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2-api.md
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2-api.md
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@ -149,6 +149,17 @@ TODO
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# Global Objects
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<!-- toc global -->
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* [DEHInfo](api-global-DEHInfo.md)
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* [FOptionMenuSettings](api-global-FOptionMenuSettings.md)
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* [GameInfoStruct](api-global-GameInfoStruct.md)
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* [LevelLocals](api-global-LevelLocals.md)
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<!-- toc end -->
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These types are used by global variables.
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<!-- toc global-data -->
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* [Client](api-global-data-Client.md)
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<!-- toc end -->
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These variables are accessible in any context and are not bound by any specific
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object. Generally these mirror global information within the engine itself.
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object.
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<!-- toc global-func -->
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@ -174,17 +185,6 @@ object. Generally these mirror global information within the engine itself.
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<!-- toc end -->
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These functions are accessible in any context and are not bound by any specific
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object. Generally these are utility functions.
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<!-- toc global -->
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* [DEHInfo](api-global-DEHInfo.md)
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* [FOptionMenuSettings](api-global-FOptionMenuSettings.md)
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* [GameInfoStruct](api-global-GameInfoStruct.md)
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* [LevelLocals](api-global-LevelLocals.md)
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<!-- toc end -->
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These are the types used by global variables.
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object.
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<!-- EOF -->
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@ -1,8 +1,9 @@
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Entry Points
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============
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Table of Contents
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=================
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<!-- vim-markdown-toc GFM -->
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* [Entry Points](#entry-points)
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* [ACS](#acs)
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* [Actors](#actors)
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* [CVARINFO](#cvarinfo)
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@ -17,6 +18,9 @@ Entry Points
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<!-- vim-markdown-toc -->
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Entry Points
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============
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For backwards compatibility reasons and so as to not bloat the ZScript language
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itself, many interactions with the engine are not defined in ZScript. This
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section describes all ZScript interactions with the engine, both inside and
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@ -1,5 +1,4 @@
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Glossary
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========
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# Glossary
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<!-- toc glossary -->
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14
README.md
14
README.md
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@ -1,11 +1,5 @@
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ZScriptDoc
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==========
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zscript-doc
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===========
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This is documentation for the ZScript language. CC0 public domain. See [LICENSE](LICENSE.txt) for more information.
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* [Language](1-language.md) - for information on the language itself.
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* [API](2-api.md) - for information on the interfaces provided by GZDoom. This is itself a map of all of the API files.
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* [Entry Points](3-entry.md) - for information on the ways you can tell the engine to add new things.
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* [Glossary](9-glossary.md) - for miscallaneous information and concepts you should learn. This is itself a map of all of the glossary files.
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<!-- EOF -->
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This is documentation for the ZScript language. See `zscript-doc-1-language.md`
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for license information.
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@ -59,7 +59,6 @@ struct Screen
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| Name | Description |
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| ---- | ----------- |
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| `DTA_Base` | No position scaling is performed. |
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| `DTA_Clean` | Scales all positions by `Clean*Fac`. See the documentation for those variables for more information. |
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| `DTA_CleanNoMove` | Scales the destination width and height by `Clean*Fac`. |
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| `DTA_CleanNoMove_1` | Scales the destination width and height by `Clean*Fac_1`. |
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@ -1,6 +1,6 @@
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# Classes
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Here is a full tree of all classes in ZScript as of GZDoom 3.7.2. There are
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Here is a full tree of all classes in ZScript as of GZDoom 3.7.0. There are
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1456 classes total.
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```
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# Structures
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Here is a full list of all structures in ZScript as of GZDoom 3.7.2. There are
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74 structures total. Note that some of these are merely
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implementation details and should not be used in code.
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Here is a full list of all structures in ZScript as of GZDoom 3.7.0. There are
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74 structures total. Note that some of these are merely implementation details
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and should not be used in code.
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```
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Struct
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