Browse Source

COMMENTS

tags/1.6.2
Alison Watson 2 years ago
parent
commit
b501acb5db
100 changed files with 1618 additions and 1002 deletions
  1. BIN
      pk7/acs/lithmain.bin
  2. +9
    -4
      pk7/animdefs.txt
  3. +9
    -4
      pk7/cvarinfo.debug.txt
  4. +9
    -4
      pk7/cvarinfo.gui.txt
  5. +10
    -5
      pk7/cvarinfo.hud.txt
  6. +12
    -7
      pk7/cvarinfo.player.txt
  7. +9
    -4
      pk7/cvarinfo.server.txt
  8. +9
    -4
      pk7/cvarinfo.weapons.txt
  9. +13
    -8
      pk7/decaldef.txt
  10. +9
    -4
      pk7/decorate.dec
  11. +9
    -4
      pk7/filter/chex/cvarinfo.txt
  12. +9
    -4
      pk7/filter/chex/sndinfo.txt
  13. +9
    -4
      pk7/filter/doom.doom1/cvarinfo.txt
  14. +9
    -4
      pk7/filter/doom.freedoom.phase1/cvarinfo.txt
  15. +9
    -4
      pk7/filter/heretic/cvarinfo.txt
  16. +10
    -5
      pk7/fontdefs.txt
  17. +9
    -4
      pk7/gameinfo.txt
  18. +9
    -4
      pk7/gldefs.txt
  19. +4
    -0
      pk7/keyconf.txt
  20. +63
    -54
      pk7/language.arsenal.en.txt
  21. +62
    -53
      pk7/language.arsenal.jp.txt
  22. +21
    -12
      pk7/language.endings.en.txt
  23. +16
    -7
      pk7/language.endings.jp.txt
  24. +14
    -5
      pk7/language.gfx.txt
  25. +34
    -25
      pk7/language.info.corporations.en.txt
  26. +34
    -25
      pk7/language.info.corporations.jp.txt
  27. +38
    -29
      pk7/language.info.enemies.en.txt
  28. +29
    -20
      pk7/language.info.enemies.jp.txt
  29. +47
    -38
      pk7/language.info.items.en.txt
  30. +46
    -37
      pk7/language.info.items.jp.txt
  31. +41
    -32
      pk7/language.info.mail.en.txt
  32. +32
    -23
      pk7/language.info.mail.jp.txt
  33. +15
    -6
      pk7/language.info.omake.en.txt
  34. +16
    -7
      pk7/language.info.omake.jp.txt
  35. +27
    -18
      pk7/language.info.places.en.txt
  36. +27
    -18
      pk7/language.info.places.jp.txt
  37. +29
    -20
      pk7/language.info.upgrades.en.txt
  38. +29
    -20
      pk7/language.info.upgrades.jp.txt
  39. +67
    -58
      pk7/language.info.weapons.en.txt
  40. +67
    -58
      pk7/language.info.weapons.jp.txt
  41. +19
    -10
      pk7/language.info.yourself.en.txt
  42. +18
    -9
      pk7/language.info.yourself.jp.txt
  43. +38
    -29
      pk7/language.log.en.txt
  44. +23
    -14
      pk7/language.log.jp.txt
  45. +36
    -27
      pk7/language.misc.en.txt
  46. +26
    -17
      pk7/language.misc.jp.txt
  47. +27
    -20
      pk7/lfiles/BIPInfo.txt
  48. +26
    -15
      pk7/lfiles/Dialogue_TESTMAP.txt
  49. +9
    -4
      pk7/lscripts/Constants.dec
  50. +10
    -5
      pk7/lscripts/Decorations.dec
  51. +9
    -4
      pk7/lscripts/Effects.dec
  52. +11
    -6
      pk7/lscripts/Effects/Casings.dec
  53. +10
    -5
      pk7/lscripts/Effects/Splashes.dec
  54. +9
    -4
      pk7/lscripts/Effects/TeleFog.dec
  55. +9
    -4
      pk7/lscripts/Items.dec
  56. +9
    -4
      pk7/lscripts/Items/Ammo.dec
  57. +9
    -4
      pk7/lscripts/Items/Bonuses.dec
  58. +10
    -5
      pk7/lscripts/Items/CBIStuff.dec
  59. +11
    -6
      pk7/lscripts/Items/DivisionSigil.dec
  60. +9
    -4
      pk7/lscripts/Items/Powerups.dec
  61. +10
    -5
      pk7/lscripts/Items/SteggleSphere.dec
  62. +9
    -4
      pk7/lscripts/Misc.dec
  63. +9
    -4
      pk7/lscripts/Misc/Functions.dec
  64. +9
    -4
      pk7/lscripts/Misc/Hacks.dec
  65. +9
    -4
      pk7/lscripts/Monsters.dec
  66. +9
    -4
      pk7/lscripts/Player.dec
  67. +9
    -4
      pk7/lscripts/Player/Death.dec
  68. +9
    -4
      pk7/lscripts/Player/Misc.dec
  69. +9
    -4
      pk7/lscripts/Weapons.dec
  70. +9
    -4
      pk7/lshaders/death.fp.glsl
  71. +10
    -5
      pk7/lshaders/rain.fp.glsl
  72. +9
    -4
      pk7/lshaders/test.fp.glsl
  73. +12
    -4
      pk7/lzscript/1_Marine/1_Fist.zsc
  74. +9
    -4
      pk7/lzscript/1_Marine/2_Pistol.zsc
  75. +9
    -4
      pk7/lzscript/1_Marine/2_Revolver.zsc
  76. +9
    -4
      pk7/lzscript/1_Marine/3_2_SuperShotgun.zsc
  77. +9
    -4
      pk7/lzscript/1_Marine/3_LazShotgun.zsc
  78. +9
    -4
      pk7/lzscript/1_Marine/3_Shotgun.zsc
  79. +9
    -4
      pk7/lzscript/1_Marine/4_CombatRifle.zsc
  80. +9
    -4
      pk7/lzscript/1_Marine/4_SniperRifle.zsc
  81. +9
    -4
      pk7/lzscript/1_Marine/5_RocketLauncher.zsc
  82. +9
    -4
      pk7/lzscript/1_Marine/6_PlasmaRifle.zsc
  83. +9
    -4
      pk7/lzscript/1_Marine/7_OmegaCannon.zsc
  84. +10
    -2
      pk7/lzscript/1_Marine/FallDamage.zsc
  85. +9
    -4
      pk7/lzscript/1_Marine/Marine.zsc
  86. +11
    -6
      pk7/lzscript/1_Marine/RArmor.zsc
  87. +9
    -4
      pk7/lzscript/2_CyberMage/1_CFist.zsc
  88. +9
    -4
      pk7/lzscript/2_CyberMage/2_Mateba.zsc
  89. +10
    -5
      pk7/lzscript/2_CyberMage/3_2_SPAS.zsc
  90. +9
    -4
      pk7/lzscript/2_CyberMage/3_ShockRifle.zsc
  91. +9
    -4
      pk7/lzscript/2_CyberMage/4_SMG.zsc
  92. +10
    -5
      pk7/lzscript/2_CyberMage/5_IonRifle.zsc
  93. +9
    -4
      pk7/lzscript/2_CyberMage/6_CPlasmaRifle.zsc
  94. +9
    -4
      pk7/lzscript/2_CyberMage/7_StarDestroyer.zsc
  95. +9
    -4
      pk7/lzscript/2_CyberMage/CyberMage.zsc
  96. +9
    -4
      pk7/lzscript/2_CyberMage/Magic/1_Blade.zsc
  97. +9
    -4
      pk7/lzscript/2_CyberMage/Magic/2_Delear.zsc
  98. +9
    -4
      pk7/lzscript/2_CyberMage/Magic/3_Feuer.zsc
  99. +9
    -4
      pk7/lzscript/2_CyberMage/Magic/4_Rend.zsc
  100. +9
    -4
      pk7/lzscript/2_CyberMage/Magic/5_Hulgyon.zsc

BIN
pk7/acs/lithmain.bin View File


+ 9
- 4
pk7/animdefs.txt View File

@@ -1,6 +1,11 @@
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

cameratexture LITHCAM1 320 200
cameratexture LITHCAM2 480 240
@@ -8,4 +13,4 @@ cameratexture LITHCAM3 480 240

texture DIVSIGI1 range DIVSIGI23 tics 1

// EOF
/* EOF */

+ 9
- 4
pk7/cvarinfo.debug.txt View File

@@ -1,6 +1,11 @@
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

server noarchive int __lith_debug_level = 0;
server noarchive bool __lith_debug_all = false;
@@ -13,4 +18,4 @@ server noarchive bool __lith_debug_nomonsters = false;

server noarchive string __lith_end;

// EOF
/* EOF */

+ 9
- 4
pk7/cvarinfo.gui.txt View File

@@ -1,6 +1,11 @@
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

user float lith_gui_xmul = 1.0;
user float lith_gui_ymul = 1.0;
@@ -8,4 +13,4 @@ user int lith_gui_theme = 0;
user int lith_gui_cursor = 0;
user int lith_gui_jpfont = 0;

// EOF
/* EOF */

+ 10
- 5
pk7/cvarinfo.hud.txt View File

@@ -1,6 +1,11 @@
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

user bool lith_hud_showscore = true;
user bool lith_hud_showlvl = false;
@@ -22,7 +27,7 @@ user bool lith_scanner_slide = true;
user bool lith_scanner_bar = true;
user int lith_scanner_xoffs = 0;
user int lith_scanner_yoffs = 0;
user int lith_scanner_color = 106; // 'j'
user int lith_scanner_color = 106; /* 'j' */
user bool lith_scanner_altfont = false;

// EOF
/* EOF */

+ 12
- 7
pk7/cvarinfo.player.txt View File

@@ -1,6 +1,11 @@
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

user float lith_player_damagebobmul = 0.6;
user bool lith_player_damagebob = true;
@@ -19,9 +24,9 @@ user bool lith_player_rainshader = true;
user int lith_player_lvsys = 1;
user bool lith_player_altinvuln = false;

// These are 200 bytes of storage per, so overall we have around 6kb available.
// If this isn't enough more of these can be added trivially (ACS doesn't
// assume the amount of available storage)
/* These are 200 bytes of storage per, so overall we have around 6kb available.
* If this isn't enough more of these can be added trivially (ACS doesn't
* assume the amount of available storage) */
user string lith_psave_0 = "";
user string lith_psave_1 = "";
user string lith_psave_2 = "";
@@ -53,4 +58,4 @@ user string lith_psave_27 = "";
user string lith_psave_28 = "";
user string lith_psave_29 = "";

// EOF
/* EOF */

+ 9
- 4
pk7/cvarinfo.server.txt View File

@@ -1,6 +1,11 @@
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

server float __lith_version;

@@ -19,4 +24,4 @@ server int lith_sv_failtime = 67;
server bool lith_sv_wepdrop = false;
server int lith_sv_bloodtime = 2000;

// EOF
/* EOF */

+ 9
- 4
pk7/cvarinfo.weapons.txt View File

@@ -1,6 +1,11 @@
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

user float lith_weapons_zoomfactor = 1.5;
user float lith_weapons_scopealpha = 0.2;
@@ -20,4 +25,4 @@ server float lith_weapons_ricochetvol = 1.0;
server bool lith_weapons_reloadempty = true;
server bool lith_weapons_nofirebob = false;

// EOF
/* EOF */

+ 13
- 8
pk7/decaldef.txt View File

@@ -1,8 +1,13 @@
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

// Animators -----------------------------------------------------------------|
/* Animators --------------------------------------------------------------- */

fader Lith_QuickFade
{
@@ -24,7 +29,7 @@ combiner Lith_StarAnimate
GoAway
}

// Decals --------------------------------------------------------------------|
/* Decals ------------------------------------------------------------------ */

decal BulletChip1
{
@@ -263,7 +268,7 @@ decal Lith_DoomPoster2 {pic "LITH64PS"}
decal Lith_DoomPoster3 {pic "LITHD2PS"}
decal Lith_DoomPoster4 {pic "LITHE4PS"}

// Decal Groups --------------------------------------------------------------|
/* Decal Groups ------------------------------------------------------------ */

decalgroup Lith_DoomPoster 60
{
@@ -285,7 +290,7 @@ decalgroup Lith_ChargeFistScorch
Lith_ChargeFistScorch2 1
}

// Generators ----------------------------------------------------------------|
/* Generators -------------------------------------------------------------- */

generator Lith_GaussPuff Lith_GaussScorch
generator Lith_PlasmaHit Lith_PlasmaLaserScorch
@@ -344,4 +349,4 @@ generator Lith_RendHit Lith_Rend
generator Lith_RendHit2 Lith_Rend
generator Lith_ChargeFistPuff Lith_ChargeFistScorch

// EOF
/* EOF */

+ 9
- 4
pk7/decorate.dec View File

@@ -1,6 +1,11 @@
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

#include "lscripts/Constants.dec"

@@ -12,4 +17,4 @@
#include "lscripts/Monsters.dec"
#include "lscripts/Decorations.dec"

// EOF
/* EOF */

+ 9
- 4
pk7/filter/chex/cvarinfo.txt View File

@@ -1,7 +1,12 @@
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

server noarchive int __lith_game = 1;

// EOF
/* EOF */

+ 9
- 4
pk7/filter/chex/sndinfo.txt View File

@@ -1,7 +1,12 @@
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

explosion EXPLODE

// EOF
/* EOF */

+ 9
- 4
pk7/filter/doom.doom1/cvarinfo.txt View File

@@ -1,7 +1,12 @@
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

server noarchive int __lith_game = 1;

// EOF
/* EOF */

+ 9
- 4
pk7/filter/doom.freedoom.phase1/cvarinfo.txt View File

@@ -1,7 +1,12 @@
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

server noarchive int __lith_game = 1;

// EOF
/* EOF */

+ 9
- 4
pk7/filter/heretic/cvarinfo.txt View File

@@ -1,7 +1,12 @@
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

server noarchive int __lith_game = 1;

// EOF
/* EOF */

+ 10
- 5
pk7/fontdefs.txt View File

@@ -1,6 +1,11 @@
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

ALIENFONT
{
@@ -30,7 +35,7 @@ LHUDFONTSMALL

LHUDFONT
{
// This is fucking awful, but Template doesn't let you use long filenames.
/* This is fucking awful, but Template doesn't let you use long filenames. */
"/" "lgfx/HUDFont/47.png"
"0" "lgfx/HUDFont/48.png"
"1" "lgfx/HUDFont/49.png"
@@ -78,4 +83,4 @@ LTRMFONT
Template LITHC%d
}

// EOF
/* EOF */

+ 9
- 4
pk7/gameinfo.txt View File

@@ -1,7 +1,12 @@
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

StartupType = "Heretic"

// EOF
/* EOF */

+ 9
- 4
pk7/gldefs.txt View File

@@ -1,6 +1,11 @@
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

hardwareshader sprite LDTHA0
{
@@ -486,4 +491,4 @@ object Lith_OmegaRailBeam {frame BFE1 {light Lith_RailBeam}}
object Lith_OmegaRailParticle1 {frame PLSS {light Lith_FinalizerLight}}
object Lith_OmegaRailParticle2 {frame BFE1 {light Lith_RailSpot}}

// EOF
/* EOF */

+ 4
- 0
pk7/keyconf.txt View File

@@ -1,6 +1,10 @@
// ---------------------------------------------------------------------------|
//
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
//
// ---------------------------------------------------------------------------|

// Key Sections --------------------------------------------------------------|
addkeysection "Lithium Actions" Lithium


+ 63
- 54
pk7/language.arsenal.en.txt View File

@@ -1,8 +1,17 @@
// This file was generated by compilefs.
// Edit only if you aren't going to recompile.
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* This file was generated by compilefs.
* Edit only if you aren't going to recompile.
*
* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

[en enu default]

"LITH_SHOP_TITLE_RocketAmmo" = "Rocket Ammo";
@@ -72,28 +81,28 @@
"A mistake of the universe.";


// Body ----------------------------------------------------------------------|
/* Body ----------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_HeadsUpDisp" = "Heads Up Disp.";
"LITH_UPGRADE_EFFEC_HeadsUpDisp" =
"Shows vital information."
"\n\n"
"A Heads Up Display program built into your Computer/Brain Interface.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_HeadsUpDis2" = "$LITH_UPGRADE_TITLE_HeadsUpDisp";
"LITH_UPGRADE_EFFEC_HeadsUpDis2" =
"Shows vital information."
"\n\n"
"A Heads Up Display program.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_JetBooster" = "Jet Booster";
"LITH_UPGRADE_EFFEC_JetBooster" =
"Lets you press the \"run\" key while in the air to fly for a short time."
"\n\n"
"Jet boosters built into your boots.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_ReflexWetw" = "Reflex Wetware";
"LITH_UPGRADE_EFFEC_ReflexWetw" =
"Lets you move quicker, easier and more efficiently."
@@ -102,14 +111,14 @@
"\n\n"
"Cybernetic wetware that improves your reflexes and implicit agility.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_Zoom" = "Zoom Wetware";
"LITH_UPGRADE_EFFEC_Zoom" =
"Allows you to press the zoom keys to zoom in and out."
"\n\n"
"Drivers for zooming software, which utilizes your eye implants.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_VitalScan" = "Vital Scanner";
"LITH_UPGRADE_EFFEC_VitalScan" =
"While aiming at living things, you can see their health and how much damage is "
@@ -120,7 +129,7 @@
"A set of nanobots are deployed to get vitality information on targets you aim "
"at.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_CyberLegs" = "Move Wetware";
"LITH_UPGRADE_EFFEC_CyberLegs" =
"Allows you to jump higher and move faster."
@@ -129,7 +138,7 @@
"\n\n"
"Improved reflex wetware, which gives an even larger combat advantage.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_ReactArmor" = "R. Armor";
"LITH_UPGRADE_EFFEC_ReactArmor" =
"Makes your armor react to being hit, switching its mode to the type of damage "
@@ -138,14 +147,14 @@
"Integrate your armor with a highly advanced Yh-0 reactive plating system, made "
"by avians on Durla Prime.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_ReactArmor2" = "R. Armor 2";
"LITH_UPGRADE_EFFEC_ReactArmor2" =
"Improves the damage resistance of the Reactive Armor."
"\n\n"
"Upgrades the Yh0 plating system, reducing damage taken twice over.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_DefenseNuke" = "Def. Mini Nuke";
"LITH_UPGRADE_EFFEC_DefenseNuke" =
"When you enter a level, sets off a huge explosion, defending you from initial "
@@ -156,7 +165,7 @@
"Implant a slow-charging self-defense explosive into your armor, keeping "
"threats away while you're distracted.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_Adrenaline" = "Adrenaline Inj.";
"LITH_UPGRADE_EFFEC_Adrenaline" =
"When being targeted by enemies or nearing a projectile, time will stop for one "
@@ -167,14 +176,14 @@
"Implants an adrenaline injector into your skin, which reacts to sudden impulses "
"and sound cues.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_Magic" = "Mana Absorber";
"LITH_UPGRADE_EFFEC_Magic" =
"Killed enemies will drop mana."
"\n\n"
"Enables mana display on the HUD.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_SoulCleaver" = "Soul Cleaver";
"LITH_UPGRADE_EFFEC_SoulCleaver" =
"When living things die, they emit a projectile that will seek other enemies for "
@@ -182,20 +191,20 @@
"\n\n"
"Creates an artificial soul on your targets and makes it destroy their neighbors.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_StealthSys" = "Stealth System";
"LITH_UPGRADE_EFFEC_StealthSys" =
"Makes you gradually fade out when still, giving you partial invisibility from "
"enemies, and generally harder to aim at.";

// Weapons -------------------------------------------------------------------|
/* Weapons -------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_AutoReload" = "Auto Reload";
"LITH_UPGRADE_EFFEC_AutoReload" =
"Weapons in your inventory automatically reload after 5 seconds."
"\n\n"
"Automated reloading system for your backpack.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_AutoPistol" = "Auto Pistol";
"LITH_UPGRADE_EFFEC_AutoPistol" =
"Makes your pistol fire in full auto."
@@ -205,7 +214,7 @@
"\n\n"
"\cdCompatible with Plasma Pistol.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_PlasPistol" = "Plasma Pistol";
"LITH_UPGRADE_EFFEC_PlasPistol" =
"Makes your pistol fire strong plasma."
@@ -214,7 +223,7 @@
"\n\n"
"\cdCompatible with Auto Pistol.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_PoisonShot" = "Poison Shot";
"LITH_UPGRADE_EFFEC_PoisonShot" =
"Makes your shotgun fire poison pellets that do 10 damage every half-second "
@@ -222,7 +231,7 @@
"\n\n"
"Installs a poison injector into the shell loading mechanism.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_GaussShotty" = "Gauss Rifle";
"LITH_UPGRADE_EFFEC_GaussShotty" =
"Turns your shotgun into a gauss rifle."
@@ -230,7 +239,7 @@
"Re-build the internal mechanisms to turn the railgun part of your shotgun "
"into a new one, removing the shell loader entirely.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_RifleModes" = "Modal Rifle";
"LITH_UPGRADE_EFFEC_RifleModes" =
"Gives your rifle a sniper firing mode."
@@ -240,7 +249,7 @@
"\n\n"
"\cdCompatible with Laser Rifle.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_LaserRCW" = "Laser Rifle";
"LITH_UPGRADE_EFFEC_LaserRCW" =
"Makes your rifle fire penetrating lasers."
@@ -251,7 +260,7 @@
"\n\n"
"\cdCompatible with Modal Rifle.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_HomingRPG" = "Homing Rocket";
"LITH_UPGRADE_EFFEC_HomingRPG" =
"Pressing alt-fire with the rocket launcher selects a target to be traced by "
@@ -260,7 +269,7 @@
"Disperses extra nanomachines out of the rifle that push the rocket toward the "
"enemy with extreme accuracy.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_ChargeRPG" = "C. Launcher";
"LITH_UPGRADE_EFFEC_ChargeRPG" =
"Lets you hold \"fire\" to queue extra grenades in your grenade launcher."
@@ -272,7 +281,7 @@
"Hold fire to load more grenades, and then hold alt-fire to change the firing "
"mode.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_PlasLaser" = "Plasmatic Las.";
"LITH_UPGRADE_EFFEC_PlasLaser" =
"Makes your plasma rifle emit red-hot laser beams."
@@ -280,7 +289,7 @@
"Switches out the ion emitter with an ion condenser, that can fire out laser "
"beams strong enough to cut clean through Adamantium.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_PartBeam" = "Particle Beam";
"LITH_UPGRADE_EFFEC_PartBeam" =
"Makes your plasma rifle fire a deadly long-range particle beam."
@@ -288,7 +297,7 @@
"Replaces the weapon's ion emitter with an ion accelerator, that fires bursts "
"of ions that are then super-charged.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_PunctCannon" = "Punct. Cannon";
"LITH_UPGRADE_EFFEC_PunctCannon" =
"Your cannon now shoots explosive bolts that send huge shocks through walls."
@@ -296,7 +305,7 @@
"By adding new magic translation buffers to your weapon, it can create "
"extreme-yield explosive bolts from the same charge as the cannon type does.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_OmegaRail" = "Omega Railgun";
"LITH_UPGRADE_EFFEC_OmegaRail" =
"Your cannon fires highly deadly, pinpoint accurate plasma death."
@@ -304,34 +313,34 @@
"Implements a plasma charger in your cannon, made with reverse-engineered "
"magical compounds.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_Mateba_A" = "Finalizer";
"LITH_UPGRADE_EFFEC_Mateba_A" =
"Makes the Mateba fire a projectile that instantly kills monsters below 50% "
"health on its last shot.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_ShockRif_A" = "Shock Charge";
"LITH_UPGRADE_EFFEC_ShockRif_A" =
"Creates bolts of lightning around the Shock Rifle's impacts.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_ShockRif_B" = "Elec. Binding";
"LITH_UPGRADE_EFFEC_ShockRif_B" =
"Makes the Shock Rifle do more shock damage, and when hit with 6 consecutive "
"shots, will explode with a sphere of electricity.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_SPAS_A" = "Void Breath";
"LITH_UPGRADE_EFFEC_SPAS_A" =
"Makes the Shotgun fire out wisps of energy that deal massive damage.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_SPAS_B" = "Shell Autoloader";
"LITH_UPGRADE_EFFEC_SPAS_B" =
"Automatically loads shells, removing the need to reload.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_SMG_A" = "SMG Trimag";
"LITH_UPGRADE_EFFEC_SMG_A" =
"Triples the SMG's magazine size, but makes it slower to reload."
@@ -340,7 +349,7 @@
"\n\n"
"\cdCompatible with Safety System.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_SMG_B" = "Seeker Rounds";
"LITH_UPGRADE_EFFEC_SMG_B" =
"Makes the SMG's rounds home in on targets in a small cone."
@@ -349,7 +358,7 @@
"\n\n"
"\cdCompatible with Safety System.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_SMG_C" = "Safety System";
"LITH_UPGRADE_EFFEC_SMG_C" =
"When the SMG is about to overheat, makes it stop firing for a short time."
@@ -358,43 +367,43 @@
"\n\n"
"\cdCompatible with SMG Trimag.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_IonRifle_A" = "Rad. Ionizer";
"LITH_UPGRADE_EFFEC_IonRifle_A" =
"Ionizes enemies, making them take more damage when hit for a few seconds."
"\n\n"
"\cdCompatible with Overloader.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_IonRifle_B" = "Overloader";
"LITH_UPGRADE_EFFEC_IonRifle_B" =
"Lets you hold down fire to charge the Ion Rifle, at the cost of cooldown time."
"\n\n"
"\cdCompatible with Rad. Ionizer.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_CPlasma_A" = "Pulse Charger";
"LITH_UPGRADE_EFFEC_CPlasma_A" =
"Makes the Plasma Rifle fire out long streams of deadly plasma.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_ShipGun_A" = "Longinus Solspear";
"LITH_UPGRADE_EFFEC_ShipGun_A" =
"The Star Destroyer will fire fast, piercing beams that bounce around and "
"destroy everything in their path.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_ShipGun_B" = "Surge of Destiny";
"LITH_UPGRADE_EFFEC_ShipGun_B" =
"The Star Destroyer will emit an aura of protection while firing out projectiles "
"from all directions.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_DarkCannon" = "????????";
"LITH_UPGRADE_EFFEC_DarkCannon" =
"What the !@#$% is this!?";

// Extras --------------------------------------------------------------------|
/* Extras --------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_TorgueMode" = "EXPLOOSIONS";
"LITH_UPGRADE_EFFEC_TorgueMode" =
"ARE YOU READY FOR THIS, YOU BADASS MOTHERFUCKER!?! THIS UPGRADE IS NOT ONLY "
@@ -404,7 +413,7 @@
"CHARGE IN FACT I'LL DO IT ANYWAY OK ACTUALLY BRB I JUST BROKE MY HAND SWINGING "
"IT AROUND LIKE THIS I'LL BE BACK WITH A GUITAR MADE OF BANDAGES LATER";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_7777777" = "7777777 Mode";
"LITH_UPGRADE_EFFEC_7777777" =
"Instates cosmic horror and spurious time travel into your very being, causing "
@@ -416,32 +425,32 @@
"anti-physics powers becaus i did some calculations and found the universe is "
"stupid so i am doing my best to flip off reality for a thousand years";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_lolsords" = "Steele Mode";
"LITH_UPGRADE_EFFEC_lolsords" =
"You get a sword. It is literally your only weapon.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_Goldeneye" = "007 Mode";
"LITH_UPGRADE_EFFEC_Goldeneye" =
"Get the true Goldeneye 007(tm) experience!";

// Downgrades ----------------------------------------------------------------|
/* Downgrades ----------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_Implying" = ">Implicating";
"LITH_UPGRADE_EFFEC_Implying" =
"Oh god why did I add something Kegan suggested to me this was not a good idea";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_UNCEUNCE" = "UNCE UNCE";
"LITH_UPGRADE_EFFEC_UNCEUNCE" =
"UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE "
"UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE "
"UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_InstaDeath" = "Instant Death";
"LITH_UPGRADE_EFFEC_InstaDeath" =
"Upon losing health, you instantly die.";


// EOF
/* EOF*/

+ 62
- 53
pk7/language.arsenal.jp.txt View File

@@ -1,8 +1,17 @@
// This file was generated by compilefs.
// Edit only if you aren't going to recompile.
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* This file was generated by compilefs.
* Edit only if you aren't going to recompile.
*
* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

[jp]

"LITH_SHOP_TITLE_RocketAmmo" = "ロケット箱";
@@ -60,242 +69,242 @@
"アップグレードできません。";


// Body ----------------------------------------------------------------------|
/* Body ----------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_HeadsUpDisp" = "HUD";
"LITH_UPGRADE_EFFEC_HeadsUpDisp" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_JetBooster" = "ジェットブースター";
"LITH_UPGRADE_EFFEC_JetBooster" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_ReflexWetw" = "反射ウェットウェア";
"LITH_UPGRADE_EFFEC_ReflexWetw" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_Zoom" = "ズームウェットウェア";
"LITH_UPGRADE_EFFEC_Zoom" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_VitalScan" = "バイタルスキャナー";
"LITH_UPGRADE_EFFEC_VitalScan" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_CyberLegs" = "機動ウェットウェア";
"LITH_UPGRADE_EFFEC_CyberLegs" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_ReactArmor" = "リアクターアーマー";
"LITH_UPGRADE_EFFEC_ReactArmor" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_ReactArmor2" = "リアクターアーマー2";
"LITH_UPGRADE_EFFEC_ReactArmor2" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_DefenseNuke" = "ミニニューク";
"LITH_UPGRADE_EFFEC_DefenseNuke" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_Adrenaline" = "アドレナリン注射器";
"LITH_UPGRADE_EFFEC_Adrenaline" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_Magic" = "マナ吸収";
"LITH_UPGRADE_EFFEC_Magic" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_SoulCleaver" = "ソールクリーバー";
"LITH_UPGRADE_EFFEC_SoulCleaver" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_StealthSys" = "ステルスシステム";
"LITH_UPGRADE_EFFEC_StealthSys" =
"翻訳なし";

// Weapons -------------------------------------------------------------------|
/* Weapons -------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_AutoReload" = "自動リロード";
"LITH_UPGRADE_EFFEC_AutoReload" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_AutoPistol" = "フルオートピストル";
"LITH_UPGRADE_EFFEC_AutoPistol" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_PlasPistol" = "プラズマピストル";
"LITH_UPGRADE_EFFEC_PlasPistol" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_PoisonShot" = "毒シェル";
"LITH_UPGRADE_EFFEC_PoisonShot" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_GaussShotty" = "ガウスライフル";
"LITH_UPGRADE_EFFEC_GaussShotty" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_RifleModes" = "モーダルライフル";
"LITH_UPGRADE_EFFEC_RifleModes" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_LaserRCW" = "レーザーライフル";
"LITH_UPGRADE_EFFEC_LaserRCW" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_HomingRPG" = "ホーミングロケット";
"LITH_UPGRADE_EFFEC_HomingRPG" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_ChargeRPG" = "チャージランチャー";
"LITH_UPGRADE_EFFEC_ChargeRPG" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_PlasLaser" = "プラズマレーザー";
"LITH_UPGRADE_EFFEC_PlasLaser" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_PartBeam" = "粒子ビーム";
"LITH_UPGRADE_EFFEC_PartBeam" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_PunctCannon" = "穿刺砲";
"LITH_UPGRADE_EFFEC_PunctCannon" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_OmegaRail" = "オメガレール砲";
"LITH_UPGRADE_EFFEC_OmegaRail" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_Mateba_A" = "ファイナライザ";
"LITH_UPGRADE_EFFEC_Mateba_A" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_ShockRif_A" = "ショックチャージ";
"LITH_UPGRADE_EFFEC_ShockRif_A" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_ShockRif_B" = "高電磁";
"LITH_UPGRADE_EFFEC_ShockRif_B" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_SPAS_A" = "ヴォイドブレス";
"LITH_UPGRADE_EFFEC_SPAS_A" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_SPAS_B" = "シェル自動リローダー";
"LITH_UPGRADE_EFFEC_SPAS_B" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_SMG_A" = "SMGトライマグ";
"LITH_UPGRADE_EFFEC_SMG_A" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_SMG_B" = "探知弾";
"LITH_UPGRADE_EFFEC_SMG_B" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_SMG_C" = "安全システム";
"LITH_UPGRADE_EFFEC_SMG_C" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_IonRifle_A" = "ラド.イオナイザー";
"LITH_UPGRADE_EFFEC_IonRifle_A" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_IonRifle_B" = "オーバーローダー";
"LITH_UPGRADE_EFFEC_IonRifle_B" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_CPlasma_A" = "パルスチャージャー";
"LITH_UPGRADE_EFFEC_CPlasma_A" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_ShipGun_A" = "ロンギヌスの陽槍";
"LITH_UPGRADE_EFFEC_ShipGun_A" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_ShipGun_B" = "宿命の大波";
"LITH_UPGRADE_EFFEC_ShipGun_B" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_DarkCannon" = "????????";
"LITH_UPGRADE_EFFEC_DarkCannon" =
"翻訳なし";

// Extras --------------------------------------------------------------------|
/* Extras --------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_TorgueMode" = "ダイ=バクハツ";
"LITH_UPGRADE_EFFEC_TorgueMode" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_7777777" = "7777777モード";
"LITH_UPGRADE_EFFEC_7777777" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_lolsords" = "スティールモード";
"LITH_UPGRADE_EFFEC_lolsords" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_Goldeneye" = "007モード";
"LITH_UPGRADE_EFFEC_Goldeneye" =
"翻訳なし";

// Downgrades ----------------------------------------------------------------|
/* Downgrades ----------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_Implying" = ">そうだね";
"LITH_UPGRADE_EFFEC_Implying" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_UNCEUNCE" = "あんすあんす";
"LITH_UPGRADE_EFFEC_UNCEUNCE" =
"あんす あんす あんす あんす あんす あんす あんす あんす あんす あんす あんす "
"あんす あんす あんす あんす あんす あんす あんす あんす あんす あんす あんす "
"あんす あんす あんす あんす あんす あんす あんす あんす あんす あんす あんす";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_UPGRADE_TITLE_InstaDeath" = "即死";
"LITH_UPGRADE_EFFEC_InstaDeath" =
"翻訳なし";


// EOF
/* EOF*/

+ 21
- 12
pk7/language.endings.en.txt View File

@@ -1,12 +1,21 @@
// This file was generated by compilefs.
// Edit only if you aren't going to recompile.
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* This file was generated by compilefs.
* Edit only if you aren't going to recompile.
*
* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

[en enu default]

"LITH_ENDING_CREDITS" =
// Endings/End_Credits.txt
/* Endings/End_Credits.txt*/
"\cd>>>>> [[[[ Lithium ]]]]\n"
"\cd>>>>> Project Golan, Xevv 2\n"
"\n"
@@ -36,7 +45,7 @@
"\cnYholl\cj and \cnZombie\cj, for tons of help dealing with ZDoom.";

"LITH_ENDING_DEDICATION" =
// Endings/End_Dedication.txt
/* Endings/End_Dedication.txt*/
"Dedicated to the loving memory of Kaitlyn Anne Fox.\n"
" You were my biggest inspiration.\n"
"\n"
@@ -44,7 +53,7 @@


"LITH_ENDING_TIMEOUT_1" =
// Endings/End_TimeOut1.txt
/* Endings/End_TimeOut1.txt*/
">>>>>[[[[INCOMING MESSAGE]]]]\n"
"\n"
"> Remotes: <hidden>@<hidden>.mailserv, <hidden>@corp.<hidden>\n"
@@ -67,7 +76,7 @@
"[[[[[[[[[>> data stream corrupt, retrying";

"LITH_ENDING_TIMEOUT_2" =
// Endings/End_TimeOut2.txt
/* Endings/End_TimeOut2.txt*/
">>>>>[[[[REDELIVERING MESSAGE]]]]\n"
"\n"
"> Remotes: <hidden>@<hidden>.mailserv, <hidden>@corp.<hidden>\n"
@@ -85,7 +94,7 @@


"LITH_ENDING_NORMAL_MARINE" =
// Endings/End_Normal_Marine.txt
/* Endings/End_Normal_Marine.txt*/
"\cdYou awaken in a hospital bed, cybernetics turned off,\n"
"\cdbody aching all over. It's over. The fight against\n"
"\cdHell has been won.\n"
@@ -107,7 +116,7 @@
"\cg...maybe it's best nobody knows you're a hero.";

"LITH_ENDING_NORMAL_CYBERMAGE" =
// Endings/End_Normal_CyberMage.txt
/* Endings/End_Normal_CyberMage.txt*/
"\n"
"\n"
"\cdYou are at last free.\n"
@@ -133,4 +142,4 @@
"\cvIt's time to go back.";


// EOF
/* EOF*/

+ 16
- 7
pk7/language.endings.jp.txt View File

@@ -1,10 +1,19 @@
// This file was generated by compilefs.
// Edit only if you aren't going to recompile.
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* This file was generated by compilefs.
* Edit only if you aren't going to recompile.
*
* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

[jp]

// Endings.txt stub
/* Endings.txt stub*/

// EOF
/* EOF*/

+ 14
- 5
pk7/language.gfx.txt View File

@@ -1,8 +1,17 @@
// This file was generated by hashfs.
// Edit only if you aren't going to recompile.
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* This file was generated by hashfs.
* Edit only if you aren't going to recompile.
*
* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

[enu default]
":AlienNumbers:47" = "lgfx/AlienNumbers/47.png";
":AlienNumbers:48" = "lgfx/AlienNumbers/48.png";


+ 34
- 25
pk7/language.info.corporations.en.txt View File

@@ -1,11 +1,20 @@
// This file was generated by compilefs.
// Edit only if you aren't going to recompile.
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* This file was generated by compilefs.
* Edit only if you aren't going to recompile.
*
* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

[en enu default]

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_AllPoint" = "AllPoint";
"LITH_INFO_TITLE_AllPoint" = "AllPoint Precision Firearms";
"LITH_INFO_IMAGE_AllPoint" = ":BIP:AllPoint";
@@ -21,7 +30,7 @@
"armaments; but if you just want me to talk about our 'best-sellers', maybe you "
"should just go back to window shopping.\"";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_AOF" = "A.O.F";
"LITH_INFO_TITLE_AOF" = "A.O.F Inc.";
"LITH_INFO_IMAGE_AOF" = ":BIP:AOF";
@@ -35,7 +44,7 @@
"\n\n"
"A.O.F mainly produce weapon modifications, plasma ammunition, and robotics.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_AOFJem" = "$LITH_INFO_SHORT_AOF";
"LITH_INFO_TITLE_AOFJem" = "A.O.F Inc. [Bishop-Class Clearance]";
"LITH_INFO_IMAGE_AOFJem" = "$LITH_INFO_IMAGE_AOF";
@@ -51,7 +60,7 @@
"A.O.F Inc. also mass produces ammunition for energy weapons, robotics and "
"modifications for existing weapons.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_Cid" = "Cid";
"LITH_INFO_TITLE_Cid" = "$LITH_INFO_SHORT_Cid";
"LITH_INFO_IMAGE_Cid" = ":BIP:Cid";
@@ -63,7 +72,7 @@
"This group has gone under several aliases over the past 200 years, and is one "
"of the strongest, longest standing black market groups ever.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_Facer" = "Facer";
"LITH_INFO_TITLE_Facer" = "$LITH_INFO_SHORT_Facer";
"LITH_INFO_DESCR_Facer" =
@@ -78,7 +87,7 @@
"\n\n"
"The company was resigned in 2480 after the death of its remaining founder.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_JAQTen" = "JAQTen";
"LITH_INFO_TITLE_JAQTen" = "$LITH_INFO_SHORT_JAQTen";
"LITH_INFO_DESCR_JAQTen" =
@@ -94,7 +103,7 @@
"fight. Along with their sales of super-durable MREs to militaries, they were "
"able to stay afloat in such an age, and still produce many products today.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_JJJ" = "JJJ";
"LITH_INFO_TITLE_JJJ" = "JJJ Inc.";
"LITH_INFO_DESCR_JJJ" =
@@ -108,7 +117,7 @@
"practices in consumer safety and human rights, they still hold strong due to "
"their large presence as a household brand and large amount of bank.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_KSKK" = "KSKK";
"LITH_INFO_TITLE_KSKK" = "Kazami Sensou Kenkyuu Kaihatsu GK";
"LITH_INFO_IMAGE_KSKK" = ":BIP:KSKK";
@@ -122,7 +131,7 @@
"circumstances of this operation,) KSKK has agreed to re-enter production of "
"their more useful creations.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_KSKKJem" = "$LITH_INFO_SHORT_KSKK";
"LITH_INFO_TITLE_KSKKJem" = "$LITH_INFO_TITLE_KSKK";
"LITH_INFO_IMAGE_KSKKJem" = "$LITH_INFO_IMAGE_KSKK";
@@ -131,7 +140,7 @@
"business organization based in the Great Empire of Kazami, on Earth. They "
"research, develop and produce a large variety of products for the Kazami army.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_MDDO" = "MDDO";
"LITH_INFO_TITLE_MDDO" = "Maxim-Danil Defense Org";
"LITH_INFO_DESCR_MDDO" =
@@ -141,7 +150,7 @@
"\n\n"
"De-funded and merged into Optic Fiber Maxim-Danil (OFMD) in 1045 NE.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_Newvec" = "Newvec";
"LITH_INFO_TITLE_Newvec" = "Newvec Armory Incorporated";
"LITH_INFO_DESCR_Newvec" =
@@ -150,7 +159,7 @@
"providing them funding. Newvec mostly produces weapons on commission, and only "
"sells weapons to the public via online shipping.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_OFMD" = "OFMD";
"LITH_INFO_TITLE_OFMD" = "Optic Fiber Maxim-Danil";
"LITH_INFO_IMAGE_OFMD" = ":BIP:OFMD";
@@ -165,7 +174,7 @@
"For now, OFMD are your employers, and supply you with Score, weaponry and "
"cyber-tech.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_OFMDJem" = "$LITH_INFO_SHORT_OFMD";
"LITH_INFO_TITLE_OFMDJem" = "$LITH_INFO_TITLE_OFMD";
"LITH_INFO_IMAGE_OFMDJem" = "$LITH_INFO_IMAGE_OFMD";
@@ -177,7 +186,7 @@
"Originally, this company only produced optic fiber cables for consumer use, "
"but later branched out to create all kinds of computation technology.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_Omakeda" = "Omakeda";
"LITH_INFO_TITLE_Omakeda" = "Omakeda Defense Co.";
"LITH_INFO_IMAGE_Omakeda" = ":BIP:Omakeda";
@@ -189,7 +198,7 @@
"Known for their innovative firearm design, Omakeda is one of the highest "
"profiting, most popular firearms manufacturers on Earth.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_Semaphore" = "Semaphore, Inc.";
"LITH_INFO_TITLE_Semaphore" = "Semaphore, Incorporated";
"LITH_INFO_IMAGE_Semaphore" = ":BIP:Semaphore";
@@ -205,7 +214,7 @@
"have also produced small-batch infantry weapons for gauging interest and "
"profitability.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_ShekaKaff" = "Sheka Kaff";
"LITH_INFO_TITLE_ShekaKaff" = "Shekaram Kaffrakal Links & Mats";
"LITH_INFO_DESCR_ShekaKaff" =
@@ -218,7 +227,7 @@
"can seem to understand or decipher. Despite this, all of their listings and "
"business material is written in standard Eastern English.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_SYM43" = "SYM4.3";
"LITH_INFO_TITLE_SYM43" = "SYM4.3 WEAPONS INCORPORATED";
"LITH_INFO_IMAGE_SYM43" = ":BIP:Sym43";
@@ -234,7 +243,7 @@
"Weapons confirmed to be made by them have appeared in countless historic "
"battles, having existed for over 700 years now.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_UnrealArms" = "Unreal Arms";
"LITH_INFO_TITLE_UnrealArms" = "$LITH_INFO_SHORT_UnrealArms";
"LITH_INFO_DESCR_UnrealArms" =
@@ -245,7 +254,7 @@
"weapons you can get your hands on\", and yet are still able to sell them for a "
"nice price thanks to good shipping architecture in the Aetos Vi system.";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_Yigan" = "Yigan";
"LITH_INFO_TITLE_Yigan" = "$LITH_INFO_SHORT_Yigan";
"LITH_INFO_DESCR_Yigan" =
@@ -261,4 +270,4 @@
"materials, but no conclusive evidence has been found as of yet.";


// EOF
/* EOF*/

+ 34
- 25
pk7/language.info.corporations.jp.txt View File

@@ -1,117 +1,126 @@
// This file was generated by compilefs.
// Edit only if you aren't going to recompile.
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* This file was generated by compilefs.
* Edit only if you aren't going to recompile.
*
* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

[jp]

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_AllPoint" = "AllPoint";
"LITH_INFO_TITLE_AllPoint" = "AllPoint精密銃器合同会社";
"LITH_INFO_DESCR_AllPoint" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_AOF" = "A.O.F";
"LITH_INFO_TITLE_AOF" = "A.O.F株式会社";
"LITH_INFO_DESCR_AOF" =
"翻訳なし(Marineの文)";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_TITLE_AOFJem" = "A.O.F株式会社 [ビショップクラス]";
"LITH_INFO_DESCR_AOFJem" =
"翻訳なし(CyberMageの文)";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_Cid" = "シド";
"LITH_INFO_DESCR_Cid" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_Facer" = "Facer";
"LITH_INFO_TITLE_Facer" = "Facer合名会社";
"LITH_INFO_DESCR_Facer" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_JAQTen" = "JAQTen";
"LITH_INFO_TITLE_JAQTen" = "JAQTen合同会社";
"LITH_INFO_DESCR_JAQTen" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_JJJ" = "JJJ";
"LITH_INFO_TITLE_JJJ" = "JJJ株式会社";
"LITH_INFO_DESCR_JJJ" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_KSKK" = "KSKK";
"LITH_INFO_TITLE_KSKK" = "風見戦争研究開発合同会社";
"LITH_INFO_DESCR_KSKK" =
"翻訳なし(Marineの文)";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_DESCR_KSKKJem" =
"翻訳なし(CyberMageの文)";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_MDDO" = "MDDO";
"LITH_INFO_TITLE_MDDO" = "Maxim-Danil防衛組織合資会社";
"LITH_INFO_DESCR_MDDO" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_Newvec" = "Newvec";
"LITH_INFO_TITLE_Newvec" = "Newvec造兵廠株式会社";
"LITH_INFO_DESCR_Newvec" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_OFMD" = "OFMD";
"LITH_INFO_TITLE_OFMD" = "Optic Fiber Maxim-Danil株式会社";
"LITH_INFO_DESCR_OFMD" =
"翻訳なし(Marineの文)";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_DESCR_OFMDJem" =
"翻訳なし(CyberMageの文)";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_Omakeda" = "Omakeda";
"LITH_INFO_TITLE_Omakeda" = "Omakeda防衛合同会社";
"LITH_INFO_DESCR_Omakeda" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_Semaphore" = "Semaphore KK";
"LITH_INFO_TITLE_Semaphore" = "Semaphore株式会社";
"LITH_INFO_DESCR_Semaphore" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_ShekaKaff" = "Sheka Kaff";
"LITH_INFO_TITLE_ShekaKaff" = "Shekaram Kaffrakal Links & Mats合同会社";
"LITH_INFO_DESCR_ShekaKaff" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_SYM43" = "SYM4.3";
"LITH_INFO_TITLE_SYM43" = "SYM4.3ブソウカブシキガイシャ";
"LITH_INFO_DESCR_SYM43" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_UnrealArms" = "Unreal Arms";
"LITH_INFO_TITLE_UnrealArms" = "UNREAL兵器合資会社";
"LITH_INFO_DESCR_UnrealArms" =
"翻訳なし";

//----------------------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
"LITH_INFO_SHORT_Yigan" = "Yigan";
"LITH_INFO_TITLE_Yigan" = "Yigan合同会社";
"LITH_INFO_DESCR_Yigan" =
"翻訳なし";


// EOF
/* EOF*/

+ 38
- 29
pk7/language.info.enemies.en.txt View File

@@ -1,27 +1,36 @@
// This file was generated by compilefs.
// Edit only if you aren't going to recompile.
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* This file was generated by compilefs.
* Edit only if you aren't going to recompile.
*
* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

[en enu default]

//----------------------------------------------------------------------------|
// Rank:
// \cuNon-resident
// \csSubordinate
// \cjResident
// \cfNoble
// \cgTyrant
// \crOverlord\c-
// Threat:
// \csD
// \ciC
// \ckB
// \cgA
// \crE
// Non-residents -------------------------------------------------------------|
/*----------------------------------------------------------------------------|*/
/* Rank:*/
/* \cuNon-resident*/
/* \csSubordinate*/
/* \cjResident*/
/* \cfNoble*/
/* \cgTyrant*/
/* \crOverlord\c-*/
/* Threat:*/
/* \csD*/
/* \ciC*/
/* \ckB*/
/* \cgA*/
/* \crE*/
/* Non-residents -------------------------------------------------------------|*/
"LITH_INFO_SHORT_ZombieMan" = "Former Human";
"LITH_INFO_TITLE_ZombieMan" = "Possessed Human Rifleman";
"LITH_INFO_DESCR_ZombieMan" =
@@ -52,7 +61,7 @@
"\n"
"Corporals are generally terrible at aiming, but put out so much lead that you're bound to get hit. A lot. ... By the way, why don't these guys drop their chainguns?";

// Subordinates --------------------------------------------------------------|
/* Subordinates --------------------------------------------------------------|*/
"LITH_INFO_SHORT_Imp" = "Hell Trooper";
"LITH_INFO_TITLE_Imp" = "Hell Trooper \"Imp\"";
"LITH_INFO_DESCR_Imp" =
@@ -83,7 +92,7 @@
"\n"
"They tend to not make a sound until they lunge at you, so be sure to keep an eye out for cracks in the air around you.";

// Residents -----------------------------------------------------------------|
/* Residents -----------------------------------------------------------------|*/
"LITH_INFO_SHORT_LostSoul" = "Lost Soul";
"LITH_INFO_TITLE_LostSoul" = "$LITH_INFO_SHORT_LostSoul";
"LITH_INFO_DESCR_LostSoul" =
@@ -124,7 +133,7 @@
"\n"
"A one-eyed, red, fuzzy(?) demon, which has the ability to fly for an unknown reason. They're quite hearty, and their attacks are fairly deadly, but generally the Cacodemon is not a monster to fear.";

// Nobles --------------------------------------------------------------------|
/* Nobles --------------------------------------------------------------------|*/
"LITH_INFO_SHORT_HellKnight" = "Hell Knight";
"LITH_INFO_TITLE_HellKnight" = "$LITH_INFO_SHORT_HellKnight";
"LITH_INFO_DESCR_HellKnight" =
@@ -155,7 +164,7 @@
"\n"
"The Revenant is revered among demons for its honor serving after death.";

// Tyrants -------------------------------------------------------------------|
/* Tyrants -------------------------------------------------------------------|*/
"LITH_INFO_SHORT_PainElemental" = "Pain Elemental";
"LITH_INFO_TITLE_PainElemental" = "Sin of Bellona, \"Pain Elemental\"";
"LITH_INFO_DESCR_PainElemental" =
@@ -196,7 +205,7 @@
"\n"
"Equipped with a self-cooling rocket propelled grenade launcher on their left arm, a cybernetic hoof, and height twice that of a normal man. The Cyber-Demon is an extremely cruel, warmongering beast that will destroy any target without prejudice for the glory of Hell.";

// ??? -----------------------------------------------------------------------|
/* ??? -----------------------------------------------------------------------|*/
"LITH_INFO_SHORT_Phantom" = "Phantom";
"LITH_INFO_TITLE_Phantom" = "$LITH_INFO_SHORT_Phantom";
"LITH_INFO_DESCR_Phantom" =
@@ -207,7 +216,7 @@
"\n"
"Extreme caution is advised against these enemies, if you can run from them they will only continue to chase you down.";

// Overlord ------------------------------------------------------------------|
/* Overlord ------------------------------------------------------------------|*/
"LITH_INFO_SHORT_IconOfSin" = "Icon of Sin";
"LITH_INFO_TITLE_IconOfSin" = "Overlord of Hell, Icon of Sin";
"LITH_INFO_DESCR_IconOfSin" =
@@ -219,4 +228,4 @@
"Currently, he lay sleeping ill under repair, as his head was torn in twain by a force unknown. The ultimate goal of your mission is to find him, and destroy him before Hell takes over our realm.";


// EOF
/* EOF*/

+ 29
- 20
pk7/language.info.enemies.jp.txt View File

@@ -1,24 +1,33 @@
// This file was generated by compilefs.
// Edit only if you aren't going to recompile.
// Distributed under the CC0 public domain license.
// By Alison Sanderson. Attribution is encouraged, though not required.
// See licenses/cc0.txt for more information.
/* ---------------------------------------------------------------------------|
*
* This file was generated by compilefs.
* Edit only if you aren't going to recompile.
*
* ---------------------------------------------------------------------------|
*
* Distributed under the CC0 public domain license.
* By Alison Sanderson. Attribution is encouraged, though not required.
* See licenses/cc0.txt for more information.
*
* ---------------------------------------------------------------------------|
*/

[jp]

// Rank:
// \cu非居住者
// \cs下位
// \cj居住者
// \cf貴族
// \cg僭主
// \cr大将\c-
// Threat:
// \csD
// \ciC
// \ckB
// \cgA
// \crE
/* Rank:*/
/* \cu非居住者*/
/* \cs下位*/
/* \cj居住者*/
/* \cf貴族*/
/* \cg僭主*/
/* \cr大将\c-*/
/* Threat:*/
/* \csD*/
/* \ciC*/
/* \ckB*/
/* \cgA*/
/* \crE*/

"LITH_INFO_SHORT_ZombieMan" = "フォーマー兵卒";
"LITH_INFO_TITLE_ZombieMan" = "所有していた人間兵卒";
@@ -173,4 +182,4 @@
"翻訳なし";