|
|
@@ -15,6 +15,7 @@ default { |
|
|
|
Tag "$LITH_INFO_SHORT_BurstRifle"; |
|
|
|
Weapon.SlotNumber 4; |
|
|
|
Weapon.SlotPriority 1; |
|
|
|
Weapon.UpSound "weapons/burstrif/draw"; |
|
|
|
} |
|
|
|
|
|
|
|
double m_lessen; |
|
|
@@ -25,7 +26,7 @@ action(Weapon) void Lith_A_FireBurstRifle() { |
|
|
|
A_GunFlash(); |
|
|
|
Lith_FireBullets(2, 1, -1, int(50 / invoker.m_lessen), FBF_NORANDOM); |
|
|
|
Lith_A_GunSmokeSmall(); |
|
|
|
Lith_A_RecoilUp(1.5); |
|
|
|
Lith_A_RecoilUp(0.75); |
|
|
|
A_StartSound("weapons/burstrif/fire", lch_weapon, pitch: p); |
|
|
|
A_FireProjectile("Lith_LightProjectileRedShort", 0); |
|
|
|
invoker.m_lessen += 0.43; |
|
|
|