/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ /* ===== globals.cpp ======================================================== DLL-wide global variable definitions. They're all defined here, for convenient centralization. Source files that need them should "extern ..." declare each variable, to better document what globals they care about. */ #include "extdll.h" #include "util.h" #include "cbase.h" #include "soundent.h" #include "lua/lua.hpp" DLL_GLOBAL ULONG g_ulFrameCount; DLL_GLOBAL ULONG g_ulModelIndexEyes; DLL_GLOBAL ULONG g_ulModelIndexPlayer; DLL_GLOBAL Vector g_vecAttackDir; DLL_GLOBAL int g_iSkillLevel; DLL_GLOBAL int gDisplayTitle; DLL_GLOBAL BOOL g_fGameOver; DLL_GLOBAL const Vector g_vecZero = Vector(0,0,0); DLL_GLOBAL int g_Language; DLL_GLOBAL BOOL g_bLuaInitialized; DLL_GLOBAL lua_State *g_L;