedata/en/Info_Places.txt
  12. +175
    -175
      filedata/en/Info_Upgrades.txt
  13. +263
    -263
      filedata/en/Info_Weapons_Marine.txt
  14. +111
    -111
      filedata/en/Log.txt
  15. +7
    -7
      filedata/en/Mail/Cluster1_Marine.txt
  16. +6
    -6
      filedata/en/Mail/Cluster2_Marine.txt
  17. +6
    -6
      filedata/en/Mail/Cluster3_Marine.txt
  18. +15
    -15
      filedata/en/Mail/Intro2_Marine.txt
  19. +29
    -29
      filedata/en/Mail/Intro_CyberMage.txt
  20. +6
    -6
      filedata/en/Mail_Template.txt
  21. +113
    -113
      filedata/en/Misc_UI.txt
  22. +53
    -53
      filedata/jp/Arsenal_Shop.txt
  23. +48
    -48
      filedata/jp/Arsenal_Upgrades.txt
  24. +1
    -1
      filedata/jp/Endings.txt
  25. +1
    -1
      filedata/jp/Info_Corporations.txt
  26. +1
    -1
      filedata/jp/Info_Enemies.txt
  27. +1
    -1
      filedata/jp/Info_Extra.txt
  28. +1
    -1
      filedata/jp/Info_Items.txt
  29. +1
    -1
      filedata/jp/Info_Places.txt
  30. +16
    -16
      filedata/jp/Info_Upgrades.txt
  31. +17
    -17
      filedata/jp/Info_Weapons_Marine.txt
  32. +1
    -1
      filedata/jp/Info_Yourself.txt
  33. +74
    -74
      filedata/jp/Log.txt
  34. +19
    -19
      filedata/jp/Log_Random.txt
  35. +14
    -17
      filedata/jp/Mail.txt
  36. +29
    -29
      filedata/jp/Mail/Intro_CyberMage.txt
  37. +6
    -6
      filedata/jp/Mail_Template.txt
  38. +1
    -1
      filedata/jp/Misc_Changes.txt
  39. +1
    -1
      filedata/jp/Misc_QuitMessages.txt
  40. +112
    -112
      filedata/jp/Misc_UI.txt
  41. +1
    -1
      ir/dummy.txt
  42. +1
    -1
      ir/main/dummy.txt
  43. +5
    -5
      pk7/animdefs.txt
  44. +287
    -287
      pk7/credits.txt
  45. +23
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      pk7/decaldef.txt
  46. +13
    -13
      pk7/decorate.dec
  47. +1
    -1
      pk7/filter/chex/cvarinfo.txt
  48. +1
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      pk7/filter/doom.doom1/cvarinfo.txt
  49. +1
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      pk7/filter/doom.freedoom.phase1/cvarinfo.txt
  50. +1
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      pk7/filter/heretic/cvarinfo.txt
  51. +12
    -12
      pk7/filter/heretic/language.log.en.txt
  52. +78
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      pk7/fontdefs.txt
  53. +4
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      pk7/gameinfo.txt
  54. +32
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      pk7/keyconf.txt
  55. +143
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      pk7/lfiles/Dialogue_M1A1.txt
  56. +48
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      pk7/lfiles/Dialogue_M1A2.txt
  57. +572
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      pk7/lfiles/Font_Jp12.txt
  58. +1
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      pk7/loadacs.txt
  59. +366
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      pk7/lscripts/2_CyberMage/Weapons/7_StarDestroyer.dec
  60. +4
    -4
      pk7/lscripts/Constants.dec
  61. +48
    -48
      pk7/lscripts/Effects/Rain.dec
  62. +246
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      pk7/lscripts/Effects/Splashes.dec
  63. +26
    -26
      pk7/lscripts/Effects/TeleFog.dec
  64. +92
    -92
      pk7/lscripts/Items/BlurSphere.dec
  65. +61
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      pk7/lscripts/Items/BoughtItem.dec
  66. +137
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      pk7/lscripts/Items/CBIStuff.dec
  67. +77
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      pk7/lscripts/Items/DivisionSigil.dec
  68. +181
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      pk7/lscripts/Items/Powerups.dec
  69. +99
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      pk7/lscripts/Items/SteggleSphere.dec
  70. +33
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      pk7/lscripts/Misc/Adrenaline.dec
  71. +55
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      pk7/lscripts/Misc/Dummy.dec
  72. +35
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      pk7/lscripts/Misc/Functions.dec
  73. +42
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      pk7/lscripts/Monsters/1_ChaingunGuy.dec
  74. +61
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      pk7/lscripts/Monsters/1_Imp.dec
  75. +38
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      pk7/lscripts/Monsters/1_ShotgunGuy.dec
  76. +34
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      pk7/lscripts/Monsters/2_Demon.dec
  77. +57
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      pk7/lscripts/Monsters/2_LostSoul.dec
  78. +13
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      pk7/lscripts/Monsters/2_Spectre.dec
  79. +85
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      pk7/lscripts/Monsters/3_Arachnotron.dec
  80. +119
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      pk7/lscripts/Monsters/3_Baron.dec
  81. +36
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      pk7/lscripts/Monsters/3_Cacodemon.dec
  82. +86
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      pk7/lscripts/Monsters/3_Knight.dec
  83. +40
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      pk7/lscripts/Monsters/3_Mancubus.dec
  84. +21
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      pk7/lscripts/Monsters/3_Revenant.dec
  85. +13
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      pk7/lscripts/Monsters/4_PainElemental.dec
  86. +55
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      pk7/lscripts/Monsters/6_Isaac.dec
  87. +90
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      pk7/lscripts/Monsters/6_James.dec
  88. +155
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      pk7/lscripts/Monsters/6_Makarov.dec
  89. +124
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      pk7/lscripts/Monsters/ExtraHard.dec
  90. +45
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      pk7/lscripts/Monsters/Phantom.dec
  91. +152
    -152
      pk7/lscripts/Monsters/System.dec
  92. +83
    -83
      pk7/lscripts/Monsters/TitleMap.dec
  93. +8
    -8
      pk7/lscripts/Player.dec
  94. +63
    -63
      pk7/lscripts/Player/Death.dec
  95. +121
    -121
      pk7/lscripts/Projectiles/Cannonball.dec
  96. +61
    -61
      pk7/lscripts/Projectiles/Gauss.dec
  97. +35
    -35
      pk7/lscripts/Projectiles/HomingRocket.dec
  98. +36
    -36
      pk7/lscripts/Projectiles/MiniMissile.dec
  99. +66
    -66
      pk7/lscripts/Projectiles/PlasmaLaser.dec
  100. +142
    -142
      pk7/lscripts/Projectiles/PoisonBullet.dec

+ 1
- 0
.gitattributes View File

@@ -1,2 +1,3 @@
* text=auto eol=lf
*.c linguist-language=C
*.h linguist-language=C

+ 7
- 7
.gitignore View File

@@ -1,7 +1,7 @@
working/*
ir/**/*.ir
compile.bat
*.kdev4
*.dbs
*.wad.b*
*.swp
working/*
ir/**/*.ir
compile.bat
*.kdev4
*.dbs
*.wad.b*
*.swp

+ 86
- 81
filedata/_Directory.txt View File

@@ -1,86 +1,86 @@
in directory ../pk7
in language en -> en enu default
in language jp -> jp
in file language.info.corporations.*.txt
parse file: Info_Corporations.txt
done
in file language.info.enemies.*.txt
parse file: Info_Enemies.txt
done
in file language.info.items.*.txt
parse file: Info_Items.txt
done
in file language.info.places.*.txt
parse file: Info_Places.txt
done
in file language.info.yourself.*.txt
parse file: Info_Yourself.txt
done
in file language.info.upgrades.*.txt
parse file: Info_Upgrades.txt
done
in file language.info.weapons.*.txt
put data: sord -> LITH_INFO_SHORT_Sword
put data: Game Nanhai -> LITH_INFO_SHORT_Gameboy
parse file: Info_Weapons_Outcasts.txt
parse file: Info_Weapons_CyberMage.txt
parse file: Info_Weapons_Marine.txt
comment: EOF
done
in file language.info.omake.*.txt
parse file: Info_Extra.txt
done
in file language.info.mail.*.txt
parse file: Mail.txt
done
in file language.arsenal.*.txt
parse file: Arsenal_Shop.txt
parse file: Arsenal_Upgrades.txt
comment: EOF
done
in file language.endings.*.txt
parse file: Endings.txt
done
in file language.log.*.txt
parse file: Log.txt
parse file: Log_Random.txt
comment: EOF
done
in file language.misc.*.txt
parse file: Misc.txt
parse file: Misc_QuitMessages.txt
parse file: Misc_Changes.txt
parse file: Misc_UI.txt
put file: Misc_Opener.txt -> LITH_OPENER
comment: EOF
done
EOF
in directory ../pk7

in language en -> en enu default
in language jp -> jp

-- Info Pages -----------------------------------------------------------------
in file language.info.corporations.*.txt
parse file: Info_Corporations.txt
done

in file language.info.enemies.*.txt
parse file: Info_Enemies.txt
done

in file language.info.items.*.txt
parse file: Info_Items.txt
done

in file language.info.places.*.txt
parse file: Info_Places.txt
done

in file language.info.yourself.*.txt
parse file: Info_Yourself.txt
done

in file language.info.upgrades.*.txt
parse file: Info_Upgrades.txt
done

in file language.info.weapons.*.txt
put data: sord -> LITH_INFO_SHORT_Sword
put data: Game Nanhai -> LITH_INFO_SHORT_Gameboy

parse file: Info_Weapons_Outcasts.txt
parse file: Info_Weapons_CyberMage.txt
parse file: Info_Weapons_Marine.txt

comment: EOF
done

in file language.info.omake.*.txt
parse file: Info_Extra.txt
done


-- CBI Mail -------------------------------------------------------------------
in file language.info.mail.*.txt
parse file: Mail.txt
done


-- CBI Pages ------------------------------------------------------------------
in file language.arsenal.*.txt
parse file: Arsenal_Shop.txt
parse file: Arsenal_Upgrades.txt

comment: EOF
done


-- Endings --------------------------------------------------------------------
in file language.endings.*.txt
parse file: Endings.txt
done


-- Misc -----------------------------------------------------------------------
in file language.log.*.txt
parse file: Log.txt
parse file: Log_Random.txt

comment: EOF
done

in file language.misc.*.txt
parse file: Misc.txt
parse file: Misc_QuitMessages.txt
parse file: Misc_Changes.txt
parse file: Misc_UI.txt
put file: Misc_Opener.txt -> LITH_OPENER

comment: EOF
done

EOF

+ 65
- 65
filedata/en/Arsenal_Shop.txt View File

@@ -1,65 +1,65 @@
== LITH_SHOP_TITLE_RocketAmmo | Rocket Ammo
@@ LITH_SHOP_DESCR_RocketAmmo
Rocket propelled grenades produced by SYM4.3 for your launcher.
Delicious high-yield explosives right at your fingertips.
== LITH_SHOP_TITLE_PlasmaAmmo | Plasma Ammo
@@ LITH_SHOP_DESCR_PlasmaAmmo
Highly condensed energy cells used by your plasma rifle.
Produced by A.O.F Inc.
== LITH_SHOP_TITLE_AllMap | $LITH_INFO_SHORT_AllMap
@@ LITH_SHOP_DESCR_AllMap
A map of the area for your Automap. Reveals all locations you have and haven't seen.
== LITH_SHOP_TITLE_Infrared | $LITH_INFO_SHORT_Infrared
@@ LITH_SHOP_DESCR_Infrared
Light amplifying goggles that let you see in the dark.
== LITH_SHOP_TITLE_RadSuit | $LITH_INFO_SHORT_RadSuit
@@ LITH_SHOP_DESCR_RadSuit
A radiation shielding suit which lets you walk through hazardous materials.
== LITH_SHOP_TITLE_ChargeFist | $LITH_INFO_SHORT_ChargeFist
@@ LITH_SHOP_DESCR_ChargeFist
A melee weapon that you can charge.
== LITH_SHOP_TITLE_Revolver | $LITH_INFO_SHORT_Revolver
@@ LITH_SHOP_DESCR_Revolver
A powerful handgun. Holds 6 bullets.
Doesn't take upgrades.
== LITH_SHOP_TITLE_LazShotgun | $LITH_INFO_SHORT_LazShotgun
@@ LITH_SHOP_DESCR_LazShotgun
Piercing laser shotgun.
Doesn't take upgrades.
== LITH_SHOP_TITLE_SniperRifle | $LITH_INFO_SHORT_SniperRifle
@@ LITH_SHOP_DESCR_SniperRifle
Scoped bolt-action rifle.
Doesn't take upgrades.
== LITH_SHOP_TITLE_MissileLauncher | $LITH_INFO_SHORT_MissileLauncher
@@ LITH_SHOP_DESCR_MissileLauncher
Mini-missile launcher.
Doesn't take upgrades.
== LITH_SHOP_TITLE_PlasmaDiffuser | $LITH_INFO_SHORT_PlasmaDiffuser
@@ LITH_SHOP_DESCR_PlasmaDiffuser
Classic plasma rifle.
Doesn't take upgrades.
== LITH_SHOP_TITLE_Gameboy | $LITH_INFO_SHORT_Gameboy
@@ LITH_SHOP_DESCR_Gameboy
A game playing system, containing several old titles.
== LITH_SHOP_TITLE_DivSigil | Div. Sigil
@@ LITH_SHOP_DESCR_DivSigil
A mistake of the universe.
== LITH_SHOP_TITLE_RocketAmmo | Rocket Ammo
@@ LITH_SHOP_DESCR_RocketAmmo
Rocket propelled grenades produced by SYM4.3 for your launcher.
Delicious high-yield explosives right at your fingertips.
== LITH_SHOP_TITLE_PlasmaAmmo | Plasma Ammo
@@ LITH_SHOP_DESCR_PlasmaAmmo
Highly condensed energy cells used by your plasma rifle.
Produced by A.O.F Inc.
== LITH_SHOP_TITLE_AllMap | $LITH_INFO_SHORT_AllMap
@@ LITH_SHOP_DESCR_AllMap
A map of the area for your Automap. Reveals all locations you have and haven't seen.
== LITH_SHOP_TITLE_Infrared | $LITH_INFO_SHORT_Infrared
@@ LITH_SHOP_DESCR_Infrared
Light amplifying goggles that let you see in the dark.
== LITH_SHOP_TITLE_RadSuit | $LITH_INFO_SHORT_RadSuit
@@ LITH_SHOP_DESCR_RadSuit
A radiation shielding suit which lets you walk through hazardous materials.
== LITH_SHOP_TITLE_ChargeFist | $LITH_INFO_SHORT_ChargeFist
@@ LITH_SHOP_DESCR_ChargeFist
A melee weapon that you can charge.
== LITH_SHOP_TITLE_Revolver | $LITH_INFO_SHORT_Revolver
@@ LITH_SHOP_DESCR_Revolver
A powerful handgun. Holds 6 bullets.
Doesn't take upgrades.
== LITH_SHOP_TITLE_LazShotgun | $LITH_INFO_SHORT_LazShotgun
@@ LITH_SHOP_DESCR_LazShotgun
Piercing laser shotgun.
Doesn't take upgrades.
== LITH_SHOP_TITLE_SniperRifle | $LITH_INFO_SHORT_SniperRifle
@@ LITH_SHOP_DESCR_SniperRifle
Scoped bolt-action rifle.
Doesn't take upgrades.
== LITH_SHOP_TITLE_MissileLauncher | $LITH_INFO_SHORT_MissileLauncher
@@ LITH_SHOP_DESCR_MissileLauncher
Mini-missile launcher.
Doesn't take upgrades.
== LITH_SHOP_TITLE_PlasmaDiffuser | $LITH_INFO_SHORT_PlasmaDiffuser
@@ LITH_SHOP_DESCR_PlasmaDiffuser
Classic plasma rifle.
Doesn't take upgrades.
== LITH_SHOP_TITLE_Gameboy | $LITH_INFO_SHORT_Gameboy
@@ LITH_SHOP_DESCR_Gameboy
A game playing system, containing several old titles.
== LITH_SHOP_TITLE_DivSigil | Div. Sigil
@@ LITH_SHOP_DESCR_DivSigil
A mistake of the universe.

+ 366
- 366
filedata/en/Arsenal_Upgrades.txt View File

@@ -1,366 +1,366 @@
## Body ----------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_HeadsUpDisp | Heads Up Disp.
@@ LITH_UPGRADE_EFFEC_HeadsUpDisp
Shows vital information.
A Heads Up Display program built into your Computer/Brain Interface.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_HeadsUpDis2 | $LITH_UPGRADE_TITLE_HeadsUpDisp
@@ LITH_UPGRADE_EFFEC_HeadsUpDis2
Shows vital information.
A Heads Up Display program.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_JetBooster | Jet Booster
@@ LITH_UPGRADE_EFFEC_JetBooster
Lets you press the "run" key while in the air to fly for a short time.
Jet boosters built into your boots.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_ReflexWetw | Reflex Wetware
@@ LITH_UPGRADE_EFFEC_ReflexWetw
Lets you move quicker, easier and more efficiently.
Allows you to double jump by pressing jump mid-air and slide by pressing run.
Cybernetic wetware that improves your reflexes and implicit agility.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_Zoom | Zoom Wetware
@@ LITH_UPGRADE_EFFEC_Zoom
Allows you to press the zoom keys to zoom in and out.
Drivers for zooming software, which utilizes your eye implants.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_VitalScan | Vital Scanner
@@ LITH_UPGRADE_EFFEC_VitalScan
While aiming at living things, you can see their health and how much damage is
being dealt to them on your HUD.
Customizable via settings menu.
A set of nanobots are deployed to get vitality information on targets you aim
at.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_CyberLegs | Move Wetware
@@ LITH_UPGRADE_EFFEC_CyberLegs
Allows you to jump higher and move faster.
Damages enemies landed on.
Improved reflex wetware, which gives an even larger combat advantage.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_ReactArmor | R. Armor
@@ LITH_UPGRADE_EFFEC_ReactArmor
Makes your armor react to being hit, switching its mode to the type of damage
you took, mitigating any further damage of that type.
Integrate your armor with a highly advanced Yh-0 reactive plating system, made
by avians on Durla Prime.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_ReactArmor2 | R. Armor 2
@@ LITH_UPGRADE_EFFEC_ReactArmor2
Improves the damage resistance of the Reactive Armor.
Upgrades the Yh0 plating system, reducing damage taken twice over.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_DefenseNuke | Def. Mini Nuke
@@ LITH_UPGRADE_EFFEC_DefenseNuke
When you enter a level, sets off a huge explosion, defending you from initial
threats.
\cgThis alerts monsters when you enter a map.
Implant a slow-charging self-defense explosive into your armor, keeping
threats away while you're distracted.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_Adrenaline | Adrenaline Inj.
@@ LITH_UPGRADE_EFFEC_Adrenaline
When being targeted by enemies or nearing a projectile, time will stop for one
second.
Needs to be charged for 30 seconds to activate.
Implants an adrenaline injector into your skin, which reacts to sudden impulses
and sound cues.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_Magic | Mana Absorber
@@ LITH_UPGRADE_EFFEC_Magic
Killed enemies will drop mana.
Enables mana display on the HUD.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_SoulCleaver | Soul Cleaver
@@ LITH_UPGRADE_EFFEC_SoulCleaver
When living things die, they emit a projectile that will seek other enemies for
a short time.
Creates an artificial soul on your targets and makes it destroy their neighbors.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_StealthSys | Stealth System
@@ LITH_UPGRADE_EFFEC_StealthSys
Makes you gradually fade out when still, giving you partial invisibility from
enemies, and generally harder to aim at.
## Weapons -------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_AutoReload | Auto Reload
@@ LITH_UPGRADE_EFFEC_AutoReload
Weapons in your inventory automatically reload after 5 seconds.
Automated reloading system for your backpack.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_AutoPistol | Auto Pistol
@@ LITH_UPGRADE_EFFEC_AutoPistol
Makes your pistol fire in full auto.
Simply changes the trigger mechanism a bit to make the pistol fire
automatically.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_PlasPistol | Plasma Pistol
@@ LITH_UPGRADE_EFFEC_PlasPistol
Makes your pistol fire strong plasma.
Changes the internal mechanisms of the gun to fire charged plasma.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_PoisonShot | Poison Shot
@@ LITH_UPGRADE_EFFEC_PoisonShot
Makes your shotgun fire poison pellets that do 10 damage every half-second
after hitting a target.
Installs a poison injector into the shell loading mechanism.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_GaussShotty | Gauss Rifle
@@ LITH_UPGRADE_EFFEC_GaussShotty
Turns your shotgun into a gauss rifle.
Re-build the internal mechanisms to turn the railgun part of your shotgun
into a new one, removing the shell loader entirely.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_RifleModes | Modal Rifle
@@ LITH_UPGRADE_EFFEC_RifleModes
Gives your rifle a sniper firing mode.
A complete replacement for the trigger mechanism which adds a third mode,
allowing you to burst-fire accurate, painful shots.
\cdCompatible with Laser Rifle.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_LaserRCW | Laser Rifle
@@ LITH_UPGRADE_EFFEC_LaserRCW
Makes your rifle fire penetrating lasers.
Modal Rifle may be used with this upgrade.
Uses a standard photon accelerator to fire lasers out of your rifle.
\cdCompatible with Modal Rifle.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_HomingRPG | Homing Rocket
@@ LITH_UPGRADE_EFFEC_HomingRPG
Pressing alt-fire with the rocket launcher selects a target to be traced by
any rockets you fire afterwards.
Disperses extra nanomachines out of the rifle that push the rocket toward the
enemy with extreme accuracy.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_ChargeRPG | C. Launcher
@@ LITH_UPGRADE_EFFEC_ChargeRPG
Lets you hold "fire" to queue extra grenades in your grenade launcher.
Can fire rockets in a line, spiral, or grenade dump.
Allows your grenade launcher to hold multiple rockets and fire them all at once.
Hold fire to load more grenades, and then hold alt-fire to change the firing
mode.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_PlasLaser | Plasmatic Las.
@@ LITH_UPGRADE_EFFEC_PlasLaser
Makes your plasma rifle emit red-hot laser beams.
Switches out the ion emitter with an ion condenser, that can fire out laser
beams strong enough to cut clean through Adamantium.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_PartBeam | Particle Beam
@@ LITH_UPGRADE_EFFEC_PartBeam
Makes your plasma rifle fire a deadly long-range particle beam.
Replaces the weapon's ion emitter with an ion accelerator, that fires bursts
of ions that are then super-charged.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_PunctCannon | Punct. Cannon
@@ LITH_UPGRADE_EFFEC_PunctCannon
Your cannon now shoots explosive bolts that send huge shocks through walls.
By adding new magic translation buffers to your weapon, it can create
extreme-yield explosive bolts from the same charge as the cannon type does.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_OmegaRail | Omega Railgun
@@ LITH_UPGRADE_EFFEC_OmegaRail
Your cannon fires highly deadly, pinpoint accurate plasmatic death.
Implements a plasma charger in your cannon, made with reverse-engineered
magical compounds.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_Mateba_A | Finalizer
@@ LITH_UPGRADE_EFFEC_Mateba_A
Makes the Mateba fire a projectile that instantly kills monsters below 50%
health on its last shot.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_ShockRif_A | Shock Charge
@@ LITH_UPGRADE_EFFEC_ShockRif_A
Creates bolts of lightning around the Shock Rifle's impacts.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_ShockRif_B | Elec. Binding
@@ LITH_UPGRADE_EFFEC_ShockRif_B
Makes the Shock Rifle do more shock damage, and when hit with 6 consecutive
shots, will explode with a sphere of electricity.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_SPAS_A | Void Breath
@@ LITH_UPGRADE_EFFEC_SPAS_A
Makes the Shotgun fire out wisps of energy that deal massive damage.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_SPAS_B | Shell Autoloader
@@ LITH_UPGRADE_EFFEC_SPAS_B
Automatically loads shells, removing the need to reload.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_SMG_A | SMG Trimag
@@ LITH_UPGRADE_EFFEC_SMG_A
Triples the SMG's magazine size, but makes it slower to reload.
\cdCompatible with Seeker Rounds.
\cdCompatible with Safety System.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_SMG_B | Seeker Rounds
@@ LITH_UPGRADE_EFFEC_SMG_B
Makes the SMG's rounds home in on targets in a small cone.
\cdCompatible with SMG Trimag.
\cdCompatible with Safety System.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_SMG_C | Safety System
@@ LITH_UPGRADE_EFFEC_SMG_C
When the SMG is about to overheat, makes it stop firing for a short time.
\cdCompatible with Seeker Rounds.
\cdCompatible with SMG Trimag.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_IonRifle_A | Rad. Ionizer
@@ LITH_UPGRADE_EFFEC_IonRifle_A
Ionizes enemies, making them take more damage when hit for a few seconds.
\cdCompatible with Overloader.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_IonRifle_B | Overloader
@@ LITH_UPGRADE_EFFEC_IonRifle_B
Lets you hold down fire to charge the Ion Rifle, at the cost of cooldown time.
\cdCompatible with Rad. Ionizer.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_CPlasma_A | Pulse Charger
@@ LITH_UPGRADE_EFFEC_CPlasma_A
Makes the Plasma Rifle fire out long streams of deadly plasma.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_ShipGun_A | Longinus Solspear
@@ LITH_UPGRADE_EFFEC_ShipGun_A
The Star Destroyer will fire fast, piercing beams that bounce around and
destroy everything in their path.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_ShipGun_B | Surge of Destiny
@@ LITH_UPGRADE_EFFEC_ShipGun_B
The Star Destroyer will emit an aura of protection while firing out projectiles
from all directions.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_DarkCannon | ????????
@@ LITH_UPGRADE_EFFEC_DarkCannon
What the !@#$% is this!?
## Extras --------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_TorgueMode | EXPLOOSIONS
@@ LITH_UPGRADE_EFFEC_TorgueMode
ARE YOU READY FOR THIS, YOU BADASS MOTHERFUCKER!?! THIS UPGRADE IS NOT ONLY
THE MOST EXPLOSION FILLED IN THIS ENTIRE MOD, IT'S ACTUALLY MORE EXPLOSIVE
THAN 99% OF ALL GAMES! YOU AREN'T SOME PUSSY WHO RUNS AROUND WITH WUSSY LASERS
AND SHIT, RIGHT!? BUY THIS NOW AND I'LL DO A SICK GUITAR SOLO JUST FOR YOU NO
CHARGE IN FACT I'LL DO IT ANYWAY OK ACTUALLY BRB I JUST BROKE MY HAND SWINGING
IT AROUND LIKE THIS I'LL BE BACK WITH A GUITAR MADE OF BANDAGES LATER
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_7777777 | 7777777 Mode
@@ LITH_UPGRADE_EFFEC_7777777
Instates cosmic horror and spurious time travel into your very being, causing
you to instantly implode upon activation. (not really)
\cd~text interface terminal malfunction error ~2992dud
\cdhelo i am of durnadle winner of ai beauty contets i will give u
anti-physics powers becaus i did some calculations and found the universe is
stupid so i am doing my best to flip off reality for a thousand years
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_lolsords | Steele Mode
@@ LITH_UPGRADE_EFFEC_lolsords
You get a sword. It is literally your only weapon.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_Goldeneye | 007 Mode
@@ LITH_UPGRADE_EFFEC_Goldeneye
Get the true Goldeneye 007(tm) experience!
## Downgrades ----------------------------------------------------------------|
== LITH_UPGRADE_TITLE_Implying | >Implicating
@@ LITH_UPGRADE_EFFEC_Implying
Oh god why did I add something Kegan suggested to me this was not a good idea
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_UNCEUNCE | UNCE UNCE
@@ LITH_UPGRADE_EFFEC_UNCEUNCE
UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE
UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE
UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_InstaDeath | Instant Death
@@ LITH_UPGRADE_EFFEC_InstaDeath
Upon losing health, you instantly die.
## Body ----------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_HeadsUpDisp | Heads Up Disp.
@@ LITH_UPGRADE_EFFEC_HeadsUpDisp
Shows vital information.
A Heads Up Display program built into your Computer/Brain Interface.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_HeadsUpDis2 | $LITH_UPGRADE_TITLE_HeadsUpDisp
@@ LITH_UPGRADE_EFFEC_HeadsUpDis2
Shows vital information.
A Heads Up Display program.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_JetBooster | Jet Booster
@@ LITH_UPGRADE_EFFEC_JetBooster
Lets you press the "run" key while in the air to fly for a short time.
Jet boosters built into your boots.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_ReflexWetw | Reflex Wetware
@@ LITH_UPGRADE_EFFEC_ReflexWetw
Lets you move quicker, easier and more efficiently.
Allows you to double jump by pressing jump mid-air and slide by pressing run.
Cybernetic wetware that improves your reflexes and implicit agility.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_Zoom | Zoom Wetware
@@ LITH_UPGRADE_EFFEC_Zoom
Allows you to press the zoom keys to zoom in and out.
Drivers for zooming software, which utilizes your eye implants.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_VitalScan | Vital Scanner
@@ LITH_UPGRADE_EFFEC_VitalScan
While aiming at living things, you can see their health and how much damage is
being dealt to them on your HUD.
Customizable via settings menu.
A set of nanobots are deployed to get vitality information on targets you aim
at.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_CyberLegs | Move Wetware
@@ LITH_UPGRADE_EFFEC_CyberLegs
Allows you to jump higher and move faster.
Damages enemies landed on.
Improved reflex wetware, which gives an even larger combat advantage.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_ReactArmor | R. Armor
@@ LITH_UPGRADE_EFFEC_ReactArmor
Makes your armor react to being hit, switching its mode to the type of damage
you took, mitigating any further damage of that type.
Integrate your armor with a highly advanced Yh-0 reactive plating system, made
by avians on Durla Prime.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_ReactArmor2 | R. Armor 2
@@ LITH_UPGRADE_EFFEC_ReactArmor2
Improves the damage resistance of the Reactive Armor.
Upgrades the Yh0 plating system, reducing damage taken twice over.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_DefenseNuke | Def. Mini Nuke
@@ LITH_UPGRADE_EFFEC_DefenseNuke
When you enter a level, sets off a huge explosion, defending you from initial
threats.
\cgThis alerts monsters when you enter a map.
Implant a slow-charging self-defense explosive into your armor, keeping
threats away while you're distracted.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_Adrenaline | Adrenaline Inj.
@@ LITH_UPGRADE_EFFEC_Adrenaline
When being targeted by enemies or nearing a projectile, time will stop for one
second.
Needs to be charged for 30 seconds to activate.
Implants an adrenaline injector into your skin, which reacts to sudden impulses
and sound cues.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_Magic | Mana Absorber
@@ LITH_UPGRADE_EFFEC_Magic
Killed enemies will drop mana.
Enables mana display on the HUD.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_SoulCleaver | Soul Cleaver
@@ LITH_UPGRADE_EFFEC_SoulCleaver
When living things die, they emit a projectile that will seek other enemies for
a short time.
Creates an artificial soul on your targets and makes it destroy their neighbors.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_StealthSys | Stealth System
@@ LITH_UPGRADE_EFFEC_StealthSys
Makes you gradually fade out when still, giving you partial invisibility from
enemies, and generally harder to aim at.
## Weapons -------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_AutoReload | Auto Reload
@@ LITH_UPGRADE_EFFEC_AutoReload
Weapons in your inventory automatically reload after 5 seconds.
Automated reloading system for your backpack.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_AutoPistol | Auto Pistol
@@ LITH_UPGRADE_EFFEC_AutoPistol
Makes your pistol fire in full auto.
Simply changes the trigger mechanism a bit to make the pistol fire
automatically.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_PlasPistol | Plasma Pistol
@@ LITH_UPGRADE_EFFEC_PlasPistol
Makes your pistol fire strong plasma.
Changes the internal mechanisms of the gun to fire charged plasma.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_PoisonShot | Poison Shot
@@ LITH_UPGRADE_EFFEC_PoisonShot
Makes your shotgun fire poison pellets that do 10 damage every half-second
after hitting a target.
Installs a poison injector into the shell loading mechanism.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_GaussShotty | Gauss Rifle
@@ LITH_UPGRADE_EFFEC_GaussShotty
Turns your shotgun into a gauss rifle.
Re-build the internal mechanisms to turn the railgun part of your shotgun
into a new one, removing the shell loader entirely.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_RifleModes | Modal Rifle
@@ LITH_UPGRADE_EFFEC_RifleModes
Gives your rifle a sniper firing mode.
A complete replacement for the trigger mechanism which adds a third mode,
allowing you to burst-fire accurate, painful shots.
\cdCompatible with Laser Rifle.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_LaserRCW | Laser Rifle
@@ LITH_UPGRADE_EFFEC_LaserRCW
Makes your rifle fire penetrating lasers.
Modal Rifle may be used with this upgrade.
Uses a standard photon accelerator to fire lasers out of your rifle.
\cdCompatible with Modal Rifle.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_HomingRPG | Homing Rocket
@@ LITH_UPGRADE_EFFEC_HomingRPG
Pressing alt-fire with the rocket launcher selects a target to be traced by
any rockets you fire afterwards.
Disperses extra nanomachines out of the rifle that push the rocket toward the
enemy with extreme accuracy.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_ChargeRPG | C. Launcher
@@ LITH_UPGRADE_EFFEC_ChargeRPG
Lets you hold "fire" to queue extra grenades in your grenade launcher.
Can fire rockets in a line, spiral, or grenade dump.
Allows your grenade launcher to hold multiple rockets and fire them all at once.
Hold fire to load more grenades, and then hold alt-fire to change the firing
mode.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_PlasLaser | Plasmatic Las.
@@ LITH_UPGRADE_EFFEC_PlasLaser
Makes your plasma rifle emit red-hot laser beams.
Switches out the ion emitter with an ion condenser, that can fire out laser
beams strong enough to cut clean through Adamantium.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_PartBeam | Particle Beam
@@ LITH_UPGRADE_EFFEC_PartBeam
Makes your plasma rifle fire a deadly long-range particle beam.
Replaces the weapon's ion emitter with an ion accelerator, that fires bursts
of ions that are then super-charged.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_PunctCannon | Punct. Cannon
@@ LITH_UPGRADE_EFFEC_PunctCannon
Your cannon now shoots explosive bolts that send huge shocks through walls.
By adding new magic translation buffers to your weapon, it can create
extreme-yield explosive bolts from the same charge as the cannon type does.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_OmegaRail | Omega Railgun
@@ LITH_UPGRADE_EFFEC_OmegaRail
Your cannon fires highly deadly, pinpoint accurate plasmatic death.
Implements a plasma charger in your cannon, made with reverse-engineered
magical compounds.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_Mateba_A | Finalizer
@@ LITH_UPGRADE_EFFEC_Mateba_A
Makes the Mateba fire a projectile that instantly kills monsters below 50%
health on its last shot.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_ShockRif_A | Shock Charge
@@ LITH_UPGRADE_EFFEC_ShockRif_A
Creates bolts of lightning around the Shock Rifle's impacts.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_ShockRif_B | Elec. Binding
@@ LITH_UPGRADE_EFFEC_ShockRif_B
Makes the Shock Rifle do more shock damage, and when hit with 6 consecutive
shots, will explode with a sphere of electricity.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_SPAS_A | Void Breath
@@ LITH_UPGRADE_EFFEC_SPAS_A
Makes the Shotgun fire out wisps of energy that deal massive damage.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_SPAS_B | Shell Autoloader
@@ LITH_UPGRADE_EFFEC_SPAS_B
Automatically loads shells, removing the need to reload.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_SMG_A | SMG Trimag
@@ LITH_UPGRADE_EFFEC_SMG_A
Triples the SMG's magazine size, but makes it slower to reload.
\cdCompatible with Seeker Rounds.
\cdCompatible with Safety System.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_SMG_B | Seeker Rounds
@@ LITH_UPGRADE_EFFEC_SMG_B
Makes the SMG's rounds home in on targets in a small cone.
\cdCompatible with SMG Trimag.
\cdCompatible with Safety System.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_SMG_C | Safety System
@@ LITH_UPGRADE_EFFEC_SMG_C
When the SMG is about to overheat, makes it stop firing for a short time.
\cdCompatible with Seeker Rounds.
\cdCompatible with SMG Trimag.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_IonRifle_A | Rad. Ionizer
@@ LITH_UPGRADE_EFFEC_IonRifle_A
Ionizes enemies, making them take more damage when hit for a few seconds.
\cdCompatible with Overloader.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_IonRifle_B | Overloader
@@ LITH_UPGRADE_EFFEC_IonRifle_B
Lets you hold down fire to charge the Ion Rifle, at the cost of cooldown time.
\cdCompatible with Rad. Ionizer.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_CPlasma_A | Pulse Charger
@@ LITH_UPGRADE_EFFEC_CPlasma_A
Makes the Plasma Rifle fire out long streams of deadly plasma.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_ShipGun_A | Longinus Solspear
@@ LITH_UPGRADE_EFFEC_ShipGun_A
The Star Destroyer will fire fast, piercing beams that bounce around and
destroy everything in their path.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_ShipGun_B | Surge of Destiny
@@ LITH_UPGRADE_EFFEC_ShipGun_B
The Star Destroyer will emit an aura of protection while firing out projectiles
from all directions.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_DarkCannon | ????????
@@ LITH_UPGRADE_EFFEC_DarkCannon
What the !@#$% is this!?
## Extras --------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_TorgueMode | EXPLOOSIONS
@@ LITH_UPGRADE_EFFEC_TorgueMode
ARE YOU READY FOR THIS, YOU BADASS MOTHERFUCKER!?! THIS UPGRADE IS NOT ONLY
THE MOST EXPLOSION FILLED IN THIS ENTIRE MOD, IT'S ACTUALLY MORE EXPLOSIVE
THAN 99% OF ALL GAMES! YOU AREN'T SOME PUSSY WHO RUNS AROUND WITH WUSSY LASERS
AND SHIT, RIGHT!? BUY THIS NOW AND I'LL DO A SICK GUITAR SOLO JUST FOR YOU NO
CHARGE IN FACT I'LL DO IT ANYWAY OK ACTUALLY BRB I JUST BROKE MY HAND SWINGING
IT AROUND LIKE THIS I'LL BE BACK WITH A GUITAR MADE OF BANDAGES LATER
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_7777777 | 7777777 Mode
@@ LITH_UPGRADE_EFFEC_7777777
Instates cosmic horror and spurious time travel into your very being, causing
you to instantly implode upon activation. (not really)
\cd~text interface terminal malfunction error ~2992dud
\cdhelo i am of durnadle winner of ai beauty contets i will give u
anti-physics powers becaus i did some calculations and found the universe is
stupid so i am doing my best to flip off reality for a thousand years
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_lolsords | Steele Mode
@@ LITH_UPGRADE_EFFEC_lolsords
You get a sword. It is literally your only weapon.
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_Goldeneye | 007 Mode
@@ LITH_UPGRADE_EFFEC_Goldeneye
Get the true Goldeneye 007(tm) experience!
## Downgrades ----------------------------------------------------------------|
== LITH_UPGRADE_TITLE_Implying | >Implicating
@@ LITH_UPGRADE_EFFEC_Implying
Oh god why did I add something Kegan suggested to me this was not a good idea
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_UNCEUNCE | UNCE UNCE
@@ LITH_UPGRADE_EFFEC_UNCEUNCE
UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE
UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE
UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE
##----------------------------------------------------------------------------|
== LITH_UPGRADE_TITLE_InstaDeath | Instant Death
@@ LITH_UPGRADE_EFFEC_InstaDeath
Upon losing health, you instantly die.

+ 20
- 20
filedata/en/Endings/End_TimeOut1.txt View File

@@ -1,20 +1,20 @@
>>>>>[[[[INCOMING MESSAGE]]]]
> Remotes: <hidden>@<hidden>.mailserv, <hidden>@corp.<hidden>
> Date: Loading...
>>>>>[[[[RECEIVING SPLIT TRANSMISSION 1/2]]]]
The mission has failed, several samples of demonic energy have
been delivered throughout A.O.F territory and are already
confirmedly in their secret databases around the galaxy. You are
to be immediately transfered to [REDACTED]'s military and follow
all orders you are given.
You will not hear from me again.
Delete this transmission upon reading.
>>>>>[[[[RECEIVING SPLIT TRANSMISSION 2/2]]]]
77777777777777777777777777732069089143XXXXXXXXXX
[[[[[[[[[>> data stream corrupt, retrying
>>>>>[[[[INCOMING MESSAGE]]]]
> Remotes: <hidden>@<hidden>.mailserv, <hidden>@corp.<hidden>
> Date: Loading...
>>>>>[[[[RECEIVING SPLIT TRANSMISSION 1/2]]]]
The mission has failed, several samples of demonic energy have
been delivered throughout A.O.F territory and are already
confirmedly in their secret databases around the galaxy. You are
to be immediately transfered to [REDACTED]'s military and follow
all orders you are given.
You will not hear from me again.
Delete this transmission upon reading.
>>>>>[[[[RECEIVING SPLIT TRANSMISSION 2/2]]]]
77777777777777777777777777732069089143XXXXXXXXXX
[[[[[[[[[>> data stream corrupt, retrying

+ 15
- 15
filedata/en/Endings/End_TimeOut2.txt View File

@@ -1,15 +1,15 @@
>>>>>[[[[REDELIVERING MESSAGE]]]]
> Remotes: <hidden>@<hidden>.mailserv, <hidden>@corp.<hidden>
> Date: Loading...
>>>>>[[[[RECEIVING SPLIT TRANSMISSION 2/2]]]]
Hi,
We are going to transfer an undisclosed
amount of funds to your account for your
work. Thank you.
Good luck, [REDACTED]
>>>>>[[[[REDELIVERING MESSAGE]]]]
> Remotes: <hidden>@<hidden>.mailserv, <hidden>@corp.<hidden>
> Date: Loading...
>>>>>[[[[RECEIVING SPLIT TRANSMISSION 2/2]]]]
Hi,
We are going to transfer an undisclosed
amount of funds to your account for your
work. Thank you.
Good luck, [REDACTED]

+ 215
- 215
filedata/en/Info_Enemies.txt View File

@@ -1,215 +1,215 @@
##----------------------------------------------------------------------------|
%% LITH_INFO_DESCR_RankThreatTest
Rank:
\cuNon-resident
\csSubordinate
\cjResident
\cfNoble
\cgTyrant
\crOverlord\c-
Threat:
\csD
\ciC
\ckB
\cgA
\crE
## Non-residents -------------------------------------------------------------|
== LITH_INFO_SHORT_ZombieMan | Former Human
== LITH_INFO_TITLE_ZombieMan | Possessed Human Rifleman
%% LITH_INFO_DESCR_ZombieMan
Class: \cuNon-resident\c-
Threat: \csD\c-
Humans which have been abducted and possessed by Hell's forces. Some seem to he artificially created by Hell, while others appear to actually be humans that were defeated by its forces.
The rifleman is slow and shambling, but still their rifle packs a punch, and they're capable of burst-firing somewhat accurate shots.
== LITH_INFO_SHORT_ShotgunGuy | Former Sergeant
== LITH_INFO_TITLE_ShotgunGuy | Possessed Human Sergeant
%% LITH_INFO_DESCR_ShotgunGuy
Class: \cuNon-resident\c-
Threat: \csD\c-
Humans which have been abducted and possessed by Hell's forces. Some seem to he artificially created by Hell, while others appear to actually be humans that were defeated by its forces.
The sergeant is rather quick with his gun, but not very accurate. Watch out for them at close-range, you may notice that a face full of buckshot hurts.
== LITH_INFO_SHORT_ChaingunGuy | Former Corporal
== LITH_INFO_TITLE_ChaingunGuy | Possessed Human Corporal
%% LITH_INFO_DESCR_ChaingunGuy
Class: \cuNon-resident\c-
Threat: \ciC-\c-
Humans which have been abducted and possessed by Hell's forces. Some seem to he artificially created by Hell, while others appear to actually be humans that were defeated by its forces.
Corporals are generally terrible at aiming, but put out so much lead that you're bound to get hit. A lot. ... By the way, why don't these guys drop their chainguns?
## Subordinates --------------------------------------------------------------|
== LITH_INFO_SHORT_Imp | Hell Trooper
== LITH_INFO_TITLE_Imp | Hell Trooper "Imp"
%% LITH_INFO_DESCR_Imp
Class: \csSubordinate\c-
Threat: \csD+\c-
Small-time grunts of Hell, they do little more than stall while the bigger threats come to play. They throw fire-balls out of their hands, which while not very strong, can be deadly in large amounts.
Their claws and spikes hurt like hell, so try not to get too close.
== LITH_INFO_SHORT_Demon | Hell Sergeant
== LITH_INFO_TITLE_Demon | Hell Sergeant "Demon"
%% LITH_INFO_DESCR_Demon
Class: \csSubordinate\c-
Threat: \ciC\c-
These demons are known for their distinctive pink-colored skin and tendency to rush-attack their prey. Deadly at close range, not so much past that as they have no projectile attacks.
Their bodies are rather strong-built, and can resist several point-blank shotgun blasts without dying.
== LITH_INFO_SHORT_Spectre | Spectre
== LITH_INFO_TITLE_Spectre | Hell Sergeant "Spectre"
%% LITH_INFO_DESCR_Spectre
Class: \csSubordinate\c-
Threat: \ciC+\c-
Demons which also happen to have cloaking magic active over their bodies.
They tend to not make a sound until they lunge at you, so be sure to keep an eye out for cracks in the air around you.
## Residents -----------------------------------------------------------------|
== LITH_INFO_SHORT_LostSoul | Lost Soul
== LITH_INFO_TITLE_LostSoul | $LITH_INFO_SHORT_LostSoul
%% LITH_INFO_DESCR_LostSoul
Class: \cjResident\c-
Threat: \csD++\c-
Souls which have been trapped by Hell's forces, they are corrupted and forced to possess any enemy of Hell.
Alone, they aren't very dangerous; all they can really do is lunge themselves at you and bite you. In groups, they can be extremely annoying, and potentially deadly.
They have a tendency to turn semi-invisible and stalk around before attacking.
== LITH_INFO_SHORT_Mancubus | Mancubus
== LITH_INFO_TITLE_Mancubus | $LITH_INFO_SHORT_Mancubus
%% LITH_INFO_DESCR_Mancubus
Class: \cjResident\c-
Threat: \ckB\c-
A gluttonous resident of Hell whose arms are flamethrowers made to kill and cook its targets in one fell swoop. Their general strategy is to overwhelm you with fire by shooting in many directions.
Although they may be quite beefy, they're quite slow and generally their attacks are as well. Dispatch them quickly and you should be fine.
== LITH_INFO_SHORT_Arachnotron | Arachnotron
== LITH_INFO_TITLE_Arachnotron | $LITH_INFO_SHORT_Arachnotron
%% LITH_INFO_DESCR_Arachnotron
Class: \cjResident\c-
Threat: \ckB\c-
Children of a great Spider Demon, they're equipped with plasma guns and cybernetic legs.
Their attack is straightforward; fire plasma at you until you die, and then some. While their attack is quite strong, they're very weak and greatly prone to bullet and shrapnel damage.
== LITH_INFO_SHORT_Cacodemon | Cacodemon
== LITH_INFO_TITLE_Cacodemon | $LITH_INFO_SHORT_Cacodemon
%% LITH_INFO_DESCR_Cacodemon
Class: \cjResident\c-
Threat: \ckB-\c-
A one-eyed, red, fuzzy(?) demon, which has the ability to fly for an unknown reason. They're quite hearty, and their attacks are fairly deadly, but generally the Cacodemon is not a monster to fear.
## Nobles --------------------------------------------------------------------|
== LITH_INFO_SHORT_HellKnight | Hell Knight
== LITH_INFO_TITLE_HellKnight | $LITH_INFO_SHORT_HellKnight
%% LITH_INFO_DESCR_HellKnight
Class: \cfNoble\c-
Threat: \ckB\c-
The weakest of Hell's nobles, they serve the military as grunts to head assaults on weak targets and seek-and-destroy missions.
They throw long, thin magic attacks that corrode skin and bone. With skin only just more durable than iron, these demons are deadly in groups.
== LITH_INFO_SHORT_BaronOfHell | Hell Baron
== LITH_INFO_TITLE_BaronOfHell | $LITH_INFO_SHORT_BaronOfHell
%% LITH_INFO_DESCR_BaronOfHell
Class: \cfNoble\c-
Threat: \ckB++\c-
Stronger Hell nobles with red skin, horns and hooves. Similar in appearance to Knights, but despite this, they differ in attack and strategy.
Barons prefer to lead missions, plan overall tactics of an attack, and destroy their foes in glory. They attack in 45 degree angles, throwing strong magic energy everywhere.
== LITH_INFO_SHORT_Revenant | Revenant
== LITH_INFO_TITLE_Revenant | $LITH_INFO_SHORT_Revenant
%% LITH_INFO_DESCR_Revenant
Class: \cfNoble\c-
Threat: \ckB+\c-
Dead souls whom have been revived into a skeletal frame, with combat armor and missile launchers. Their missiles have homing capabilities, and are *very* painful to boot.
The Revenant is revered among demons for its honor serving after death.
## Tyrants -------------------------------------------------------------------|
== LITH_INFO_SHORT_PainElemental | Pain Elemental
== LITH_INFO_TITLE_PainElemental | Sin of Bellona, "Pain Elemental"
%% LITH_INFO_DESCR_PainElemental
Class: \cgTyrant\c-
Threat: \cgA\c-
An evil, mean-spirited demon that thrives purely off of the pain and suffering of its enemies; it summons lost souls to battle for it, as it itself is too weak to fight.
This enemy is both annoying and hazardous at the same time, especially if left unchecked for an elongated period of time. Prioritize their destruction.
== LITH_INFO_SHORT_Archvile | Archvile
== LITH_INFO_TITLE_Archvile | Sin of Janus, "Arch-vile"
%% LITH_INFO_DESCR_Archvile
Class: \cgTyrant\c-
Threat: \cgA\c-
Brutal and vicious, caster of evil magic and healer of the sinful.
The Arch-vile is a malicious, extremely dangerous being capable of destroying anything at any range with its powerful fire magic, and resurrecting dead enemies it comes by.
== LITH_INFO_SHORT_SpiderMastermind | Spider Demon
== LITH_INFO_TITLE_SpiderMastermind | Sin of Venus, "Spider Mastermind"
%% LITH_INFO_DESCR_SpiderMastermind
Class: \cgTyrant\c-
Threat: \cgA++\c-
The Spider Mastermind is a gigantic cybernetic arachnid with a chaingun. That alone should tell you how dangerous this species is, but to make matters worse, they also have loads of offspring. Cybernetic arachnid offspring.
The Spider Mastermind also appears to be responsible for planning distant wars of Hell, manipulating the chain of command to their will.
== LITH_INFO_SHORT_Cyberdemon | Cyber-Demon
== LITH_INFO_TITLE_Cyberdemon | Sin of Mars, "Cyber-Demon"
%% LITH_INFO_DESCR_Cyberdemon
Class: \cgTyrant\c-
Threat: \cgA++\c-
An extremely deadly species forged of metal and flesh intertwined, the Cyber-Demon is purpose-built to destroy absolutely anything in its path.
Equipped with a self-cooling rocket propelled grenade launcher on their left arm, a cybernetic hoof, and height twice that of a normal man. The Cyber-Demon is an extremely cruel, warmongering beast that will destroy any target without prejudice for the glory of Hell.
## ??? -----------------------------------------------------------------------|
== LITH_INFO_SHORT_Phantom | Phantom
== LITH_INFO_TITLE_Phantom | $LITH_INFO_SHORT_Phantom
%% LITH_INFO_DESCR_Phantom
Class: \cm???\c-
Threat: \crE\c-
A threat yet unexplained, the phantom seeks to destroy all and will leave no one alive -- not even demons. They are a dark, silhouette-like being that takes on various forms and does nothing but destroy.
Extreme caution is advised against these enemies, if you can run from them they will only continue to chase you down.
## Overlord ------------------------------------------------------------------|
== LITH_INFO_SHORT_IconOfSin | Icon of Sin
== LITH_INFO_TITLE_IconOfSin | Overlord of Hell, Icon of Sin
%% LITH_INFO_DESCR_IconOfSin
Class: \crOverlord\c-
Threat: \crE\c-
The catalyst of destruction, whom spawned all of Hell's monstrosities and dictates over all; the Icon of Sin, said by some to be Satan himself, feeds purely off of hatred and chaos and will stop at nothing to attain everything in the world.
Currently, he lay sleeping ill under repair, as his head was torn in twain by a force unknown. The ultimate goal of your mission is to find him, and destroy him before Hell takes over our realm.
## EOF
##----------------------------------------------------------------------------|
%% LITH_INFO_DESCR_RankThreatTest
Rank:
\cuNon-resident
\csSubordinate
\cjResident
\cfNoble
\cgTyrant
\crOverlord\c-
Threat:
\csD
\ciC
\ckB
\cgA
\crE
## Non-residents -------------------------------------------------------------|
== LITH_INFO_SHORT_ZombieMan | Former Human
== LITH_INFO_TITLE_ZombieMan | Possessed Human Rifleman
%% LITH_INFO_DESCR_ZombieMan
Class: \cuNon-resident\c-
Threat: \csD\c-
Humans which have been abducted and possessed by Hell's forces. Some seem to he artificially created by Hell, while others appear to actually be humans that were defeated by its forces.
The rifleman is slow and shambling, but still their rifle packs a punch, and they're capable of burst-firing somewhat accurate shots.
== LITH_INFO_SHORT_ShotgunGuy | Former Sergeant
== LITH_INFO_TITLE_ShotgunGuy | Possessed Human Sergeant
%% LITH_INFO_DESCR_ShotgunGuy
Class: \cuNon-resident\c-
Threat: \csD\c-
Humans which have been abducted and possessed by Hell's forces. Some seem to he artificially created by Hell, while others appear to actually be humans that were defeated by its forces.
The sergeant is rather quick with his gun, but not very accurate. Watch out for them at close-range, you may notice that a face full of buckshot hurts.
== LITH_INFO_SHORT_ChaingunGuy | Former Corporal
== LITH_INFO_TITLE_ChaingunGuy | Possessed Human Corporal
%% LITH_INFO_DESCR_ChaingunGuy
Class: \cuNon-resident\c-
Threat: \ciC-\c-
Humans which have been abducted and possessed by Hell's forces. Some seem to he artificially created by Hell, while others appear to actually be humans that were defeated by its forces.
Corporals are generally terrible at aiming, but put out so much lead that you're bound to get hit. A lot. ... By the way, why don't these guys drop their chainguns?
## Subordinates --------------------------------------------------------------|
== LITH_INFO_SHORT_Imp | Hell Trooper
== LITH_INFO_TITLE_Imp | Hell Trooper "Imp"
%% LITH_INFO_DESCR_Imp
Class: \csSubordinate\c-
Threat: \csD+\c-
Small-time grunts of Hell, they do little more than stall while the bigger threats come to play. They throw fire-balls out of their hands, which while not very strong, can be deadly in large amounts.
Their claws and spikes hurt like hell, so try not to get too close.
== LITH_INFO_SHORT_Demon | Hell Sergeant
== LITH_INFO_TITLE_Demon | Hell Sergeant "Demon"
%% LITH_INFO_DESCR_Demon
Class: \csSubordinate\c-
Threat: \ciC\c-
These demons are known for their distinctive pink-colored skin and tendency to rush-attack their prey. Deadly at close range, not so much past that as they have no projectile attacks.
Their bodies are rather strong-built, and can resist several point-blank shotgun blasts without dying.
== LITH_INFO_SHORT_Spectre | Spectre
== LITH_INFO_TITLE_Spectre | Hell Sergeant "Spectre"
%% LITH_INFO_DESCR_Spectre
Class: \csSubordinate\c-
Threat: \ciC+\c-
Demons which also happen to have cloaking magic active over their bodies.
They tend to not make a sound until they lunge at you, so be sure to keep an eye out for cracks in the air around you.
## Residents -----------------------------------------------------------------|
== LITH_INFO_SHORT_LostSoul | Lost Soul
== LITH_INFO_TITLE_LostSoul | $LITH_INFO_SHORT_LostSoul
%% LITH_INFO_DESCR_LostSoul
Class: \cjResident\c-
Threat: \csD++\c-
Souls which have been trapped by Hell's forces, they are corrupted and forced to possess any enemy of Hell.
Alone, they aren't very dangerous; all they can really do is lunge themselves at you and bite you. In groups, they can be extremely annoying, and potentially deadly.
They have a tendency to turn semi-invisible and stalk around before attacking.
== LITH_INFO_SHORT_Mancubus | Mancubus
== LITH_INFO_TITLE_Mancubus | $LITH_INFO_SHORT_Mancubus
%% LITH_INFO_DESCR_Mancubus
Class: \cjResident\c-
Threat: \ckB\c-
A gluttonous resident of Hell whose arms are flamethrowers made to kill and cook its targets in one fell swoop. Their general strategy is to overwhelm you with fire by shooting in many directions.
Although they may be quite beefy, they're quite slow and generally their attacks are as well. Dispatch them quickly and you should be fine.
== LITH_INFO_SHORT_Arachnotron | Arachnotron
== LITH_INFO_TITLE_Arachnotron | $LITH_INFO_SHORT_Arachnotron
%% LITH_INFO_DESCR_Arachnotron
Class: \cjResident\c-
Threat: \ckB\c-
Children of a great Spider Demon, they're equipped with plasma guns and cybernetic legs.
Their attack is straightforward; fire plasma at you until you die, and then some. While their attack is quite strong, they're very weak and greatly prone to bullet and shrapnel damage.
== LITH_INFO_SHORT_Cacodemon | Cacodemon
== LITH_INFO_TITLE_Cacodemon | $LITH_INFO_SHORT_Cacodemon
%% LITH_INFO_DESCR_Cacodemon
Class: \cjResident\c-
Threat: \ckB-\c-
A one-eyed, red, fuzzy(?) demon, which has the ability to fly for an unknown reason. They're quite hearty, and their attacks are fairly deadly, but generally the Cacodemon is not a monster to fear.
## Nobles --------------------------------------------------------------------|
== LITH_INFO_SHORT_HellKnight | Hell Knight
== LITH_INFO_TITLE_HellKnight | $LITH_INFO_SHORT_HellKnight
%% LITH_INFO_DESCR_HellKnight
Class: \cfNoble\c-
Threat: \ckB\c-
The weakest of Hell's nobles, they serve the military as grunts to head assaults on weak targets and seek-and-destroy missions.
They throw long, thin magic attacks that corrode skin and bone. With skin only just more durable than iron, these demons are deadly in groups.
== LITH_INFO_SHORT_BaronOfHell | Hell Baron
== LITH_INFO_TITLE_BaronOfHell | $LITH_INFO_SHORT_BaronOfHell
%% LITH_INFO_DESCR_BaronOfHell
Class: \cfNoble\c-
Threat: \ckB++\c-
Stronger Hell nobles with red skin, horns and hooves. Similar in appearance to Knights, but despite this, they differ in attack and strategy.
Barons prefer to lead missions, plan overall tactics of an attack, and destroy their foes in glory. They attack in 45 degree angles, throwing strong magic energy everywhere.
== LITH_INFO_SHORT_Revenant | Revenant
== LITH_INFO_TITLE_Revenant | $LITH_INFO_SHORT_Revenant
%% LITH_INFO_DESCR_Revenant
Class: \cfNoble\c-
Threat: \ckB+\c-
Dead souls whom have been revived into a skeletal frame, with combat armor and missile launchers. Their missiles have homing capabilities, and are *very* painful to boot.
The Revenant is revered among demons for its honor serving after death.
## Tyrants -------------------------------------------------------------------|
== LITH_INFO_SHORT_PainElemental | Pain Elemental
== LITH_INFO_TITLE_PainElemental | Sin of Bellona, "Pain Elemental"
%% LITH_INFO_DESCR_PainElemental
Class: \cgTyrant\c-
Threat: \cgA\c-
An evil, mean-spirited demon that thrives purely off of the pain and suffering of its enemies; it summons lost souls to battle for it, as it itself is too weak to fight.
This enemy is both annoying and hazardous at the same time, especially if left unchecked for an elongated period of time. Prioritize their destruction.
== LITH_INFO_SHORT_Archvile | Archvile
== LITH_INFO_TITLE_Archvile | Sin of Janus, "Arch-vile"
%% LITH_INFO_DESCR_Archvile
Class: \cgTyrant\c-
Threat: \cgA\c-
Brutal and vicious, caster of evil magic and healer of the sinful.
The Arch-vile is a malicious, extremely dangerous being capable of destroying anything at any range with its powerful fire magic, and resurrecting dead enemies it comes by.
== LITH_INFO_SHORT_SpiderMastermind | Spider Demon
== LITH_INFO_TITLE_SpiderMastermind | Sin of Venus, "Spider Mastermind"
%% LITH_INFO_DESCR_SpiderMastermind
Class: \cgTyrant\c-
Threat: \cgA++\c-
The Spider Mastermind is a gigantic cybernetic arachnid with a chaingun. That alone should tell you how dangerous this species is, but to make matters worse, they also have loads of offspring. Cybernetic arachnid offspring.
The Spider Mastermind also appears to be responsible for planning distant wars of Hell, manipulating the chain of command to their will.
== LITH_INFO_SHORT_Cyberdemon | Cyber-Demon
== LITH_INFO_TITLE_Cyberdemon | Sin of Mars, "Cyber-Demon"
%% LITH_INFO_DESCR_Cyberdemon
Class: \cgTyrant\c-
Threat: \cgA++\c-
An extremely deadly species forged of metal and flesh intertwined, the Cyber-Demon is purpose-built to destroy absolutely anything in its path.
Equipped with a self-cooling rocket propelled grenade launcher on their left arm, a cybernetic hoof, and height twice that of a normal man. The Cyber-Demon is an extremely cruel, warmongering beast that will destroy any target without prejudice for the glory of Hell.
## ??? -----------------------------------------------------------------------|
== LITH_INFO_SHORT_Phantom | Phantom
== LITH_INFO_TITLE_Phantom | $LITH_INFO_SHORT_Phantom
%% LITH_INFO_DESCR_Phantom
Class: \cm???\c-
Threat: \crE\c-
A threat yet unexplained, the phantom seeks to destroy all and will leave no one alive -- not even demons. They are a dark, silhouette-like being that takes on various forms and does nothing but destroy.
Extreme caution is advised against these enemies, if you can run from them they will only continue to chase you down.
## Overlord ------------------------------------------------------------------|
== LITH_INFO_SHORT_IconOfSin | Icon of Sin
== LITH_INFO_TITLE_IconOfSin | Overlord of Hell, Icon of Sin
%% LITH_INFO_DESCR_IconOfSin
Class: \crOverlord\c-
Threat: \crE\c-
The catalyst of destruction, whom spawned all of Hell's monstrosities and dictates over all; the Icon of Sin, said by some to be Satan himself, feeds purely off of hatred and chaos and will stop at nothing to attain everything in the world.
Currently, he lay sleeping ill under repair, as his head was torn in twain by a force unknown. The ultimate goal of your mission is to find him, and destroy him before Hell takes over our realm.
## EOF

+ 51
- 51
filedata/en/Info_Extra.txt View File

@@ -1,51 +1,51 @@
== LITH_INFO_TITLE_Extra1 | Nan Kosi Mal
%% LITH_INFO_DESCR_Extra1
Bisu~'6(2
Sob'whniskbttibtt'ha'jhts'fdsnhit'fic'niafds'wuhcrdsnhit'tsnkk'ehsobut'jb'njjbitbk~+'ns t'knlb'ihehc~'bqbi'dfubt'na'fkk'sob~ ub'chni`'nt'wnkni`'rw'sufto'sh'eb'wrs'nish'fi'bickbtt'tsubfj'ha'\cr`fuef`b\cm)
Sofs t'fkth'thjbsoni`'sofs'ehsobut'jb+'fdsrfkk~)'Sobub t'shh'jrdo'\cr`fuef`b\cm)'N'chi s'jnic'\cr`fuef`b\cm+'ubfkk~<'ers'pobi'sobub'fub'th'jfi~'-\c`bickbtt'`fuef`b'wnwbt\cm-'mrts'ebni`'akhpbc'nish'~hru'eufni'fkk'fs'hidb+'hu'bqbi'sofs'sob~'bnts+'nt'surk~'tsufi`b)'Trubk~'e~'sont'whnis'orjfins~'phrkc'ofqb'ahric'f'pf~'sh'dkbfi'ns'rw)
J~'phuc'pft'erunbc'\cohib'oricubc'jnkknjbsubt'\cqarusobu'chpi\cm'tnidb'sont'sohr`os<
== LITH_INFO_TITLE_Extra2 | Px-5]404 None
%% LITH_INFO_DESCR_Extra2
Bisu~'5(2
N'fj'ihs'f'jfi'ha'fdsnhi+'th'sob'\cr`fuef`b\cm'wuhekbj'pnkk'wbutnts)
Sobub'nt'ohpbqbu'thjbsoni`'sh'eb'tfnc'fehrs'\ccniqhkrisfu~'fdsnhi\cm)'N j'fkk'fehrs'sofs)'Sobub t'ihsoni`'knlb'fddncbisfkk~'cbtsuh~ni`'thjbsoni`'ebdfrtb'ha'sob'twbdnand'dnudrjtsfidbt'tbs'ni'wkfdb'e~'fkk'\cndofht\cm'tbs'ebahubofic)
Sobub t'f'akhp'sh'ns)'Bqbi'thjbsoni`'ft'\coardlni`'tsrwnc\cm'ft'mrts'lnkkni`'oricubct'ha'jnduhit'ha'crts'dfi'eb'bisbusfnini`'na'ns t'`hs'sob'un`os'akhp)'@bs'nish'ns)'@bs'jfc'fic'\cslnkk'sob'eftnkntl\cm)
== LITH_INFO_TITLE_Extra3 | Pointles$ Numbers3
%% LITH_INFO_DESCR_Extra3
Bisu~'4(2
Sob~ ub'hetbttbc'pnso'ns<'N'chi s'lihp'po~+'sobub t'thjbsoni`'pbnuc'fehrs'sobj'N'`rbtt)'Ers'sob~ ub'hetbttbc'pnso'sobtb'wfssbuit'sob~'jfcb'rw)'Ns t'onkfunhrt+'fdsrfkk~+'N j'kfr`oni`'j~'ftt'haa'un`os'ihp'mrts'sonilni`'fehrs'ns)
Jf~eb'~hr'ihsndbc'ns'shh+'fkk'ha'sobtb'soni`t'N qb'punssbi'fub'mrts'whniskbtt'wfssbuit)'Sob'irjebut+'sob'wfttphuct+'sob'irjebu'\c`Tbqbi\cm)'Sob~ ub'fkk'`hni`'chpi'sob'cufni'ha'%whniskbtt'sohr`ost%'ni'j~'ubdbwshut)'Sob~ ub'fkk'jbfini`kbtt'sh'jb)
Ers'sofs t'hlf~)'Ns t'tsnkk'arii~)'Sobub kk'eb'jhub)'Sobub kk'eb'jrdo'jhub'auhj'jb)'Sobub kk'eb'jrdo'jhub)'Sobub kk'eb'th'jrdo'jhub'chpi'ni'sont'\cvfshkk'ha'jntbu~\cm)
== LITH_INFO_TITLE_Extra4 | Clarity
%% LITH_INFO_DESCR_Extra4
Bisu~'3(2
\c`Tbqbi'oricubc'~bfut\cm'f`h+'jfi'pfklbc'aubbk~'hi'ont'wkfibs)'Sobi+'ob'dfubc'jhub'fehrs'`bssni`'sob'fttohkbt'haa'sob'wkfibs+'fic'sobi'sob~'lnkkbc'bfdohsobu+'knlb'sob~'ch)'Fic'sob'fttohkbt'fub'`bssni`'lnkkbc'e~'fknbit'ihp+'th'sob~'pbub'crje'sh'kbfqb'fi~pf~t)
Ahu'thjb'ubfthi'sob'\cr`fuef`b\cm'wuhekbj'tsnkk'oft'ihs'ebbi'ubthkqbc)'N'phicbu'na'sob~'chi s'dfub'hu'na'N j'fdsrfkk~'trwwhtbc'sh'sflb'fdsnhi'fehrs'sont)
Ih'jfssbu)'N kk'knqb)'Sobub t'jhub'sh'eb'chib)'Jrdo'jhub'sh'eb'chib)'Th'jrdo'jhub'sh'eb'chib)
== LITH_INFO_TITLE_Extra5 | D.3.2.2
%% LITH_INFO_DESCR_Extra5
Bisu~'2(2
*************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************
6370?57?'Wkf}jf'Fqbirb
NSBUFSB
## EOF
== LITH_INFO_TITLE_Extra1 | Nan Kosi Mal
%% LITH_INFO_DESCR_Extra1
Bisu~'6(2
Sob'whniskbttibtt'ha'jhts'fdsnhit'fic'niafds'wuhcrdsnhit'tsnkk'ehsobut'jb'njjbitbk~+'ns t'knlb'ihehc~'bqbi'dfubt'na'fkk'sob~ ub'chni`'nt'wnkni`'rw'sufto'sh'eb'wrs'nish'fi'bickbtt'tsubfj'ha'\cr`fuef`b\cm)
Sofs t'fkth'thjbsoni`'sofs'ehsobut'jb+'fdsrfkk~)'Sobub t'shh'jrdo'\cr`fuef`b\cm)'N'chi s'jnic'\cr`fuef`b\cm+'ubfkk~<'ers'pobi'sobub'fub'th'jfi~'-\c`bickbtt'`fuef`b'wnwbt\cm-'mrts'ebni`'akhpbc'nish'~hru'eufni'fkk'fs'hidb+'hu'bqbi'sofs'sob~'bnts+'nt'surk~'tsufi`b)'Trubk~'e~'sont'whnis'orjfins~'phrkc'ofqb'ahric'f'pf~'sh'dkbfi'ns'rw)
J~'phuc'pft'erunbc'\cohib'oricubc'jnkknjbsubt'\cqarusobu'chpi\cm'tnidb'sont'sohr`os<
== LITH_INFO_TITLE_Extra2 | Px-5]404 None
%% LITH_INFO_DESCR_Extra2
Bisu~'5(2
N'fj'ihs'f'jfi'ha'fdsnhi+'th'sob'\cr`fuef`b\cm'wuhekbj'pnkk'wbutnts)
Sobub'nt'ohpbqbu'thjbsoni`'sh'eb'tfnc'fehrs'\ccniqhkrisfu~'fdsnhi\cm)'N j'fkk'fehrs'sofs)'Sobub t'ihsoni`'knlb'fddncbisfkk~'cbtsuh~ni`'thjbsoni`'ebdfrtb'ha'sob'twbdnand'dnudrjtsfidbt'tbs'ni'wkfdb'e~'fkk'\cndofht\cm'tbs'ebahubofic)
Sobub t'f'akhp'sh'ns)'Bqbi'thjbsoni`'ft'\coardlni`'tsrwnc\cm'ft'mrts'lnkkni`'oricubct'ha'jnduhit'ha'crts'dfi'eb'bisbusfnini`'na'ns t'`hs'sob'un`os'akhp)'@bs'nish'ns)'@bs'jfc'fic'\cslnkk'sob'eftnkntl\cm)
== LITH_INFO_TITLE_Extra3 | Pointles$ Numbers3
%% LITH_INFO_DESCR_Extra3
Bisu~'4(2
Sob~ ub'hetbttbc'pnso'ns<'N'chi s'lihp'po~+'sobub t'thjbsoni`'pbnuc'fehrs'sobj'N'`rbtt)'Ers'sob~ ub'hetbttbc'pnso'sobtb'wfssbuit'sob~'jfcb'rw)'Ns t'onkfunhrt+'fdsrfkk~+'N j'kfr`oni`'j~'ftt'haa'un`os'ihp'mrts'sonilni`'fehrs'ns)
Jf~eb'~hr'ihsndbc'ns'shh+'fkk'ha'sobtb'soni`t'N qb'punssbi'fub'mrts'whniskbtt'wfssbuit)'Sob'irjebut+'sob'wfttphuct+'sob'irjebu'\c`Tbqbi\cm)'Sob~ ub'fkk'`hni`'chpi'sob'cufni'ha'%whniskbtt'sohr`ost%'ni'j~'ubdbwshut)'Sob~ ub'fkk'jbfini`kbtt'sh'jb)
Ers'sofs t'hlf~)'Ns t'tsnkk'arii~)'Sobub kk'eb'jhub)'Sobub kk'eb'jrdo'jhub'auhj'jb)'Sobub kk'eb'jrdo'jhub)'Sobub kk'eb'th'jrdo'jhub'chpi'ni'sont'\cvfshkk'ha'jntbu~\cm)
== LITH_INFO_TITLE_Extra4 | Clarity
%% LITH_INFO_DESCR_Extra4
Bisu~'3(2
\c`Tbqbi'oricubc'~bfut\cm'f`h+'jfi'pfklbc'aubbk~'hi'ont'wkfibs)'Sobi+'ob'dfubc'jhub'fehrs'`bssni`'sob'fttohkbt'haa'sob'wkfibs+'fic'sobi'sob~'lnkkbc'bfdohsobu+'knlb'sob~'ch)'Fic'sob'fttohkbt'fub'`bssni`'lnkkbc'e~'fknbit'ihp+'th'sob~'pbub'crje'sh'kbfqb'fi~pf~t)
Ahu'thjb'ubfthi'sob'\cr`fuef`b\cm'wuhekbj'tsnkk'oft'ihs'ebbi'ubthkqbc)'N'phicbu'na'sob~'chi s'dfub'hu'na'N j'fdsrfkk~'trwwhtbc'sh'sflb'fdsnhi'fehrs'sont)
Ih'jfssbu)'N kk'knqb)'Sobub t'jhub'sh'eb'chib)'Jrdo'jhub'sh'eb'chib)'Th'jrdo'jhub'sh'eb'chib)
== LITH_INFO_TITLE_Extra5 | D.3.2.2
%% LITH_INFO_DESCR_Extra5
Bisu~'2(2
*************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************
6370?57?'Wkf}jf'Fqbirb
NSBUFSB
## EOF

+ 199
- 199
filedata/en/Info_Items.txt View File

@@ -1,199 +1,199 @@
##----------------------------------------------------------------------------|
== LITH_ITEM_TAG_ArmStandard | Standard Armor
== LITH_ITEM_TAG_ArmImproved | Improved Armor
== LITH_ITEM_TAG_ArmTeflon | Teflon-weave Armor
== LITH_ITEM_TAG_ArmDendrite | Dendrite Armor
== LITH_ITEM_TAG_ArmAerodynamic | Aerodynamic Armor
== LITH_ITEM_TAG_ArmHazMat | Haz-Mat Armor
## thank you
== LITH_ITEM_TAG_ArmPinkSilver | Pink Silver
== LITH_ITEM_TAG_ArmMidori | Midori
== LITH:ItemSpr:ArmStandard | sprites/Items/Armor/ARM1A0.png
== LITH:ItemSpr:ArmImproved | sprites/Items/Armor/ARM2A0.png
== LITH:ItemSpr:ArmTeflon | sprites/Items/Armor/ARM3A0.png
== LITH:ItemSpr:ArmDendrite | sprites/Items/Armor/ARM4A0.png
== LITH:ItemSpr:ArmAerodynamic | sprites/Items/Armor/ARM5A0.png
== LITH:ItemSpr:ArmHazMat | sprites/Items/Armor/ARM6A0.png
== LITH:ItemSpr:ArmPinkSilver | sprites/Items/Armor/ARM7A0.png
== LITH:ItemSpr:ArmMidori | sprites/Items/Armor/ARM8A0.png
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_ScoreChip | Score Chip
== LITH_INFO_TITLE_ScoreChip | GIC 781000 Score Chip
@@ LITH_INFO_DESCR_ScoreChip
After a great EMV2 crack resulted in the loss of over one quadrillion Score
globally, generally targeting corporate giants (many of which have since gone
bankrupt or merged with other companies,) the Global Interests Committee began
work on a new standard for the safe, portable transfer of funds between banks
across the galaxy.
GIC 7810XX describe several dozen separate devices, payment methods, and other
related standardized security measures. Among these is GIC 781000, colloquially
known as the Score Chip: an embossed PCB with an integrated circuit capable of
both NFC and contact-based transaction. Score Chips use strong cryptography to
secure transactions and digitally store Score without direct use of a bank,
similar to old crypto-currencies and even older paper currencies.
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_HealthBonus | Health Bonus
== LITH_INFO_TITLE_HealthBonus | Energy Vial
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_AllMap | Area Map
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_Berserk | Berserk
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_Infrared | CB-Goggles
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_RadSuit | Rad. Suit
== LITH_INFO_TITLE_RadSuit | Radiation Shielding Suit
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_Backpack | Backpack
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_Stimpack | Stimpack
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_Medikit | Medikit
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_KeyDisk | KeyDisk
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_KeySkull | Skull Key
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_Fragma | Barrier
== LITH_INFO_TITLE_Fragma | Fragma
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_Invulnerability | Invulnerability
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_Heart | Super Charge
== LITH_INFO_TITLE_Heart | Heart
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_Taochyan | Mega Charge
== LITH_INFO_TITLE_Taochyan | Tao'chyan
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_ArmStandard | $LITH_ITEM_TAG_ArmStandard
== LITH_INFO_TITLE_ArmStandard | $LITH_INFO_SHORT_ArmStandard
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_ArmImproved | $LITH_ITEM_TAG_ArmImproved
== LITH_INFO_TITLE_ArmImproved | $LITH_INFO_SHORT_ArmImproved
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_ArmTeflon | Teflon Armor
== LITH_INFO_TITLE_ArmTeflon | $LITH_ITEM_TAG_ArmTeflon
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_ArmDendrite | $LITH_ITEM_TAG_ArmDendrite
== LITH_INFO_TITLE_ArmDendrite | $LITH_INFO_SHORT_ArmDendrite
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_ArmAerodynamic | $LITH_ITEM_TAG_ArmAerodynamic
== LITH_INFO_TITLE_ArmAerodynamic | $LITH_INFO_SHORT_ArmAerodynamic
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_ArmHazMat | $LITH_ITEM_TAG_ArmHazMat
== LITH_INFO_TITLE_ArmHazMat | $LITH_INFO_SHORT_ArmHazMat
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_ArmPinkSilver | $LITH_ITEM_TAG_ArmPinkSilver
== LITH_INFO_TITLE_ArmPinkSilver | $LITH_INFO_SHORT_ArmPinkSilver
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_ArmMidori | $LITH_ITEM_TAG_ArmMidori
== LITH_INFO_TITLE_ArmMidori | $LITH_INFO_SHORT_ArmMidori
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_WeapnInter | Weapon Interface
== LITH_INFO_TITLE_WeapnInter | Weapon Interfacing Device Package
@@ LITH_INFO_DESCR_WeapnInter
The Weapon Interfacing Device Package (or simply Weapon Interface) is a small,
silver briefcase with several components inside it all purpose built for
modifying any kind of weaponry with extreme ease; In fact, it is built to
completely disassemble, install upgrades into, and reassemble a weapon in under
20 seconds.
The package was created approximately 30 years ago by researchers at OFMD and
AllPoint. Them both seeing the potential sales figures for such a device during
a great war, OFMD and AllPoint signed a mutual contract to develop the package
and share profits between eachother.
The success of this device was massive, despite how expensive it is, with its
prices being barred by a "call us to get the numbers."
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_WeapnInte2 | W.R.D.
== LITH_INFO_TITLE_WeapnInte2 | $LITH_CBI_WeapnInte2
@@ LITH_INFO_DESCR_WeapnInte2
Despite the idea being similar to the Weapon Interfacing Device Package, the
Weapon Refactoring Device was conceptualized and prototyped over 40 years
before the Weapon Interface was created.
The Weapon Refactoring Device is a large, dense, black suitcase with the
letters "WRD" on the front. Inside is a gigantic, see-through box filled with
indescribable amounts of strange looking wires, tubes, chips, boards and
markings in some foreign language you can't read.
This device is capable of completely assembling any weapon given parts and any
amount of schematics, using computational learning algorithms and a large
database of possible configurations.
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_ArmorInter | $LITH_CBI_ArmorInter
== LITH_INFO_TITLE_ArmorInter | Armor Interfacing Device
@@ LITH_INFO_DESCR_ArmorInter
The Armor Interface is a rather large yet thin, silver set of pauldrons and
chestplate that attaches onto one's body and can be worn under any kind of
conventional armor.
It comes equipped with several million nerve-like sensors capable of detecting
damage to the user and their extremeties, as well as what kind of damage was
taken.
Using these, it has the capability for (but is not installed in its default
configuration with) methods of damage mitigation, such as secreting
flame-retardant liquid when fire damage is detected.
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_CBIUpgr1 | High-Grade CPU
== LITH_INFO_TITLE_CBIUpgr1 | $LITH_CBI_CPU2
@@ LITH_INFO_DESCR_CBIUpgr1
A huge upgrade from your dinky Nodea 541 CPU, the Z6808 is capable of up to
30Pr (when overclocked) and has 100TiB of RAM. In most cases, it's completely
overly sufficient for any mathmetician or cybernetics junkie.
However, the Z6808 is unfortunately yet insufficient for heavily augmented
military use, and is deployed to you only as a temporary measure so you can
later acquire a more comfortable BC-0265 CPU.
The unit houses 2048 physical cores and two billion hybrid synapses, giving
it a very solid feel and plenty of physical working memory.
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_CBIUpgr2 | S. High-Grade CPU
== LITH_INFO_TITLE_CBIUpgr2 | $LITH_CBI_CPU3
@@ LITH_INFO_DESCR_CBIUpgr2
The BC-0265 is a marvel of modular C/B Interface technology, not bigger than
any standard CPU and capable of so, so much more. It comes equipped with
150TiB of RAM, 70Pr without any dangerous overclocking, and 4906 physical
cores.
Developed solely for military use, the BC-0265 has gone through vigorous field
testing and many trials, and now you wield the result of those efforts.
Despite only having 3 billion neurons, not much more than high-grade CPUs,
the quality of each is much higher, being able to withstand much more precise
data transfer through high density synapses and storage in each cell.
## EOF
##----------------------------------------------------------------------------|
== LITH_ITEM_TAG_ArmStandard | Standard Armor
== LITH_ITEM_TAG_ArmImproved | Improved Armor
== LITH_ITEM_TAG_ArmTeflon | Teflon-weave Armor
== LITH_ITEM_TAG_ArmDendrite | Dendrite Armor
== LITH_ITEM_TAG_ArmAerodynamic | Aerodynamic Armor
== LITH_ITEM_TAG_ArmHazMat | Haz-Mat Armor
## thank you
== LITH_ITEM_TAG_ArmPinkSilver | Pink Silver
== LITH_ITEM_TAG_ArmMidori | Midori
== LITH:ItemSpr:ArmStandard | sprites/Items/Armor/ARM1A0.png
== LITH:ItemSpr:ArmImproved | sprites/Items/Armor/ARM2A0.png
== LITH:ItemSpr:ArmTeflon | sprites/Items/Armor/ARM3A0.png
== LITH:ItemSpr:ArmDendrite | sprites/Items/Armor/ARM4A0.png
== LITH:ItemSpr:ArmAerodynamic | sprites/Items/Armor/ARM5A0.png
== LITH:ItemSpr:ArmHazMat | sprites/Items/Armor/ARM6A0.png
== LITH:ItemSpr:ArmPinkSilver | sprites/Items/Armor/ARM7A0.png
== LITH:ItemSpr:ArmMidori | sprites/Items/Armor/ARM8A0.png
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_ScoreChip | Score Chip
== LITH_INFO_TITLE_ScoreChip | GIC 781000 Score Chip
@@ LITH_INFO_DESCR_ScoreChip
After a great EMV2 crack resulted in the loss of over one quadrillion Score
globally, generally targeting corporate giants (many of which have since gone
bankrupt or merged with other companies,) the Global Interests Committee began
work on a new standard for the safe, portable transfer of funds between banks
across the galaxy.
GIC 7810XX describe several dozen separate devices, payment methods, and other
related standardized security measures. Among these is GIC 781000, colloquially
known as the Score Chip: an embossed PCB with an integrated circuit capable of
both NFC and contact-based transaction. Score Chips use strong cryptography to
secure transactions and digitally store Score without direct use of a bank,
similar to old crypto-currencies and even older paper currencies.
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_HealthBonus | Health Bonus
== LITH_INFO_TITLE_HealthBonus | Energy Vial
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_AllMap | Area Map
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_Berserk | Berserk
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_Infrared | CB-Goggles
##----------------------------------------------------------------------------|
== LITH_INFO_SHORT_RadSuit | Rad. Suit
== LITH_INFO_TITLE_RadSuit | Radiation Shielding Suit
##----------------------------------------------------------------------------|