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# CVar
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A **C**onsole **Var**iable, either defined in `CVARINFO` or by the engine.
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**Not serializable. Do not use as a member unless marked as `transient`.**
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All Get and Set operations will work regardless of the real type of the CVar,
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as they aren't "strongly" typed.
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```
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struct CVar
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{
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static CVar FindCVar(name n);
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static CVar GetCVar(name n, PlayerInfo player = null);
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bool GetBool();
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double GetFloat();
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int GetInt();
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string GetString();
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void SetBool(bool v);
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void SetFloat(double v);
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void SetInt(int v);
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void SetString(string v);
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int GetRealType();
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int ResetToDefault();
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}
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```
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2019-08-14 03:31:41 -07:00
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### `FindCVar`
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Returns a server CVar by name, or `null` if none is found.
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### `GetCVar`
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Returns a user or server CVar by name, with `player` as the user if applicable,
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or `null` if none is found.
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### `GetBool`
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Returns a boolean representing the value of the CVar, or `false` if it
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cannot be represented.
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### `GetFloat`
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Returns a float representing the value of the CVar, or `0.0` if it cannot be
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represented.
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### `GetInt`
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Returns an integer representing the value of the CVar, or `0` if it cannot be
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represented.
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### `GetString`
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Returns a string representing the value of the CVar. CVars can always be
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represented as strings.
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### `SetBool`, `SetFloat`, `SetInt`, `SetString`
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Sets the representation of the CVar to `v`. May only be used on mod-defined
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CVars.
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### `GetRealType`
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Returns the type of the CVar as it was defined, which may be one of the
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following:
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| Name |
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| ---- |
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| `CVar.CVAR_BOOL` |
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| `CVar.CVAR_COLOR` |
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| `CVar.CVAR_FLOAT` |
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| `CVar.CVAR_INT` |
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| `CVar.CVAR_STRING` |
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### `ResetToDefault`
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Resets the CVar to its default value and returns 0. The purpose of the
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return is unknown. May only be used on mod-defined CVars.
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<!-- EOF -->
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