493 lines
21 KiB
Plaintext
493 lines
21 KiB
Plaintext
## Updates -------------------------------------------------------------------|
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## Header format:
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## \cf(\ciDate\cf) \cjFrom \cnOld\cj to \cfNew\cj:
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## Specifiers:
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## Addition = \cd+
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## Changed = \cj|
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## Removed = \cg-
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## Subspace = \cb]
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%% LITH_TXT_UPDATE_1_5_3
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\cf(\ciNov. 22, 2017\cf) \cjFrom \cn1.5.2\cj to \cf1.5.3\cj:
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\cd+ Added a player levelling system with 7 stats.
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\cb] Monsters will scale to your level.
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\cd+ Added palette flashes for picking up special items.
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\cd+ Added a puff to homing SMG tracers.
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\cd+ Added a separate animation for when phantoms escape.
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\cd+ Added new explosive barrels.
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\cd+ Added new pickup sprites for ammo and skull keys.
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\cd+ Added a debug weapon.
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\cd+ Added more quit messages.
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\cd+ Added an idle sound to the Star Destroyer.
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\cd+ Added compatibility for Cheogsh and Eternal Doom 4.
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\cj| Changed maximum monster level from 100 to 150.
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\cj| Increased game-over timer by 50 hours.
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\cj| Made Modal Rifle not require a CBI upgrade.
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\cj| Changed payout gain and tax.
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\cj| Changed ammo pickup score multiplier.
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\cj| Fixed selling weapons giving extra score.
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\cj| Fixed the aspect ratio of HUD elements.
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\cj| Made boss health easier to read while healthbars are disabled.
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\cj| Improved performance in high-monster-density maps.
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\cj| Improved GUI performance slightly.
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%% LITH_TXT_UPDATE_1_5_3_Page2
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\cj| Changed the default automap colors.
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\cj| Replaced the small font and console fonts.
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\cj| Made players not collide with eachother in multiplayer.
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\cj| Fixed Cyber-Mage's magic selector breaking weapons in multiplayer.
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\cj| Fixed pause-in-menus breaking stuff in multiplayer.
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\cj| Fixed visual rank not being set properly on non-compatible enemies.
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\cj| Fixed Heretic weapons not being replaced.
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\cj| Fixed Phantoms turning into chickens breaking the confines of reality.
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\cj| Fixed the size of Rend and the SMG's tracer bullets.
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\cj| Fixed PauseManager sometimes crashing the VM.
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\cg- Removed mana regeneration.
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%% LITH_TXT_UPDATE_1_5_2
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\cf(\ciSep. 4, 2017\cf) \cjFrom \cn1.5.1\cj to \cf1.5.2\cj:
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\cj| Fixed function pointer errors on upgrade init.
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%% LITH_TXT_UPDATE_1_5_1
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\cf(\ciAug. 36, 2017\cf) \cjFrom \cn1.5\cj to \cf1.5.1\cj:
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\cd+ Added an auto-save setting.
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\cd+ Added an API, so external C code can access all of Lithium by
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\cd LOADing lithmain.
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\cd+ Added indicators for upgrades that work with eachother.
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\cd+ Added a footstep sound setting.
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\cd+ Added a view tilt setting.
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\cd+ Added the Elec. Binding upgrade.
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\cd+ Added the Shock Charge upgrade.
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\cd+ Added the Stealth System upgrade.
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\cd+ Added an active (HUD) debug level (0x02/log_devh).
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\cd+ Added a new class selection screen.
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\cd+ Added a new skill selection screen.
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\cd+ Added a system for allowing Phantoms to spawn mid-level.
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\cd+ Added magic selection animations.
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\cd+ Added a world sprite for Hulgyon.
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\cd+ Added a magazine drop setting.
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\cd+ Added sprites for the CBI upgrades that had placeholder sprites.
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\cj| Improved the SPAS' reload animation (thanks, Shivers!)
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\cj| Improved the SMG's reload animation slightly
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\cj| Improved the Combat Rifle's reload animation slightly
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\cj| Fixed junk frames in Extra Hard enemies.
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%% LITH_TXT_UPDATE_1_5_1_Page2
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\cj| Fixed death exits adding a bunch of junk to the upgrades menu.
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\cj| Fixed the "resurrect" cheat not working.
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\cj| Fixed the SPAS description listing the wrong capacity.
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\cj| Made Romyetya and Blade do more damage with Berserk.
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\cj| Changed the way magic selection works, so closing the menu will select.
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\cj| Moved source code out of the packaged file.
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\cj| Changed the compression from 7-zip to Zip, due to performance issues.
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\cj| Made the Ion Rifle allow switching while reloading.
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\cj| Buffed the SPAS.
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\cj| Reduced the ammo taken by the Pulse Charger.
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\cj| Made the Overloader upgrade un-scope when firing.
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\cj| Changed the settings menu slightly.
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\cj| Made Performance Rating more transparent for Cyber-Mage.
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\cj| Made dialogue/terminal text log to the console.
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\cj| Made Feuer not flash the screen when firing.
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\cj| Re-balanced Cyber-Mage's weapon upgrade prices.
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\cj| Fixed malignant null pointer dereferences.
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\cj| Rewrote James' defeat message.
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\cg- Removed the trail from Delear's world sprite.
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\cg- Removed Score Golf mode
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%% LITH_TXT_UPDATE_1_5
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\cf(\ciAug. 25, 2017\cf) \cjFrom \cn1.5 beta\cj to \cf1.5\cj:
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\cd+ Added the remaining Methods:
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\cb] Blade, slot 1 - small slash, basic melee
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\cb] Feuer, slot 3 - fires out two fireballs
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\cb] Delear, slot 2 - fires out 16 projectiles in succession
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\cb] Romyetya, slot 4 - rapid slashing attacks
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\cb] Hulgyon, slot 5 - fires pillars of energy infront of you
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\cb] Hosh'danma, slot 6 - violently fires out a bunch of stars
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\cb] Cercle de la Mort, slot 7.
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\cd+ Added the remaining upgrades. Go figure those out yourself I'm tired.
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\cd+ Added the Shock Rifle, slot 3 Cyber-Mage weapon.
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\cd+ Added all the intermission screen stuff.
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\cd+ Added pickup sprites for Cyber-Mage.
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\cd+ Added sprites for the Ion Rifle.
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\cd+ Added new menus! All of them! Really, launch the game! THEY'RE COOL THANK YOU JIMMY
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\cd+ Added the Ghost GUI theme.
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\cd+ Added the Bassilla GUI theme (thanks, Shivers and Kurashiki!)
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\cd+ Added in-game changelog.
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\cd+ Added missing info pages.
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\cd+ Added new info pages.
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\cd+ Added the rest of Cyber-Mage's mail.
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\cd+ Added messages when defeating phantoms.
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%% LITH_TXT_UPDATE_1_5_Page2
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\cd+ Added an animation when the SMG overheats.
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\cd+ Added an armor type indicator to Cyber-Mage's HUD.
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\cd+ Added more pickup sounds.
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\cd+ Added Cyber-Mage's Charge Fist sprites.
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\cj| Fixed death exits not deinitializing stuff properly.
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\cj| Made Star Shot take less mana.
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\cj| Fixed weird UDMF maps breaking things.
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\cj| Made air-sliding usable when the jet booster is uncharged.
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\cj| Improved the way rain audio is handled.
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\cj| Made item glow specific to class.
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\cj| Improved performance when using ZScript.
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\cj| Separated ammo/magazine counting on the HUD.
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\cj| Changed the log color for Cyber-Mage.
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\cj| Improved the way mail messages and environment settings are handled.
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\cj| Made the laser rifle trail prettier.
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\cj| Changed the way the Star Destroyer targets enemies, making it even more deadly.
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\cj| Fixed the log being positioned wrong for Cyber-Mage.
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\cj| Raised the base difficulty to 10.
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\cj| Slightly nerfed the Sniper Rifle.
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\cj| Made Barons never infight with Knights.
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\cj| Fixed some info pages never being unlocked.
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\cj| Increased the Missile Launcher's damage.
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%% LITH_TXT_UPDATE_1_5_Page3
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\cj| Slightly changed the SMG's draw sound.
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\cj| Moved the TITLEMAP to the doom2 filter, so it won't make some games unplayable.
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\cj| Made rain effects better (thanks, Kate!)
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\cj| Fixed some ZScript event handler bugs.
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\cj| Optimized enemy barrier display, improving performance a ton on huge maps.
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\cj| Changed the font on settings menu headers.
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\cj| Fixed homing rockets having the wrong sprite when spawning.
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\cj| Made mana pickups rainbow-y.
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\cj| Fixed a bunch of errors in the boss code. Whoops.
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\cj| Made the Finalizer upgrade stronger.
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\cj| Made Finalizer deal damage on hit.
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\cj| Made Finalizer disintegrate enemies when killed.
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\cj| Fixed Hell Knight attack frames.
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\cj| Made the monster tracker allocate into a different adderess space. (This is faster.)
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\cj| Improved performance slightly in some trigonometry-heavy areas.
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\cj| Fixed CBI items being installable twice.
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\cj| Made damage bobbing a bit smoother.
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\cj| Made the enemy checker simpler and more robust.
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\cj| Fixed Delear taking too much Mana.
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\cj| Fixed shop weapons not being given correctly.
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\cj| Probably fixed some crashing. Probably.
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%% LITH_TXT_UPDATE_1_5b
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\cf(\ciJul. 17, 2017\cf) \cjFrom \cn1.5 alpha 2\cj to \cf1.5 beta\cj:
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\cd+ Enemies now have a level and rank, which determine their health
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\cd and resistances, et al.
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\cd+ Added 3 spells for Cyber-Mage: Delear, Hulgyon and Star Shot.
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\cd+ Added a spell selection menu.
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\cd+ Added Mana.
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\cd+ Added support for monster mods that don't account for Lithium.
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\cd+ Added extra support for Colorful Hell.
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\cd+ Added new upgrades for Cyber-Mage, half of which are
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\cd not implemented yet. The implemented ones include:
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\cb] Soul Cleaver
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\cb] Finalizer
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\cb] SMG Trimag
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\cb] Seeker Rounds
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\cb] Safety System
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\cb] Longinus Solspear
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\cj| Improved the settings menu.
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\cj| Fixed extremely terrible balance issues.
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\cj| Fixed rain only spawning in your line of sight.
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\cj| Fixed horrible performance issues with the pause-in-menus setting.
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\cj| Made weapon pickup sounds play when selling the weapon.
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\cj| Made the Star Destroyer sound slightly nicer in OpenAL.
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%% LITH_TXT_UPDATE_1_5b_Page2
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\cj| Made the Combat Rifle never auto-aim.
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\cj| Fixed the Barrier powerup not displaying stacked uses properly.
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\cj| Made the Spider Mastermind slightly more dangerous.
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\cj| Made the SPAS reload faster.
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\cj| Made the upgrades screen prettier.
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\cd+ Re-added Heretic support.
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\cd+ Added a "log ammo pickups" setting.
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\cd+ Added more info pages.
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\cd+ Added more unique pickup sounds.
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\cd+ Added a "no item effects" setting.
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\cd+ Added a pickup sprite for Cyber-Mage's shotgun.
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\cj| Decreased memory usage.
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\cj| Made the Charge Fist not suck, thanks to Yholl.
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\cj| Made the Vital Scanner an implicit upgrade, as it is now necessary.
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\cj| Made the Ion Rifle reload automatically on its final shot.
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\cj| Fixed upgrades being updated while the game is paused.
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\cj| Made the Star Destroyer's projectile smaller.
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\cj| Fixed infinite noise emittance with sv_weaponstay on.
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\cd+ Added new endings for both player classes.
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\cd+ Added more debugging settings.
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\cd+ Added something.
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\cg- Removed the slide indicator from the HUD
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%% LITH_TXT_UPDATE_1_5a2
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\cf(\ciJul. 7, 2017\cf) \cjFrom \cn1.5 alpha\cj to \cf1.5 alpha 2\cj:
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\cj| Fixed pausing weapons being caused from external sources
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\cj (which broke the adrenaline upgrade completely.)
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%% LITH_TXT_UPDATE_1_5a
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\cf(\ciJul. 7, 2017\cf) \cjFrom \cn1.4\cj to \cf1.5 alpha\cj:
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\cd+ Added searching to the info panel.
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\cd+ Added an adrenaline indicator to the HUD.
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\cd+ Added a test map (named TESTMAP).
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\cd+ Added some environment/ambience settings.
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\cd May act slightly weird sometimes.
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\cd+ Added map spawn IDs for stuff.
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\cd+ Added a No Bosses CVar (lith_sv_nobosses).
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\cd+ Added dialogue and terminal systems. Don't ask.
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\cd+ Added 007 Mode extra upgrade.
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\cd+ Added behaviour for several Extra Hard enemies.
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\cj| Fixed some rather major bugs.
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\cj| Merged extras addon with the main mod.
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\cb] ZScript is auto-detected, so it only enables ZScript-only features
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\cb when available.
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\cb] The mod still mainly targets ZDoom 2.8.1, however running it in newer
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\cb GZDoom versions is now stable and will give you extra features.
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\cj| Fixed a lot of spelling errors.
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\cj| Made the HUD weapon numbers change color when you have more
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\cj weapons in that slot.
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\cj| Fixed the Spider Mastermind not being terrifying enough.
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\cj| Made the rifle clickier as it runs out of ammo.
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%% LITH_TXT_UPDATE_1_5a_Page2
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\cj| Compressed some sounds, reducing the overall file size.
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\cj| Fixed some weird balance issues.
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\cj| Fixed chaingunners using the wrong sound.
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\cj| Replaced slider ticking sound to be less terrible.
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\cj| Changed the ground hit sound for the Move Wetware upgrade.
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\cj| Fixed bought upgrades actually not giving the right upgrade
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\cj sometimes. WHOOPS
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\cj| Decreased the price of extra upgrades to be slightly more obtainable.
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\cj| Fixed pause in menus not pausing weapon states.
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\cg- Removed autogroups due to their hard-to-maintain nature. May add
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\cg them back in 1.5 beta in some way.
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\cg- Removed heretic support. 2hard4me
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\cd+ Added fun
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%% LITH_TXT_UPDATE_1_4
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\cf(\ciApr. 14, 2017\cf) \cjFrom \cn1.3.1\cj to \cf1.4\cj:
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\cd+ Added Phantoms.
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\cd+ Added a CBI upgrades/performance system.
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\cd+ Added GUI themes.
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\cd+ Added a Plasma Pistol upgrade.
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\cd+ Added a Particle Beam upgrade.
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\cd+ Added a Laser Rifle upgrade.
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\cd+ Added a Homing Rocket upgrade.
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\cd+ Added new sprites for the Gauss Rifle.
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\cd+ Added a Quick Knife buttom.
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\cd+ Added a mail system.
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\cd+ Added LegenDoom Lite compatibility.
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\cd+ Added a score golf mode.
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\cd+ Added a teleport-in-items setting.
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\cd+ Added a bright weapon pickups setting.
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\cd+ Released Extras addon.
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\cd+ Released Damage Bob Only mod.
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\cd+ Added filtering to the upgrades screen.
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\cj| Improved the Upgrades screen.
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\cj| Fixed performance issues with the Settings screen.
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\cj| Replaced the HUD's background color with black.
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\cj| Made the SSG faster, and stronger.
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%% LITH_TXT_UPDATE_1_4_Page2
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\cj| Fixed the Combat Rifle and Sniper Rifle not actually being hitscan.
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\cj| Gave Hell Knights/Barons and Cacodemons proper blood colors.
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\cj| Re-fixed shop buy messages logging wrong.
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\cj| Added the Charge Fist to the shop.
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\cj| Fixed some of the info pages.
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\cj| Fixed weapon pickups murdering framerate while the level is frozen.
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\cj| Fixed the Laser Shotgun not resetting pitch all the way.
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\cj| Fixed CVarInfo error under certain games.
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\cj| Made weapon pickups look better in OpenGL.
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\cj| Fixed weapon pickups breaking in maps with specials attached
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\cj to weapons.
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\cj| Buffed the Charge Fist.
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\cj| Replaced bullet pickup graphics.
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\cj| Added a noise when getting hit with Reactive Armor protection.
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\cj| Improved the readability of info pages with images.
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\cj| Decreased the backpack discount percentage.
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\cj| Moved the Settings screen to the BIP.
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\cj| Moved keys on the HUD to the top of the screen.
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\cj| Fixed obituary messages with the Instant Death downgrade.
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\cj| Slightly rebalanced score given by enemies.
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\cg- Removed fun
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\cd+ Definitely did not add evil gost.
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%% LITH_TXT_UPDATE_1_3_1
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\cf(\ciMar. 16, 2017\cf) \cjFrom \cn1.3\cj to \cf1.3.1\cj:
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\cj| Fixed maps with ACS scripts in them occasionally causing
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\cj reality to collapse.
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\cj| Gave the charge fist a better animation and range.
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\cj| Fixed resurrected enemies not getting poisoned.
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\cj| Increased shell ammo to 60.
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\cd+ Added a setting for cursor speed.
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%% LITH_TXT_UPDATE_1_3
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\cf(\ciMar. 16, 2017\cf) \cjFrom \cn1.2\cj to \cf1.3\cj:
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\cj| Rebalanced a lot of stuff, mainly weapons and score amounts.
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\cj| Made the cannon a lot easier to use.
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\cj| Redid the GUI a bit. Mainly, stretched it from 320x200 to 320x240.
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\cj| Improved scrollbars significantly.
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\cj| Re-did the heads up display.
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\cd+ Added Auto-Groups, which let you quickly toggle or buy upgrades,
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\cd as well as auto-buy them.
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\cd+ Added the Super Shotgun.
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\cd+ Added the Missile Launcher.
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\cd+ Added the Charge Fist (replaces chainsaw.)
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\cd+ Added a pickup sprite for the Omega Cannon.
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\cd+ Added a Poison Shotgun upgrade.
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\cd+ Added indicators for mode changes/current mode of the reactive
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\cd armor upgrade.
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\cd+ Added a display for current score multiplier on the upgrades screen.
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\cd+ Added a setting for clearing the combat rifle's mode when
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\cd switching weapons.
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\cd+ Added a setting for hiding the log.
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\cd+ Added a setting for drawing the log from the top of the screen.
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\cd+ Added settings for the Vital Scanner upgrade.
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\cd+ Added enemy compatibility checker.
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%% LITH_TXT_UPDATE_1_3_Page2
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\cd+ Added a titlemap and title music.
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\cd+ Added (badly written) intermission texts.
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\cd+ Added a pretty loading screen.
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\cd+ Added missing info pages.
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\cd+ Added info pages for enemies, some companies I forgot to mention,
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\cd and new places.
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\cd+ Added an implicit upgrade for zooming in on stuff.
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\cd+ Added serious mode.
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\cj| Polished the upgrades panel.
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\cj| Polished the info panel.
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\cj| Made the Move Wetware's ground stomp actually useful.
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\cj| Made sold weapon messages more descriptive.
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\cj| Fixed sold weapon prices being wrong.
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\cj| Fixed bad wording in a lot of the info pages.
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\cj| Fixed bad wording in some upgrade descriptions.
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\cj| Fixed GUI sliders being wonky.
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\cj| Fixed the sniper rifle making things fly into oblivion.
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\cj| Made the vital scanner freak out on strong enemies.
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\cj| Fixed Auto Reload not having a description.
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\cj| Fixed the pistol's info page.
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\cj| Fixed the arachnotron/spider mastermind names being wrong.
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\cj| Changed some miscallaneous text.
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%% LITH_TXT_UPDATE_1_3_Page3
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\cj| Improved the way the Adrenaline upgrade works.
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\cj| Fixed items being picked up too much.
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\cj| Fixed score multiplier not being applied occasionally.
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\cj| Made the Punctuator Cannon take more ammo.
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\cj| Nerfed the reactive armor upgrade.
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\cj| Fixed rockets acting weird at certain angles.
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\cj| Made the Vital Scanner upgrade cheaper.
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\cg- Removed some items from the shop.
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%% LITH_TXT_UPDATE_1_2
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\cf(\ciFeb. 1, 2017\cf) \cjFrom \cn1.1\cj to \cf1.2\cj:
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\cd+ Added logos for companies in the BIP
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\cd+ Added a log tab to the CBI for showing things you've done or used
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\cd+ Added lith_player_scorelog for logging any score you gain to the HUD
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\cd+ Added Heretic support
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\cd+ Added new pickup sprites for the shotgun, plasma rifle and combat rifle
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\cd+ Added a Revolver weapon to the shop
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\cd+ Added new skill definitions - tourist, easy, normal, hard, extra hard,
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\cd and nightmare
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\cd+ Added an automatic pistol upgrade
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\cd+ Gave the grenade launcher an actual grenade firing altfire
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\cd+ Added a Vital Scanner upgrade, which lets you see an enemy's health
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\cd and the damage you deal to them
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\cd+ Added a new debugging cvar
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\cd+ Added a payout system, where you get paid based on percentages
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\cd when you beat a level or hub
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\cd+ Added an Auto Reload upgrade, which loads your guns for you while
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\cd they're not selected
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\cd+ Added a Laser Shotgun weapon to the shop
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\cd+ Added a Sniper Rifle weapon to the shop
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\cd+ Added a knife which replaces the fist
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\cd+ Added menu sounds and a smallfont replacement
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%% LITH_TXT_UPDATE_1_2_Page2
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\cj| Made the pistol do more damage
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\cj| Probably fixed more crashes
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\cj| Made combat rifle spit blood better
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\cj| Made the cannon a bit easier to aim
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\cj| Fixed revenant missiles changing state when adrenaline is activated
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\cj| Fixed all the crashes ever probably
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\cj| Changed the pistol's capacity to 14 rounds instead of 7
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\cj| Moved murderous enemies to the Extra Hard skill
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\cj| Fixed not being able to pick up weaons sometimes
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\cj| Made the pistol, rocket launcher and shotgun's firing animations better
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|
\cj| Fixed the spiral rocket attack not being strong enough and not doing
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\cj damage to Cyberdemons
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\cj| Gave the Gauss Rifle 5 extra rounds
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\cj| Fixed scopes being offset wrong
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|
\cj| Buffed the rocket launcher's attacks
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|
\cj| Nerfed the shotgun's attacks
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|
\cj| Fixed the barrier powerup acting weirdly sometimes
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|
\cj| Fixed flashes not showing up on players in co-op
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|
\cj| Reduced file size by compressing music
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|
\cj| Made the punctuator cannon's attacks pitchable
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|
\cj| Buffed bosses quite a bit
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|
\cj| Buffed some weapons
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|
|
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%% LITH_TXT_UPDATE_1_1
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\cf(\ciJan. 19, 2017\cf) \cjFrom \cn1.0\cj to \cf1.1\cj:
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\cd+ Added an indicator for weapons that take ammo and ones that have
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\cd magazines
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\cd+ Added reloading to the rifle, which now has a 40-round magazine that
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|
\cd must be reloaded but doesn't take ammo
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|
\cd+ Added the Defensive Mini Nuke upgrade
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|
\cd+ Made the player explode on death in singleplayer, togglable
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|
\cd with lith_sv_revenge
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|
\cd+ Gave grenades a small smoke trail
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|
\cd+ Added weapon readying sounds to the Former Human and Former
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|
\cd Sergeant
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|
\cd+ Added the Adrenaline Injector upgrade
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|
\cd+ Moved the HUD into an upgrade, so it can be disabled (also gives you
|
|
\cd extra score)
|
|
\cd+ Gave the Mancubus a new attack
|
|
\cd+ Gave the Cyberdemon a new attack
|
|
\cd+ Added powerups to the shop
|
|
\cd+ Added a score multiplier view to the upgrades shop so you can see
|
|
\cd what gives how much
|
|
\cd+ Added the Instant Death downgrade
|
|
\cd+ Added reloading to the Gauss Shotgun (now Gauss Rifle), which has a
|
|
\cd 10-round magazine
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|
|
|
%% LITH_TXT_UPDATE_1_1_Page2
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|
\cd+ Added a settings page to the CBI which lets you set up CVars
|
|
\cd+ Gave the Hell Knight a new attack
|
|
\cd+ Gave the Omega Cannon new sprites, new effects and better balance
|
|
\cd+ Added the Reactive Armor 2 upgrade
|
|
\cd+ Added the Omega Railgun upgrade!
|
|
\cd+ Gave the Shotgun new sprites/animations by Sgt. Shivers
|
|
\cd+ Gave the Megasphere and Soulsphere new sprites
|
|
\cd+ Added a custom Teleport Fog effect
|
|
\cd+ Gave the Baron of Hell a new attack
|
|
\cd+ Made the Blur Sphere into a Barrier powerup
|
|
\cd+ Added fun
|
|
\cj| Fixed the laser rifle making too many particles, destroying FPS (sadly
|
|
\cj it doesn't look as nice anymore)
|
|
\cj| Fixed a potential script overrun in the first tic that could cause
|
|
\cj weird bugs
|
|
\cj| Fixed deselecting the Punctuator Cannon while scoped breaking things
|
|
\cj| Fixed the Blue Skull Key giving a wrong pickup message
|
|
\cj| Made inputs a bit snappier
|
|
\cj| Improved scope visuals
|
|
\cj| Fixed enemies not giving score on XDeath
|
|
\cj| Changed the price of Torgue Mode
|
|
|
|
%% LITH_TXT_UPDATE_1_1_Page3
|
|
\cj| Changed the amount of score the base upgrades take, making it easier
|
|
\cj to obtain score
|
|
\cj| Improved GUI behaviour
|
|
\cj| Fixed powerups not having the correct sound
|
|
\cj| Improved the Charge Launcher description
|
|
\cj| Nerfed the Gauss Rifle and the Combat Rifle further
|
|
\cj| Made the Charge Launcher better
|
|
\cj| Tweaked prices on upgrades
|
|
\cj| Fixed cannon explosion sounds sometimes not playing
|
|
\cj| Nerfed the Reactive Armor
|
|
\cj| Probably fixed a ton of crashes
|
|
\cj| Fixed there not being a space inbetween pickup messages and the
|
|
\cj forward arrow
|
|
\cj| Fixed a bunch of things not alerting monsters
|
|
\cj| Fixed inconsistencies log messages
|
|
\cj| Made the scope on the Combat Rifle's burst fire mode optional (disabled
|
|
\cj by default)
|
|
\cj| Fixed the Lost Souls giving too much Score
|
|
\cj| Added Thing ID validation to the player, which should possibly fix more
|
|
\cj advanced ZDoom maps breaking
|