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fix monster info always being printed

master
Alison Watson 3 months ago
parent
commit
71a9afa6f6
2 changed files with 5 additions and 2 deletions
  1. BIN
      pk7/acs/lithmain.bin
  2. +5
    -2
      source/w_monster.c

BIN
pk7/acs/lithmain.bin View File


+ 5
- 2
source/w_monster.c View File

@@ -161,10 +161,13 @@ void BaseMonsterLevel(dmon_t *m)

ApplyLevels(m, 0);

Dbg_Log(log_dmonV, "monster %-4i \Cdr%i \Cgl%-3i \C-running on %S",
Dbg_Log(log_dmon, "monster %-4i \Cdr%i \Cgl%-3i \C-running on %S",
m->id, m->rank, m->level, ACS_GetActorClass(0));

PrintMonsterInfo(m);
#ifndef NDEBUG
if(get_bit(dbglevel, log_dmonV))
PrintMonsterInfo(m);
#endif
}

/* Spawn a Monster Soul and temporarily set the species of it until the


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