mirror of https://github.com/marrub--/zscript-doc
add trees for 4.0.0
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# Classes
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Here is a full tree of all classes in ZScript as of GZDoom 3.7.2. There are
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1456 classes total.
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Here is a full tree of all classes in ZScript as of GZDoom 4.0.0. There are
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1460 classes total.
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```
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Object
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@ -44,6 +44,7 @@ Object
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│ │ ├ GameplayMenu
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│ │ ├ GLTextureGLOptions
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│ │ ├ JoystickConfigMenu
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│ │ ├ os_Menu
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│ │ ├ ReverbEdit
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│ │ ├ ReverbSave
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│ │ ├ ReverbSelect
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│ ├ OptionMenuFieldBase
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│ │ ├ OptionMenuItemNumberField
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│ │ └ OptionMenuItemTextField
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│ │ └ os_SearchField
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│ ├ OptionMenuItemColorPicker
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│ ├ OptionMenuItemControlBase
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│ │ ├ OptionMenuItemControl
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│ │ ├ OptionMenuItemInverter
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│ │ ├ OptionMenuItemJoyMap
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│ │ ├ OptionMenuItemOption
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│ │ │ └ os_AnyOrAllOption
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│ │ ├ OptionMenuItemReverbOption
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│ │ └ OptionMenuItemReverbSaveSelect
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│ ├ OptionMenuItemScreenResolution
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│ ├ OptionMenuSliderJoyScale
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│ ├ OptionMenuSliderJoySensitivity
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│ └ OptionMenuSliderVar
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├ os_Query
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├ PointLightFlickerRandomAdditive
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├ PointLightFlickerRandomAttenuated
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├ PSprite
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# Structures
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Here is a full list of all structures in ZScript as of GZDoom 3.7.2. There are
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74 structures total. Note that some of these are merely
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Here is a full list of all structures in ZScript as of GZDoom 4.0.0. There are
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76 structures total. Note that some of these are merely
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implementation details and should not be used in code.
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```
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├ LinkContext
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├ LookExParams
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├ MugShot
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├ MusPlayingInfo
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├ OptionValues
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├ PatchInfo
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├ PlayerClass
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@ -49,6 +50,7 @@ Struct
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├ PlayerInfo
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├ PlayerSkin
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├ RenderEvent
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├ ReplacedEvent
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├ ReplaceEvent
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├ SavegameManager
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├ SaveGameNode
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