# SeqNode A sound sequence (`SNDSEQ`) node. ``` class SeqNode : Object { static name GetSequenceSlot(int sequence, int type); static void MarkPrecacheSounds(int sequence, int type); void AddChoice(int seqnum, int type); bool AreModesSame(name n, int mode1); bool AreModesSameID(int sequence, int type, int mode1); name GetSequenceName(); } ``` ### `GetSequenceSlot` TODO ### `MarkPrecacheSounds` TODO ### `AddChoice` TODO ### `AreModesSame` TODO ### `AreModesSameID` TODO ### `GetSequenceName` TODO