/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #if !defined( TRIANGLEAPIH ) #define TRIANGLEAPIH #ifdef _WIN32 #pragma once #endif typedef enum { TRI_FRONT = 0, TRI_NONE = 1, } TRICULLSTYLE; #define TRI_API_VERSION 1 #define TRI_TRIANGLES 0 #define TRI_TRIANGLE_FAN 1 #define TRI_QUADS 2 #define TRI_POLYGON 3 #define TRI_LINES 4 #define TRI_TRIANGLE_STRIP 5 #define TRI_QUAD_STRIP 6 typedef struct triangleapi_s { int version; void ( *RenderMode )( int mode ); void ( *Begin )( int primitiveCode ); void ( *End ) ( void ); void ( *Color4f ) ( float r, float g, float b, float a ); void ( *Color4ub ) ( unsigned char r, unsigned char g, unsigned char b, unsigned char a ); void ( *TexCoord2f ) ( float u, float v ); void ( *Vertex3fv ) ( float *worldPnt ); void ( *Vertex3f ) ( float x, float y, float z ); void ( *Brightness ) ( float brightness ); void ( *CullFace ) ( TRICULLSTYLE style ); int ( *SpriteTexture ) ( struct model_s *pSpriteModel, int frame ); int ( *WorldToScreen ) ( float *world, float *screen ); // Returns 1 if it's z clipped void ( *Fog ) ( float flFogColor[3], float flStart, float flEnd, int bOn ); // Works just like GL_FOG, flFogColor is r/g/b. void ( *ScreenToWorld ) ( float *screen, float *world ); void ( *GetMatrix ) ( const int pname, float *matrix ); int ( *BoxInPVS ) ( float *mins, float *maxs ); void ( *LightAtPoint ) ( float *pos, float *value ); void ( *Color4fRendermode ) ( float r, float g, float b, float a, int rendermode ); void ( *FogParams ) ( float flDensity, int iFogSkybox ); // Used with Fog()...sets fog density and whether the fog should be applied to the skybox } triangleapi_t; #endif // !TRIANGLEAPIH