pull/1/head
Marrub 2018-02-07 15:03:25 +00:00 committed by GitHub
parent 885663fdd8
commit 11269044c8
1 changed files with 59 additions and 14 deletions

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@ -29,32 +29,37 @@ Class definitions
A class defines an object type within ZScript, and is most of what you'll be creating within the language.
A class definition starts with a class header, followed by an opening brace, class content and a closing brace.
All classes inherit from other classes. The base class can be set within the class header, but if it is not the class will automatically inherit from Object.
Alternatively, you can follow the class header with a semicolon and the rest of the file will be considered class content. Note that with this syntax you cannot use include directives after the class header.
Classes are subject to Scoping. They are also implicitly reference values, and therefore can be null. Use the `new` expression to instantiate a new class object.
Classes all inherit from other classes. The base class can be set within the class header, though if it is not the class will automatically inherit from Object.
Classes are subject to Scoping.
Class headers
-------------
The class header is formed as such:
A class is formed with the syntax:
```
class Name [: BaseClass] [Class flags...]
{
[Class content...]
}
```
Class flags include:
Or, alternatively, the rest of the file can be used as class content. Note that with this syntax you cannot use include directives afterward:
```
class Name [: BaseClass] [Class flags...];
[Class content...]
```
Class flags
-----------
| Flag | Description |
| ----------------------- | --- |
| `abstract` | Cannot be instantiated with new(). |
| `native` | Class is from the engine. Do not use in user code. |
| `abstract` | Cannot be instantiated with `new`. |
| `ui` | Has UI scope. |
| `play` | Has Play scope. |
| `replaces ReplaceClass` | Replaces ReplaceClass with this class. Only works on objects which are descendants of Actor. |
| `native` | Class is from the engine. Do not use in user code. |
| `version("ver")` | Restricted to version *ver*. Do not use in user code. |
Class content
@ -111,6 +116,46 @@ int m_mymember;
// end of file
```
Structure definitions
=====================
A structure is an object type that does not inherit from Object and is not always a reference type, unlike classes. Structures are passed by-reference as arguments, however, and can be null when doing so.
Structures are preferred for basic compound data types that do not need to be instanced and are often used as a way of generalizing code. They cannot be returned from functions.
Structures are subject to Scoping, however their scope can be reset with the clearscope flag.
A structure takes the form of:
```
struct Name [Structure flags...]
{
[Structure content...]
}
```
Optionally followed by a semicolon.
Structure flags
---------------
| Flag | Description |
| ---------------- | --- |
| `ui` | Has UI scope. |
| `play` | Has Play scope. |
| `clearscope` | Clears the default scope. |
| `native` | Structure is from the engine. Do not use in user code. |
| `version("ver")` | Restricted to version *ver*. Do not use in user code. |
Structure content
-----------------
Structure contents are an optional list of various things logically contained within the structure, including:
- Member declarations
- Enumeration definitions
- Constant definitions
Enumeration definitions
=======================
@ -121,7 +166,7 @@ An enumeration definition takes the form:
```
enum Name [: IntegerType]
{
[Enumerator list]
[Enumerator...]
}
```