add gameplay page for lithium
This commit is contained in:
parent
cccabfe247
commit
7cb196b181
3
gameplay.mdwn
Normal file
3
gameplay.mdwn
Normal file
|
@ -0,0 +1,3 @@
|
|||
A category for gameplay info on things I've made.
|
||||
|
||||
[[!map pages="gameplay/*" show=title]]
|
201
gameplay/lithium.mdwn
Normal file
201
gameplay/lithium.mdwn
Normal file
|
@ -0,0 +1,201 @@
|
|||
[[!meta title="Lithium Gameplay"]]
|
||||
|
||||
The latest Lithium version is `1.6.3`.
|
||||
|
||||
# Links
|
||||
|
||||
- [Download (itch.io)](https://marrub.itch.io/lithium)
|
||||
- [Forum Thread](https://forum.zdoom.org/viewtopic.php?f=43&t=54904)
|
||||
- [Git](https://github.com/marrub--/Lithium)
|
||||
- [Ko-fi](https://ko-fi.com/marrub)
|
||||
|
||||
# Known Errata
|
||||
|
||||
These bugs will be fixed in the next release.
|
||||
|
||||
- Health bars have some broken pixels in them.
|
||||
- Cyberdemon Mk.II gives a ton of score when it shoots rockets.
|
||||
- Colorful hell is not fully supported.
|
||||
- Ion Rifle Overloader sometimes makes the gun not make a sound.
|
||||
- The draw data array can overflow causing a crash.
|
||||
- The "x" character is slightly too tall in the big font.
|
||||
- The trace functions for the crosshair and homing RPG are not portal
|
||||
aware.
|
||||
- The player class menu would crash if you deselected the class.
|
||||
|
||||
# Recommended Map Sets
|
||||
|
||||
- Back to Saturn X
|
||||
- Disjunction
|
||||
- Doom 1 vanilla
|
||||
- Doom 2 Dark World
|
||||
- Going Down
|
||||
- Hell on Earth Starter Pack
|
||||
- Hellcore 2.0
|
||||
- Scythe 2
|
||||
- Slaughterfest 2012
|
||||
- Valiant
|
||||
|
||||
# Stats
|
||||
|
||||
- `ACC`
|
||||
|
||||
Multiplies damage `ACC/150`×.
|
||||
- `DEF`
|
||||
|
||||
Protects you from damage `DEF/150`×.
|
||||
- `STR`
|
||||
|
||||
Increases health and overheal capacity by `STR`.
|
||||
- `VIT`
|
||||
|
||||
Multiplies non-bonus health pickups by `1 + VIT/80`×.
|
||||
- `STM`
|
||||
|
||||
Increases your health regeneration maximum by `STM` (base 10HP) and
|
||||
speed by `STM` ticks (base 75 tics.)
|
||||
- `LUK`
|
||||
|
||||
Multiplies score gained by `1 + Random(0, LUK / 77.7)`.
|
||||
- `RGE`
|
||||
|
||||
Adds `RGE * damage / 1000` to a decaying damage multiplier whenever
|
||||
you're hurt.
|
||||
- `CON`
|
||||
|
||||
Adds `CON * amount / 1100` to a decaying damage multiplier whenever
|
||||
you gain Mana.
|
||||
|
||||
# Monsters
|
||||
|
||||
Monsters have two properties: level and rank. The notation I use for
|
||||
these are "`lvNNNrN`" i.e. "`lv150r5 Archvile`."
|
||||
|
||||
Upon spawn, both of these are assigned with a random formula based on
|
||||
the current skill level and difficulty base setting. Leveling up will
|
||||
give a monster more health if their level is above 5, and more random
|
||||
damage type resistances if their rank is more than 1 star. Two
|
||||
resistance points are granted every 10 levels.
|
||||
|
||||
A monster's rank scales some factors for them, including health gained
|
||||
per level and base resistances.
|
||||
|
||||
Monsters can gain levels by damaging other things, including the
|
||||
player and other monsters. The maximum rank is 5 and the maximum base
|
||||
level is 150. Monsters may level up past 150, but cannot level up in
|
||||
rank.
|
||||
|
||||
Monsters with a rank under 5 stars will have a blue colored barrier,
|
||||
which becomes visible at level 20 and increasingly visible with higher
|
||||
level and rank. Monsters with a rank of 5 stars will have a rainbow
|
||||
barrier, or "Heptaura."
|
||||
|
||||
# Debugging Commands
|
||||
|
||||
## Dialogues
|
||||
|
||||
- `__lith_runtrm <number>`
|
||||
|
||||
Runs a numbered terminal.
|
||||
- `__lith_rundlg <number>`
|
||||
|
||||
Runs a numbered dialogue.
|
||||
|
||||
## Monsters
|
||||
|
||||
- `__lith_giveexptomonster <exp>`
|
||||
|
||||
Gives an amount of EXP to the monster you're looking at.
|
||||
- `__lith_info`
|
||||
|
||||
Prints information about the monster you're looking at.
|
||||
- `__lith_triggerboss <slot> <number> <phase>`
|
||||
|
||||
Triggers a phantom.
|
||||
|
||||
| Slot | Description |
|
||||
|:----:|---------------|
|
||||
| `0` | Easy bosses |
|
||||
| `1` | Medium bosses |
|
||||
| `2` | Hard bosses |
|
||||
|
||||
| Boss No. | Difficulty | Phases | Name |
|
||||
|:--------:|------------|:------:|---------|
|
||||
| `0` | Easy | 2 | James |
|
||||
| `0` | Medium | 3 | Makarov |
|
||||
| `0` | Hard | 3 | Isaac |
|
||||
|
||||
## Players
|
||||
|
||||
- `__lith_giveexp <exp>`
|
||||
|
||||
Gives all players an amount of EXP.
|
||||
- `__lith_givescr <score>`
|
||||
|
||||
Gives all players an amount of score with a random multiplier.
|
||||
- `__lith_givediscount`
|
||||
|
||||
Gives you a shop discount of 10%.
|
||||
- `__lith_givemail <number>`
|
||||
|
||||
Triggers a mail event.
|
||||
|
||||
| Num | Description |
|
||||
|:---:|---------------------------------------|
|
||||
| `0` | The introduction text. |
|
||||
| `1` | The first cluster end text. |
|
||||
| `2` | The second cluster end text. |
|
||||
| `3` | The third cluster end text. |
|
||||
| `4` | The first secret map text. |
|
||||
| `5` | The second secret map text. |
|
||||
| `6` | Mail given upon triggering a phantom. |
|
||||
| `7` | Mail given upon defeating James. |
|
||||
| `8` | Mail given upon defeating Makarov. |
|
||||
| `9` | Mail given upon defeating Isaac. |
|
||||
- `__lith_givemeallofthescore`
|
||||
|
||||
Gives you one less than the maximum amount of score.
|
||||
|
||||
## Memory
|
||||
|
||||
- `__lith_dumpmem`
|
||||
|
||||
Dumps memory allocation information.
|
||||
|
||||
# Debugging CVars
|
||||
|
||||
Most apply on new game only.
|
||||
|
||||
- `__lith_debug_level`
|
||||
|
||||
A bit field for various debug info. Any value except 0 will change
|
||||
the startup messages. Bits are as follows:
|
||||
|
||||
| Bit | Decimal | Description |
|
||||
|:---:|:-------:|--------------------------------|
|
||||
| `0` | `1` | general debug info |
|
||||
| `1` | `2` | prints live stats to the HUD |
|
||||
| `2` | `4` | info for the boss system |
|
||||
| `3` | `8` | info for monsters |
|
||||
| `4` | `16` | more info for monsters |
|
||||
| `5` | `32` | info for the dialogue compiler |
|
||||
| `6` | `64` | debug info for the BIP |
|
||||
| `7` | `128` | shows when major functions run |
|
||||
- `__lith_debug_all`
|
||||
|
||||
Enables all of the debug givers.
|
||||
- `__lith_debug_items`
|
||||
|
||||
Gives you all weapons and boss rewards.
|
||||
- `__lith_debug_bip`
|
||||
|
||||
Gives you all info pages.
|
||||
- `__lith_debug_score`
|
||||
|
||||
Gives you a lot of score (but not enough to overflow.)
|
||||
- `__lith_debug_upgrades`
|
||||
|
||||
Gives you all upgrades.
|
||||
- `__lith_debug_save`
|
||||
|
||||
Enables debug logging for player data and netfiles.
|
11
index.mdwn
11
index.mdwn
|
@ -1,13 +1,16 @@
|
|||
Hi this is the place I put the words and sometimes people read the words.
|
||||
Hi this is the place I put the words and sometimes people read the
|
||||
words.
|
||||
|
||||
This place consists of many worlds, some connected, some not. The main focal
|
||||
point is *the Xevv [[multiverse]]*, which I write the most in. Other developing
|
||||
stories include... other miscallaneous crap I haven't named yet.
|
||||
This place consists of many worlds, some connected, some not. The main
|
||||
focal point is *the Xevv [[multiverse]]*, which I write the most in.
|
||||
Other developing stories include... other miscallaneous crap I haven't
|
||||
named yet.
|
||||
|
||||
* [[multiverse]], the main focus of this wiki.
|
||||
* [[corinth]], to be done.
|
||||
* [[notepad]], a page for stuff on my notepad I'll otherwise forget about.
|
||||
* [[translations]], crap I've translated.
|
||||
* [[gameplay]], gameplay info for things I've made.
|
||||
|
||||
Also check out [[misc/map]] because some stuff might not be linked in
|
||||
an obvious manner (or at all.)
|
||||
|
|
Loading…
Reference in New Issue
Block a user