# GameInfoStruct Static information from `MAPINFO`/GameInfo. ``` struct GameInfoStruct { double Armor2Percent; string ArmorIcon1; string ArmorIcon2; name BackpackType; textureid BerserkPic; int DefKickBack; color DefaultBloodColor; int DefaultDropStyle; int GameType; double GibFactor; textureid HealthPic; array InfoPages; bool IntermissionCounter; bool NoRandomPlayerClass; double NormForwardMove[2]; double NormSideMove[2]; double TeleFogHeight; string mBackButton; name mSliderColor; GIFont mStatScreenEnteringFont; GIFont mStatScreenFinishedFont; GIFont mStatScreenMapNameFont; } ``` TODO