# SeqNode A sound sequence (`SNDSEQ`) node. ``` class SeqNode : Object { static name GetSequenceSlot(int sequence, int type); static void MarkPrecacheSounds(int sequence, int type); void AddChoice(int seqnum, int type); bool AreModesSame(name n, int mode1); bool AreModesSameID(int sequence, int type, int mode1); name GetSequenceName(); } ``` - `GetSequenceSlot` TODO - `MarkPrecacheSounds` TODO - `AddChoice` TODO - `AreModesSame` TODO - `AreModesSameID` TODO - `GetSequenceName` TODO