HLua/utils/studiomdl/studiomdl.h

404 lines
7.3 KiB
C

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
****/
/*
*/
#define STUDIO_VERSION 10
#define IDSTUDIOHEADER (('T'<<24)+('S'<<16)+('D'<<8)+'I')
// little-endian "IDST"
#define IDSTUDIOSEQHEADER (('Q'<<24)+('S'<<16)+('D'<<8)+'I')
// little-endian "IDSQ"
#ifndef EXTERN
#define EXTERN extern
#endif
EXTERN char outname[1024];
EXTERN qboolean cdset;
EXTERN char cdpartial[256];
EXTERN char cddir[256];
EXTERN int cdtextureset;
EXTERN char cdtexture[16][256];
EXTERN char pivotname[32][256]; // names of the pivot points
EXTERN float default_scale;
EXTERN float scale_up;
EXTERN float defaultzrotation;
EXTERN float zrotation;
EXTERN char defaulttexture[16][256];
EXTERN char sourcetexture[16][256];
EXTERN int numrep;
EXTERN int tag_reversed;
EXTERN int tag_normals;
EXTERN int flip_triangles;
EXTERN float normal_blend;
EXTERN int dump_hboxes;
EXTERN int ignore_warnings;
EXTERN vec3_t eyeposition;
EXTERN int gflags;
EXTERN vec3_t bbox[2];
EXTERN vec3_t cbox[2];
EXTERN int maxseqgroupsize;
EXTERN int split_textures;
EXTERN int clip_texcoords;
#define ROLL 2
#define PITCH 0
#define YAW 1
extern vec_t Q_rint (vec_t in);
extern void WriteFile (void);
void *kalloc( int num, int size );
typedef struct {
int vertindex;
int normindex; // index into normal array
int s,t;
float u,v;
} s_trianglevert_t;
typedef struct
{
int bone; // bone transformation index
vec3_t org; // original position
} s_vertex_t;
typedef struct
{
int skinref;
int bone; // bone transformation index
vec3_t org; // original position
} s_normal_t;
//============================================================================
// dstudiobone_t bone[MAXSTUDIOBONES];
typedef struct
{
vec3_t worldorg;
float m[3][4];
float im[3][4];
float length;
} s_bonefixup_t;
EXTERN s_bonefixup_t bonefixup[MAXSTUDIOSRCBONES];
int numbones;
typedef struct
{
char name[32]; // bone name for symbolic links
int parent; // parent bone
int bonecontroller; // -1 == 0
int flags; // X, Y, Z, XR, YR, ZR
// short value[6]; // default DoF values
vec3_t pos; // default pos
vec3_t posscale; // pos values scale
vec3_t rot; // default pos
vec3_t rotscale; // rotation values scale
int group; // hitgroup
vec3_t bmin, bmax; // bounding box
} s_bonetable_t;
EXTERN s_bonetable_t bonetable[MAXSTUDIOSRCBONES];
int numrenamedbones;
typedef struct
{
char from[32];
char to[32];
} s_renamebone_t;
EXTERN s_renamebone_t renamedbone[MAXSTUDIOSRCBONES];
int numhitboxes;
typedef struct
{
char name[32]; // bone name
int bone;
int group; // hitgroup
int model;
vec3_t bmin, bmax; // bounding box
} s_bbox_t;
EXTERN s_bbox_t hitbox[MAXSTUDIOSRCBONES];
int numhitgroups;
typedef struct
{
int models;
int group;
char name[32]; // bone name
} s_hitgroup_t;
EXTERN s_hitgroup_t hitgroup[MAXSTUDIOSRCBONES];
typedef struct
{
char name[32];
int bone;
int type;
int index;
float start;
float end;
} s_bonecontroller_t;
s_bonecontroller_t bonecontroller[MAXSTUDIOSRCBONES];
int numbonecontrollers;
typedef struct
{
char name[32];
char bonename[32];
int index;
int bone;
int type;
vec3_t org;
} s_attachment_t;
s_attachment_t attachment[MAXSTUDIOSRCBONES];
int numattachments;
typedef struct
{
char name[64];
int parent;
int mirrored;
} s_node_t;
EXTERN char mirrored[MAXSTUDIOSRCBONES][64];
EXTERN int nummirrored;
EXTERN int numani;
typedef struct
{
char name[64];
int startframe;
int endframe;
int flags;
int numbones;
s_node_t node[MAXSTUDIOSRCBONES];
int bonemap[MAXSTUDIOSRCBONES];
int boneimap[MAXSTUDIOSRCBONES];
vec3_t *pos[MAXSTUDIOSRCBONES];
vec3_t *rot[MAXSTUDIOSRCBONES];
int numanim[MAXSTUDIOSRCBONES][6];
mstudioanimvalue_t *anim[MAXSTUDIOSRCBONES][6];
} s_animation_t;
EXTERN s_animation_t *panimation[MAXSTUDIOANIMATIONS];
typedef struct
{
int event;
int frame;
char options[64];
} s_event_t;
typedef struct
{
int index;
vec3_t org;
int start;
int end;
} s_pivot_t;
EXTERN int numseq;
typedef struct
{
int motiontype;
vec3_t linearmovement;
char name[64];
int flags;
float fps;
int numframes;
int activity;
int actweight;
int frameoffset; // used to adjust frame numbers
int numevents;
s_event_t event[MAXSTUDIOEVENTS];
int numpivots;
s_pivot_t pivot[MAXSTUDIOPIVOTS];
int numblends;
s_animation_t *panim[MAXSTUDIOGROUPS];
float blendtype[2];
float blendstart[2];
float blendend[2];
vec3_t automovepos[MAXSTUDIOANIMATIONS];
vec3_t automoveangle[MAXSTUDIOANIMATIONS];
int seqgroup;
int animindex;
vec3_t bmin;
vec3_t bmax;
int entrynode;
int exitnode;
int nodeflags;
} s_sequence_t;
EXTERN s_sequence_t sequence[MAXSTUDIOSEQUENCES];
EXTERN int numseqgroups;
typedef struct {
char label[32];
char name[64];
} s_sequencegroup_t;
EXTERN s_sequencegroup_t sequencegroup[MAXSTUDIOSEQUENCES];
EXTERN int numxnodes;
EXTERN int xnode[100][100];
typedef struct {
byte r, g, b;
} rgb_t;
typedef struct {
byte b, g, r, x;
} rgb2_t;
// FIXME: what about texture overrides inline with loading models
typedef struct
{
char name[64];
int flags;
int srcwidth;
int srcheight;
byte *ppicture;
rgb_t *ppal;
float max_s;
float min_s;
float max_t;
float min_t;
int skintop;
int skinleft;
int skinwidth;
int skinheight;
float fskintop;
float fskinleft;
float fskinwidth;
float fskinheight;
int size;
void *pdata;
int parent;
} s_texture_t;
EXTERN s_texture_t texture[MAXSTUDIOSKINS];
EXTERN int numtextures;
EXTERN float gamma;
EXTERN int numskinref;
EXTERN int numskinfamilies;
EXTERN int skinref[256][MAXSTUDIOSKINS]; // [skin][skinref], returns texture index
EXTERN int numtexturegroups;
EXTERN int numtexturelayers[32];
EXTERN int numtexturereps[32];
EXTERN int texturegroup[32][32][32];
typedef struct
{
int alloctris;
int numtris;
s_trianglevert_t (*triangle)[3];
int skinref;
int numnorms;
} s_mesh_t;
typedef struct
{
vec3_t pos;
vec3_t rot;
} s_bone_t;
typedef struct s_model_s
{
char name[64];
int numbones;
s_node_t node[MAXSTUDIOSRCBONES];
s_bone_t skeleton[MAXSTUDIOSRCBONES];
int boneref[MAXSTUDIOSRCBONES]; // is local bone (or child) referenced with a vertex
int bonemap[MAXSTUDIOSRCBONES]; // local bone to world bone mapping
int boneimap[MAXSTUDIOSRCBONES]; // world bone to local bone mapping
vec3_t boundingbox[MAXSTUDIOSRCBONES][2];
s_mesh_t *trimesh[MAXSTUDIOTRIANGLES];
int trimap[MAXSTUDIOTRIANGLES];
int numverts;
s_vertex_t vert[MAXSTUDIOVERTS];
int numnorms;
s_normal_t normal[MAXSTUDIOVERTS];
int nummesh;
s_mesh_t *pmesh[MAXSTUDIOMESHES];
float boundingradius;
int numframes;
float interval;
struct s_model_s *next;
} s_model_t;
EXTERN int nummodels;
EXTERN s_model_t *model[MAXSTUDIOMODELS];
EXTERN vec3_t adjust;
EXTERN vec3_t defaultadjust;
typedef struct
{
char name[32];
int nummodels;
int base;
s_model_t *pmodel[MAXSTUDIOMODELS];
} s_bodypart_t;
EXTERN int numbodyparts;
EXTERN s_bodypart_t bodypart[MAXSTUDIOBODYPARTS];
extern int BuildTris (s_trianglevert_t (*x)[3], s_mesh_t *y, byte **ppdata );