add trees for 4.0.0

pull/1/head
an 2019-04-07 04:12:25 -04:00
parent 9025bda4ad
commit 88948cae6f
3 changed files with 1547 additions and 4 deletions

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@ -1,7 +1,7 @@
# Classes
Here is a full tree of all classes in ZScript as of GZDoom 3.7.2. There are
1456 classes total.
Here is a full tree of all classes in ZScript as of GZDoom 4.0.0. There are
1460 classes total.
```
Object
@ -44,6 +44,7 @@ Object
│ │ ├ GameplayMenu
│ │ ├ GLTextureGLOptions
│ │ ├ JoystickConfigMenu
│ │ ├ os_Menu
│ │ ├ ReverbEdit
│ │ ├ ReverbSave
│ │ ├ ReverbSelect
@ -69,6 +70,7 @@ Object
│ ├ OptionMenuFieldBase
│ │ ├ OptionMenuItemNumberField
│ │ └ OptionMenuItemTextField
│ │ └ os_SearchField
│ ├ OptionMenuItemColorPicker
│ ├ OptionMenuItemControlBase
│ │ ├ OptionMenuItemControl
@ -77,6 +79,7 @@ Object
│ │ ├ OptionMenuItemInverter
│ │ ├ OptionMenuItemJoyMap
│ │ ├ OptionMenuItemOption
│ │ │ └ os_AnyOrAllOption
│ │ ├ OptionMenuItemReverbOption
│ │ └ OptionMenuItemReverbSaveSelect
│ ├ OptionMenuItemScreenResolution
@ -96,6 +99,7 @@ Object
│ ├ OptionMenuSliderJoyScale
│ ├ OptionMenuSliderJoySensitivity
│ └ OptionMenuSliderVar
├ os_Query
├ PointLightFlickerRandomAdditive
├ PointLightFlickerRandomAttenuated
├ PSprite

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@ -1,7 +1,7 @@
# Structures
Here is a full list of all structures in ZScript as of GZDoom 3.7.2. There are
74 structures total. Note that some of these are merely
Here is a full list of all structures in ZScript as of GZDoom 4.0.0. There are
76 structures total. Note that some of these are merely
implementation details and should not be used in code.
```
@ -42,6 +42,7 @@ Struct
├ LinkContext
├ LookExParams
├ MugShot
├ MusPlayingInfo
├ OptionValues
├ PatchInfo
├ PlayerClass
@ -49,6 +50,7 @@ Struct
├ PlayerInfo
├ PlayerSkin
├ RenderEvent
├ ReplacedEvent
├ ReplaceEvent
├ SavegameManager
├ SaveGameNode

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trees/tree_g4.0.0.txt Normal file

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