zscript-doc/glossary-Structures.md

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2018-12-29 16:05:19 -08:00
# Structures
Here is a full list of all structures in ZScript as of GZDoom 3.7.0. There are
74 structures total. Note that some of these are merely implementation details
and should not be used in code.
2018-12-29 16:05:19 -08:00
```
Struct
├ AutoUseHealthInfo
├ Console
├ ConsoleEvent
├ CVar
├ DamageTypeDefinition
├ DehInfo
├ Destructible
├ DropItem
├ DynArray_F32
├ DynArray_F64
├ DynArray_I16
├ DynArray_I32
├ DynArray_I8
├ DynArray_Obj
├ DynArray_Ptr
├ DynArray_String
├ F3DFloor
├ FCheckPosition
├ FColormap
├ FLineTraceData
├ Font
├ FOptionMenuSettings
├ FRailParams
├ FStateParamInfo
├ FTranslatedLineTarget
├ GameInfoStruct
├ GIFont
├ HealthGroup
├ InputEvent
├ JoystickConfig
├ KeyBindings
├ LevelLocals
├ Line
├ LinkContext
├ LookExParams
├ MugShot
├ OptionValues
├ PatchInfo
├ PlayerClass
├ PlayerEvent
├ PlayerInfo
├ PlayerSkin
├ RenderEvent
├ ReplaceEvent
├ SavegameManager
├ SaveGameNode
├ SBarInfo
├ Screen
├ SecPlane
├ SecSpecial
├ Sector
├ SectorPortal
├ Shader
├ Side
├ State
├ StrifeDialogueNode
├ StrifeDialogueReply
├ StringStruct
├ StringTable
├ Team
├ TerrainDef
├ TexMan
├ TraceResults
├ Translation
├ UiEvent
├ UserCmd
├ Vertex
├ VisStyle
├ Wads
├ WBPlayerStruct
├ WBStartStruct
├ WeaponSlots
├ WorldEvent
└ _
```
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