# Screen Functions for drawing various things to the screen. Note: There are no longer any fully paletted renderers in GZDoom as of version 3.5. Alternate palette index parameters are generally ignored now. ``` struct Screen { static vararg void DrawChar(Font font, int normalcolor, double x, double y, int character, ...); static vararg void DrawShape(textureid tex, bool animate, Shape2D s, ...); static vararg void DrawText(Font font, int normalcolor, double x, double y, string text, ...); static vararg void DrawTexture(textureid tex, bool animate, double x, double y, ...); static void Clear(int left, int top, int right, int bottom, color cr, int palcolor = -1); static void Dim(color cr, double amount, int x, int y, int w, int h); static void DrawFrame(int x, int y, int w, int h); static void DrawLine(int x0, int y0, int x1, int y1, color cr, int alpha = 255); static void DrawThickLine(int x0, int y0, int x1, int y1, double thickness, color cr, int alpha = 255); static double GetAspectRatio(); static int GetHeight(); static int GetWidth(); static color PaletteColor(int index); static vector2, vector2 VirtualToRealCoords(vector2 pos, vector2 size, vector2 vsize, bool vbottom = false, bool handleaspect = true); static void ClearClipRect(); static int, int, int, int GetClipRect(); static int, int, int, int GetViewWindow(); static void SetClipRect(int x, int y, int w, int h); } ``` - `DrawChar` TODO - `DrawShape` TODO - `DrawText` TODO - `DrawTexture` TODO - `Clear` Draws a rectangle from `top left` to `bottom right` in screen coordinates of `cr` color. Does not support translucent colors. `palcolor` is a palette index to use as a color in paletted renderers or `-1` for automatic conversion from the given RGB color. - `Dim` Draws a rectangle at `x y` of `w h` size in screen coordinates of `cr` color. Does not support translucent colors, but `amount` may be used to specify the translucency in a range of 0-1 inclusive. - `DrawFrame` Draws a frame around a rectangle at `x y` of `w h` size in screen coordinates, using the border graphics as defined in `MAPINFO`/GameInfo. - `DrawLine` Draws a one pixel wide line from `x0 y0` to `x1 y1` in screen coordinates of color `cr` with alpha `alpha` (range 0-255.) - `DrawThickLine` Draws a `thickness` pixel wide line from `x0 y0` to `x1 y1` in screen coordinates of color `cr` with alpha `alpha` (range 0-255.) - `GetAspectRatio` Returns the aspect ratio of the screen. - `GetHeight` Returns the height of the screen. - `GetWidth` Returns the width of the screen. - `PaletteColor` Returns a `color` for a given palette index. - `VirtualToRealCoords` TODO - `ClearClipRect` Clears the clipping rectangle if there is one. - `GetClipRect` Returns the clipping rectangle's `x`/`y`/`w`/`h`. - `GetViewWindow` Returns the 3D viewing window, which may be smaller than the screen size with any given `screenblocks` setting. - `SetClipRect` Sets the clipping rectangle to restrict further drawing to the region starting at `x y` of size `w h` in screen coordinates.