pull/1/head
an 2018-12-31 08:49:44 -05:00
parent f2f9266dda
commit 35b03e1e6a
1 changed files with 3 additions and 3 deletions

View File

@ -7,9 +7,9 @@ Note: There are no longer any fully paletted renderers in GZDoom as of version 3
```
struct Screen
{
static vararg void DrawChar(Font font, int normalcolor, double x, double y, int character, ...);
static vararg void DrawChar(Font font, int cr, double x, double y, int character, ...);
static vararg void DrawShape(textureid tex, bool animate, Shape2D s, ...);
static vararg void DrawText(Font font, int normalcolor, double x, double y, string text, ...);
static vararg void DrawText(Font font, int cr, double x, double y, string text, ...);
static vararg void DrawTexture(textureid tex, bool animate, double x, double y, ...);
static void Clear(int left, int top, int right, int bottom, color cr, int palcolor = -1);
@ -33,7 +33,7 @@ struct Screen
- `DrawChar`
TODO
The same as `DrawTexture`, but draws the texture of character code `character` from `font`. The output color may be modified by the font color `cr`.
- `DrawShape`