zscript-doc/api/level/FColorMap.md

574 B

FColorMap

Describes the coloring of a sector.

struct FColorMap
{
	uint8 BlendFactor;
	uint8 Desaturation;
	color FadeColor;
	color LightColor;
}

BlendFactor

TODO: "This is for handling Legacy-style color maps which use a different formula to calculate how the color affects lighting."

Desaturation

How much to desaturate colors in this sector. Range is 0 to 255, inclusive.

FadeColor

The color of fog in this sector. None if all components are 0.

LightColor

The color of the sector. Default if all components are 0.