Remove generated headers from pksrc
parent
d75c61b849
commit
e9de40bddf
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@ -2,6 +2,7 @@ working/*
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*.ir
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*.bin
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pk/graphics/*.png
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pk/lscripts/Headers/*.h
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language.*.txt
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*.dbs
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*.wad.b*
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@ -0,0 +1 @@
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This is just here so Git knows that this folder exists.
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@ -1,41 +0,0 @@
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// Copyright © 2016-2017 Graham Sanderson, all rights reserved.
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enum // Lith_LogName
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{
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msg_null,
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msg_min,
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msg_allmap = msg_min,
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msg_armorbonus,
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msg_backpack,
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msg_berserk,
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msg_bluearmor,
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msg_blursphere,
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msg_greenarmor,
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msg_healthbonus,
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msg_infrared,
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msg_invuln,
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msg_medikit,
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msg_megasphere,
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msg_radsuit,
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msg_soulsphere,
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msg_stimpack,
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msg_redcard,
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msg_bluecard,
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msg_yellowcard,
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msg_redskull,
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msg_blueskull,
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msg_yellowskull,
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msg_doggosphere,
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msg_dogs,
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msg_clip,
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msg_clipbox,
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msg_shell,
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msg_shellbox,
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msg_rocket,
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msg_rocketbox,
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msg_cell,
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msg_cellbox,
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msg_max
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};
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// EOF
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@ -1,46 +0,0 @@
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// Copyright © 2016-2017 Graham Sanderson, all rights reserved.
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enum // Lith_PData
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{
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pdata_upgrade,
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pdata_rifle_firemode,
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pdata_buttons,
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pdata_has_sigil,
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pdata_weapon_zoom,
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pdata_pclass
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};
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enum // Lith_PClass
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{
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pcl_unknown,
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// Base Classes
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pcl_marine = 1 << 0,
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pcl_cybermage = 1 << 1,
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pcl_informant = 1 << 2,
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pcl_wanderer = 1 << 3,
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pcl_assassin = 1 << 4,
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pcl_darklord = 1 << 5,
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pcl_thoth = 1 << 6,
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// Mods
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pcl_fdoomer = 1 << 7,
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pcl_drla = 1 << 8,
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// Groups
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pcl_outcasts = pcl_marine | pcl_cybermage,
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pcl_missioners = pcl_informant | pcl_wanderer,
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pcl_intruders = pcl_assassin | pcl_darklord | pcl_thoth,
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pcl_mods = pcl_fdoomer | pcl_drla,
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// Lifeform Type
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pcl_human = pcl_marine | pcl_cybermage | pcl_assassin | pcl_mods,
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pcl_nonhuman = pcl_wanderer | pcl_darklord | pcl_thoth,
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pcl_robot = pcl_informant,
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// Misc. Abilities
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pcl_any = pcl_outcasts | pcl_missioners | pcl_intruders | pcl_mods,
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pcl_magicuser = pcl_cybermage | pcl_wanderer | pcl_thoth,
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};
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// EOF
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@ -1,88 +0,0 @@
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// Copyright © 2016-2017 Graham Sanderson, all rights reserved.
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enum // Lith_ScoreNum
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{
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// Score values
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Score_Clip = 1000,
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Score_ClipBox = 4000,
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Score_Shell = 2000,
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Score_ShellBox = 5000,
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Score_Rocket = 3000,
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Score_RocketBox = 6000,
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Score_Cell = 4000,
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Score_CellPack = 7000,
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Score_Backpack = 10000,
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// Tier 1
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Score_ZombieMan = 1000, // Bullets
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Score_ShotgunGuy = 2000, // Bullets
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Score_ChaingunGuy = 2000, // Bullets
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Score_Imp = 2000, // Fire
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Score_DRLACaptain = 2000, // Bullets
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// Tier 2
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Score_Demon = 5000, // Melee
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Score_Spectre = 7500, // Melee
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Score_LostSoul = 500, // Melee
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Score_Nitrogolem = 4000, // Melee, FireMagic
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// Tier 3
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Score_HellKnight = 7000, // Melee, Magic
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Score_Revenant = 7000, // Melee, Shrapnel
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Score_Cacodemon = 7000, // Melee, Energy
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Score_Arachnotron = 7000, // Energy
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Score_Mancubus = 7000, // Fire
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Score_BaronOfHell = 8000, // Melee, Magic
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Score_Ophidian = Score_Arachnotron, // Ice, Fire
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// Tier 4
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Score_PainElemental = 20000, // None
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Score_Archvile = 40000, // FireMagic
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// Tier 5
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Score_SpiderDemon = 700000, // Bullets
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Score_CyberDemon = 1500000, // Shrapnel
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Score_Maulotaur = Score_SpiderDemon, // Melee, Fire
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// Tier 6
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Score_DSparil = 10000000, // Energy
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};
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enum // Lith_EXPNum
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{
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// Tier 1
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Exp_ZombieMan = 5,
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Exp_ShotgunGuy = 10,
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Exp_ChaingunGuy = 15,
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Exp_Imp = 5,
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Exp_DRLACaptain = 30,
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// Tier 2
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Exp_Demon = 10,
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Exp_Spectre = Exp_Demon,
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Exp_LostSoul = 5,
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Exp_Nitrogolem = 20,
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// Tier 3
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Exp_HellKnight = 80,
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Exp_Revenant = 80,
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Exp_Cacodemon = 50,
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Exp_Arachnotron = 80,
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Exp_Mancubus = 50,
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Exp_BaronOfHell = 100,
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Exp_Ophidian = 50,
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// Tier 4
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Exp_PainElemental = 100,
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Exp_Archvile = 200,
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// Tier 5
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Exp_SpiderDemon = 3000,
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Exp_CyberDemon = 4000,
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Exp_Maulotaur = 1000,
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// Tier 6
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Exp_DSparil = 9000,
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};
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// EOF
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@ -1,67 +0,0 @@
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// Copyright © 2016-2017 Graham Sanderson, all rights reserved.
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enum // Lith_UpgradeName
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{
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// Body
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UPGR_HeadsUpDisp,
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UPGR_HeadsUpDis2,
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UPGR_JetBooster,
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UPGR_ReflexWetw,
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UPGR_Zoom,
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UPGR_VitalScan,
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UPGR_CyberLegs,
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UPGR_ReactArmor,
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UPGR_ReactArmor2,
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UPGR_DefenseNuke,
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UPGR_Adrenaline,
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// Body (Cyber-Mage)
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UPGR_Magic,
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UPGR_SoulCleaver,
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UPGR_StealthSys,
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// Weapon
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UPGR_AutoReload,
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UPGR_AutoPistol,
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UPGR_PlasPistol,
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UPGR_GaussShotty,
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UPGR_PoisonShot,
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UPGR_RifleModes,
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UPGR_LaserRCW,
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UPGR_ChargeRPG,
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UPGR_HomingRPG,
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UPGR_PlasLaser,
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UPGR_PartBeam,
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UPGR_PunctCannon,
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UPGR_OmegaRail,
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// Weapon (Cyber-Mage)
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UPGR_Mateba_A,
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UPGR_ShockRif_A,
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UPGR_ShockRif_B,
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UPGR_SPAS_A,
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UPGR_SPAS_B,
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UPGR_SMG_A,
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UPGR_SMG_B,
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UPGR_SMG_C,
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UPGR_IonRifle_A,
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UPGR_IonRifle_B,
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UPGR_CPlasma_A,
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UPGR_ShipGun_A,
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UPGR_ShipGun_B,
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// Extra
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UPGR_TorgueMode,
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UPGR_7777777,
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UPGR_lolsords,
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UPGR_Goldeneye,
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// Downgrade
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UPGR_Implying,
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UPGR_UNCEUNCE,
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UPGR_InstaDeath,
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UPGR_BASE_MAX
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};
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// EOF
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@ -1,63 +0,0 @@
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// Copyright © 2016-2017 Graham Sanderson, all rights reserved.
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enum // Lith_WData
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{
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wdata_brightweps,
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wdata_noitemfx,
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wdata_bossspawned,
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wdata_grafzone,
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wdata_enemycheck,
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wdata_ptid,
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wdata_pclass,
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wdata_magdrops,
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};
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enum // Lith_CBIUpgradeM
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{
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cupg_weapninter,
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cupg_hasupgr1,
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cupg_armorinter,
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cupg_hasupgr2,
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cupg_weapninte2,
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cupg_rdistinter,
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cupg_max
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};
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enum // Lith_CBIUpgradeC
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{
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cupg_c_slot3spell,
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cupg_c_slot4spell,
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cupg_c_slot5spell,
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cupg_c_slot6spell,
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cupg_c_slot7spell,
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cupg_c_rdistinter,
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};
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enum // Lith_RandomSpawnNum
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{
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lrsn_garmor,
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lrsn_barmor,
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lrsn_hbonus,
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lrsn_abonus,
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lrsn_clip,
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lrsn_clipbx,
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};
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enum // Lith_ArmorSlot
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{
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aslot_lower,
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aslot_upper,
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aslot_ring,
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aslot_pauld,
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aslot_max
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};
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enum // Lith_MsgType
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{
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msg_ammo,
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msg_huds,
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msg_full,
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msg_both
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};
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// EOF
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@ -1,124 +0,0 @@
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// This file was generaed by wepc.
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// Edit only if you aren't going to recompile.
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enum // Lith_WeaponNum
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{
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weapon_min = 1,
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weapon_unknown = 0,
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weapon_cfist,
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weapon_missile,
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weapon_plasmadiff,
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weapon_fist,
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weapon_pistol,
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weapon_revolver,
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weapon_shotgun,
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weapon_lazshotgun,
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weapon_ssg,
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weapon_rifle,
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weapon_sniper,
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weapon_launcher,
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weapon_plasma,
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weapon_bfg,
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weapon_c_fist,
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weapon_c_mateba,
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weapon_c_rifle,
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weapon_c_spas,
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weapon_c_smg,
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weapon_c_sniper,
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weapon_c_plasma,
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weapon_c_shipgun,
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weapon_c_blade,
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weapon_c_delear,
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weapon_c_fire,
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weapon_c_rend,
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weapon_c_hulgyon,
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weapon_c_starshot,
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weapon_c_cercle,
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weapon_max_lith,
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weapon_nonlith_start = weapon_max_lith - 1,
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weapon_fd_plut_fist,
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weapon_fd_plut_chainsaw,
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weapon_fd_plut_pistol,
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weapon_fd_plut_shotgun,
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weapon_fd_plut_ssg,
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weapon_fd_plut_chaingun,
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weapon_fd_plut_launcher,
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weapon_fd_plut_plasma,
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weapon_fd_plut_bfg,
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weapon_fd_tnt_fist,
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weapon_fd_tnt_chainsaw,
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weapon_fd_tnt_pistol,
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weapon_fd_tnt_shotgun,
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weapon_fd_tnt_ssg,
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weapon_fd_tnt_chaingun,
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weapon_fd_tnt_launcher,
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weapon_fd_tnt_plasma,
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weapon_fd_tnt_bfg,
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weapon_fd_doom2_fist,
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weapon_fd_doom2_chainsaw,
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weapon_fd_doom2_pistol,
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weapon_fd_doom2_shotgun,
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weapon_fd_doom2_ssg,
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weapon_fd_doom2_chaingun,
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weapon_fd_doom2_launcher,
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weapon_fd_doom2_plasma,
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weapon_fd_doom2_bfg,
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weapon_fd_aliens_fist,
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weapon_fd_aliens_chainsaw,
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weapon_fd_aliens_pistol,
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weapon_fd_aliens_shotgun,
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weapon_fd_aliens_ssg,
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weapon_fd_aliens_chaingun,
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weapon_fd_aliens_launcher,
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weapon_fd_aliens_plasma,
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weapon_fd_aliens_bfg,
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weapon_fd_jpcp_fist,
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weapon_fd_jpcp_chainsaw,
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weapon_fd_jpcp_pistol,
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weapon_fd_jpcp_shotgun,
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weapon_fd_jpcp_ssg,
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weapon_fd_jpcp_chaingun,
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weapon_fd_jpcp_launcher,
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weapon_fd_jpcp_plasma,
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weapon_fd_jpcp_bfg,
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weapon_fd_btsx_fist,
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weapon_fd_btsx_chainsaw,
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weapon_fd_btsx_pistol,
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weapon_fd_btsx_shotgun,
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weapon_fd_btsx_ssg,
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weapon_fd_btsx_chaingun,
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weapon_fd_btsx_launcher,
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weapon_fd_btsx_plasma,
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weapon_fd_btsx_bfg,
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weapon_max
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};
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enum // Lith_WeaponName
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{
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wepnam_fist,
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wepnam_chainsaw,
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wepnam_pistol,
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wepnam_shotgun,
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wepnam_supershotgun,
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wepnam_chaingun,
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wepnam_rocketlauncher,
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wepnam_plasmarifle,
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wepnam_bfg9000,
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wepnam_max,
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};
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enum // Lith_RifleMode
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{
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rifle_firemode_auto,
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rifle_firemode_grenade,
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rifle_firemode_burst,
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rifle_firemode_max
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};
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// EOF
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Reference in New Issue