2019-04-10 06:12:18 -07:00
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# DehInfo
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2018-12-29 16:05:19 -08:00
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Static DeHackEd information.
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```
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2019-04-10 06:12:18 -07:00
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struct DehInfo
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{
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readonly int BfgCells;
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readonly int BlueAC;
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readonly double ExplosionAlpha;
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readonly uint8 ExplosionStyle;
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readonly int MaxHealth;
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readonly int MaxSoulsphere;
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readonly int NoAutofreeze;
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}
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```
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2019-08-14 03:31:41 -07:00
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### `BfgCells`
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2018-12-29 16:05:19 -08:00
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2019-08-14 03:31:41 -07:00
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The amount of ammunition `A_FireBfg` will deplete. Default is 40.
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2018-12-29 16:05:19 -08:00
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2019-08-14 03:31:41 -07:00
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### `BlueAC`
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2018-12-29 16:05:19 -08:00
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2019-08-14 03:31:41 -07:00
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Multiple of 100 for `BlueArmor`'s `Armor.SaveAmount`. Default is 2 for 200
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armor.
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2018-12-29 16:05:19 -08:00
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2019-08-14 03:31:41 -07:00
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### `ExplosionAlpha`
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2018-12-29 16:05:19 -08:00
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2019-08-14 03:31:41 -07:00
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For actors with the `DEHEXPLOSION` flag, the alpha to set the actor to on
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explosion.
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2018-12-29 16:05:19 -08:00
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2019-08-14 03:31:41 -07:00
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### `ExplosionStyle`
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2018-12-29 16:05:19 -08:00
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2019-08-14 03:31:41 -07:00
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For actors with the `DEHEXPLOSION` flag, the render style to be applied on
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explosion.
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2018-12-29 16:05:19 -08:00
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2019-08-14 03:31:41 -07:00
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### `MaxHealth`
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2019-04-07 03:11:50 -07:00
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2019-08-14 03:31:41 -07:00
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TODO
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2019-04-07 03:11:50 -07:00
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2019-08-14 03:31:41 -07:00
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### `MaxSoulsphere`
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2018-12-29 16:05:19 -08:00
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2019-08-14 03:31:41 -07:00
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The `Inventory.MaxAmount` for `Soulsphere`. Default is 200.
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2018-12-29 16:05:19 -08:00
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2019-08-14 03:31:41 -07:00
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### `NoAutofreeze`
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2018-12-29 16:05:19 -08:00
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2019-08-14 03:31:41 -07:00
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Overrides generic freezing deaths if not zero, making all actors act as if they
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had the `NOICEDEATH` flag.
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2018-12-29 16:05:19 -08:00
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<!-- EOF -->
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