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make marine's pistol do more damage

master
Alison Watson 4 months ago
parent
commit
152e409b33
1 changed files with 2 additions and 2 deletions
  1. +2
    -2
      pk7/lzscript/1_Marine/2_Pistol.zsc

+ 2
- 2
pk7/lzscript/1_Marine/2_Pistol.zsc View File

@@ -137,9 +137,9 @@ action(Weapon) void Lith_A_FirePistol()
}

if(ACS_ExecuteWithResult(lsc_pdata, pdata_upgrade, UPGR_AutoPistol))
Lith_FixedBullets(1, 20);
Lith_FixedBullets(1, 24);
else
Lith_FireBullets(0, 0, -1, 18, FBF_NORANDOM);
Lith_FireBullets(0, 0, -1, 24, FBF_NORANDOM);

if(ACS_ExecuteWithResult(lsc_pdata, pdata_upgrade, UPGR_AutoPistol))
A_StartSound("weapons/pistol/fireauto", lch_weapon);


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