mirror of https://github.com/marrub--/zscript-doc
201 lines
4.3 KiB
Markdown
201 lines
4.3 KiB
Markdown
|
# API
|
||
|
|
||
|
* [Actors](#actors)
|
||
|
* [Base](#base)
|
||
|
* [Drawing](#drawing)
|
||
|
* [Files](#files)
|
||
|
* [Intermission Screens](#intermission-screens)
|
||
|
* [Level Data](#level-data)
|
||
|
* [Players](#players)
|
||
|
* [Sounds](#sounds)
|
||
|
* [Weapons](#weapons)
|
||
|
* [Global Objects](#global-objects)
|
||
|
|
||
|
The ZScript API (Advanced Programming Interface) is vast and has some holes
|
||
|
which are hard to explain. Some parts are implemented in ways that don't make
|
||
|
sense to user code, but are fine to the engine. Because of this, the API shall
|
||
|
be documented in pseudo-ZScript which gives an idea of how it works for the
|
||
|
modder rather than for the engine.
|
||
|
|
||
|
Note to authors: Capitalization is normalized within this documentation to
|
||
|
encourage consistent code, and does not follow ZScript's original
|
||
|
capitalization exactly. Similarly, argument names in methods are sometimes
|
||
|
renamed. Note well that *arguments with defaults MAY NOT be renamed* as they
|
||
|
are part of the API.
|
||
|
|
||
|
# Actors
|
||
|
|
||
|
<!-- toc actor -->
|
||
|
|
||
|
* [State](api-actor-State.md)
|
||
|
|
||
|
<!-- toc end -->
|
||
|
|
||
|
TODO
|
||
|
|
||
|
# Base
|
||
|
|
||
|
<!-- toc base -->
|
||
|
|
||
|
* [Array](api-base-Array.md)
|
||
|
* [Color](api-base-Color.md)
|
||
|
* [CVar](api-base-CVar.md)
|
||
|
* [FixedArray](api-base-FixedArray.md)
|
||
|
* [Object](api-base-Object.md)
|
||
|
* [String](api-base-String.md)
|
||
|
* [StringTable](api-base-StringTable.md)
|
||
|
* [Thinker](api-base-Thinker.md)
|
||
|
* [Vector](api-base-Vector.md)
|
||
|
|
||
|
<!-- toc end -->
|
||
|
|
||
|
TODO
|
||
|
|
||
|
# Drawing
|
||
|
|
||
|
<!-- toc drawing -->
|
||
|
|
||
|
* [BrokenLines](api-drawing-BrokenLines.md)
|
||
|
* [Console](api-drawing-Console.md)
|
||
|
* [Font](api-drawing-Font.md)
|
||
|
* [GIFont](api-drawing-GIFont.md)
|
||
|
* [Screen](api-drawing-Screen.md)
|
||
|
* [Shape2D](api-drawing-Shape2D.md)
|
||
|
* [TexMan](api-drawing-TexMan.md)
|
||
|
* [TextureID](api-drawing-TextureID.md)
|
||
|
|
||
|
<!-- toc end -->
|
||
|
|
||
|
TODO
|
||
|
|
||
|
# Event Handling
|
||
|
|
||
|
<!-- toc events -->
|
||
|
|
||
|
|
||
|
|
||
|
<!-- toc end -->
|
||
|
|
||
|
TODO
|
||
|
|
||
|
# Files
|
||
|
|
||
|
<!-- toc files -->
|
||
|
|
||
|
* [Wads](api-files-Wads.md)
|
||
|
|
||
|
<!-- toc end -->
|
||
|
|
||
|
TODO
|
||
|
|
||
|
# Intermission Screens
|
||
|
|
||
|
<!-- toc inter -->
|
||
|
|
||
|
* [InterBackground](api-inter-InterBackground.md)
|
||
|
* [PatchInfo](api-inter-PatchInfo.md)
|
||
|
* [StatusScreen](api-inter-StatusScreen.md)
|
||
|
* [WBPlayerStruct](api-inter-WBPlayerStruct.md)
|
||
|
* [WBStartStruct](api-inter-WBStartStruct.md)
|
||
|
|
||
|
<!-- toc end -->
|
||
|
|
||
|
For legacy reasons, many intermission-related things may be prefixed with `WI`
|
||
|
or `WB`. The abbreviation `WI` means *World Intermission* (the intermission
|
||
|
screen was originally called "World Map" by Tom Hall) and `WB` meaning *World
|
||
|
Buffer*, as this data was originally buffered into a specific memory address
|
||
|
for [statistics drivers](https://doomwiki.org/wiki/Statistics_driver).
|
||
|
|
||
|
# Level Data
|
||
|
|
||
|
<!-- toc level -->
|
||
|
|
||
|
* [F3DFloor](api-level-F3DFloor.md)
|
||
|
* [FColorMap](api-level-FColorMap.md)
|
||
|
* [Line](api-level-Line.md)
|
||
|
* [LineIdIterator](api-level-LineIdIterator.md)
|
||
|
* [SecPlane](api-level-SecPlane.md)
|
||
|
* [SecSpecial](api-level-SecSpecial.md)
|
||
|
* [Sector](api-level-Sector.md)
|
||
|
* [SectorEffect](api-level-SectorEffect.md)
|
||
|
* [Side](api-level-Side.md)
|
||
|
* [Vertex](api-level-Vertex.md)
|
||
|
|
||
|
<!-- toc end -->
|
||
|
|
||
|
TODO
|
||
|
|
||
|
# Players
|
||
|
|
||
|
<!-- toc player -->
|
||
|
|
||
|
* [PlayerClass](api-player-PlayerClass.md)
|
||
|
* [PlayerSkin](api-player-PlayerSkin.md)
|
||
|
* [Team](api-player-Team.md)
|
||
|
|
||
|
<!-- toc end -->
|
||
|
|
||
|
TODO
|
||
|
|
||
|
# Sounds
|
||
|
|
||
|
<!-- toc sound -->
|
||
|
|
||
|
* [SeqNode](api-sound-SeqNode.md)
|
||
|
|
||
|
<!-- toc end -->
|
||
|
|
||
|
TODO
|
||
|
|
||
|
# Weapons
|
||
|
|
||
|
<!-- toc wep -->
|
||
|
|
||
|
* [PSprite](api-wep-PSprite.md)
|
||
|
|
||
|
<!-- toc end -->
|
||
|
|
||
|
TODO
|
||
|
|
||
|
# Global Objects
|
||
|
|
||
|
<!-- toc global-data -->
|
||
|
|
||
|
* [Client](api-global-data-Client.md)
|
||
|
* [Constants](api-global-data-Constants.md)
|
||
|
* [Game](api-global-data-Game.md)
|
||
|
* [Information](api-global-data-Information.md)
|
||
|
* [Player](api-global-data-Player.md)
|
||
|
|
||
|
<!-- toc end -->
|
||
|
|
||
|
These variables are accessible in any context and are not bound by any specific
|
||
|
object. Generally these mirror global information within the engine itself.
|
||
|
|
||
|
<!-- toc global-func -->
|
||
|
|
||
|
* [Classes](api-global-func-Classes.md)
|
||
|
* [Game](api-global-func-Game.md)
|
||
|
* [Math](api-global-func-Math.md)
|
||
|
* [Random](api-global-func-Random.md)
|
||
|
* [Sound](api-global-func-Sound.md)
|
||
|
* [System](api-global-func-System.md)
|
||
|
|
||
|
<!-- toc end -->
|
||
|
|
||
|
These functions are accessible in any context and are not bound by any specific
|
||
|
object. Generally these are utility functions.
|
||
|
|
||
|
<!-- toc global -->
|
||
|
|
||
|
* [DEHInfo](api-global-DEHInfo.md)
|
||
|
* [FOptionMenuSettings](api-global-FOptionMenuSettings.md)
|
||
|
* [GameInfoStruct](api-global-GameInfoStruct.md)
|
||
|
* [LevelLocals](api-global-LevelLocals.md)
|
||
|
|
||
|
<!-- toc end -->
|
||
|
|
||
|
These are the types used by global variables.
|
||
|
|
||
|
<!-- EOF -->
|