Alison Watson
a22ae10d3b
* remove m_flags from VhtQuest * add detection for flame mask * add first step for quest 4 * don't serialize quest 1 step 2 line * add null check for travelled/pretravelled * move tick and describe functionality from events to questholder * fix(?) multiplayer questholder move functionality
70 lines
2.1 KiB
Plaintext
70 lines
2.1 KiB
Plaintext
[en default]
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OPTMNU_VHT = "Vanilla Hexen Tweaks";
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OB_VHTFWEAPAXE = "%o rode the axe-lightning from %k.";
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VHT_FAXE_PROJECTILE = "Timon's Axe Also Fires a Projectile";
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VHT_MWAND_DAMAGEFUNC = "Wand Damage Function";
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VHT_MWAND_SPEED = "Wand Speed Increase";
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VHT_MFROST_DAMAGEFUNC = "Frost Shards Damage Function";
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VHT_MBLOODSCOURGE_FOILINVUL = "Bloodscourge Foils Invulnerability";
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VHT_PLAYER_TOUCHSHATTER = "Shatter Frozen Enemies On Touch";
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VHT_PLAYER_QUESTLOG = "Enable Quest Log";
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VHT_MONSTER_CENTAUR = "Centaur Behaviour";
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VHT_OPT_CONSTANT = "Constant";
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VHT_OPT_MODIFIED = "Modified";
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VHT_OPT_VANILLA = "Vanilla";
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VHT_OPT_NOREFLECT = "No Projectile Reflection";
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VHT_OPT_ANGLED = "No Reflection, Back is Vulnerable";
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VHT_QST_1_0 =
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"@ must find the emerald key\n"
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"and get through the stronghold.\n"
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"@' note says, 'it lays beyond\n"
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"a stained warrior.'";
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VHT_QST_1_1 =
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"the chapel stands tall and\n"
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"proud in the name of sin,\n"
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"but its doors stay locked.\n"
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"@ must find the silver key.";
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VHT_QST_1_2 =
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"@ need to ring the chapel's bell,\n"
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"to call for the doom about\n"
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"to befall cronos, and to build\n"
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"a path forward.";
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VHT_QST_1_3 =
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"now, @ must find @' way to\n"
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"the first step -- the seven portals.\n"
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"\cr@ will not be able to return.";
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VHT_QST_2_0 =
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"the first step on @' journey\n"
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"shall be to get through the guardians\n"
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"which seal the realm beyond.\n"
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"\n"
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"the portals once meant to defend cronos\n"
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"from invasion now merely keep @= from\n"
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"delivering justice unto it.";
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VHT_QST_2_1 =
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"with the guardian of ice opened,\n"
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"two more paths become available to @=:\n"
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"- guardian of fire: %i/1\n"
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"- guardian of steel: %i/2";
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VHT_QST_3_0 =
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"all that seems to be left here is\n"
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"a switch, and some portals... perhaps\n"
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"all @ need is to pass through here for now.";
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VHT_QST_3_1 =
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"there doesn't seem to be anything here\n"
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"for @= right now.";
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VHT_QST_4_FireMask =
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"\n\cfthere should be a fiery artifact here.";
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VHT_QST_4_0 =
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"there should be a lever somewhere within.";
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VHT_QST_4_1 =
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"the lever is pulled.";
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