vht/vhtzs/quest.zsc

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class VhtQuest abstract play {
int m_mapNum, m_step, m_flags;
VhtHubQuest m_hubQuest;
virtual VhtQuest vhtInit(VhtHubQuest hubQuest) {
m_mapNum = level.levelNum;
m_hubQuest = hubQuest;
return self;
}
virtual void vhtTick() {}
virtual void vhtTravelled() {}
virtual void vhtPreTravelled() {}
virtual string vhtDescribe() {
let s = StringTable.localize("$VHT_QST_" .. m_mapNum .. "_" .. m_step);
s.replace("@=", multiplayer ? "us" : "me");
s.replace("@'", multiplayer ? "our" : "my");
s.replace("@", multiplayer ? "we" : "i");
return s;
}
LevelInfo vhtLevelInfo() const {
return LevelInfo.findLevelByNum(m_mapNum);
}
}
class VhtHubQuest : VhtQuest abstract {
override VhtQuest vhtInit(VhtHubQuest hubQuest) {
super.vhtInit(self);
vhtInitHub();
return self;
}
virtual void vhtInitHub() {}
}
// quest 1: winnowing hall
class VhtQuest1 : VhtHubQuest {
VhtFnPlayer m_fStep0; // quest 1 step 0: walk into courtyard
VhtFnPlayer m_fStep1; // quest 1 step 1: pick up silver key
Line m_lStep2; // quest 1 step 2: ring the bell
override void vhtInitHub() {
m_fStep0 = new("VhtFnPlayerInSector") .vhtInit(115);
m_fStep1 = new("VhtFnPlayerInvAmount").vhtInit("KeySilver", 1);
m_lStep2 = level.lines[level.createLineIdIterator(2).next()];
}
// same hub, but cannot return
override void vhtTravelled() {
destroy();
}
override void vhtTick() {
switch(m_step) {
case 0: if(m_fStep0.vhtRun()) {m_step = 1;} break;
case 1: if(m_fStep1.vhtRun()) {m_step = 2;} // -->
case 2: if(!(m_lStep2.flags & Line.ML_BLOCKING)) {m_step = 3;} break;
}
}
}
// quest 2: seven portals
class VhtQuest2 : VhtHubQuest {
// quest 2 step 1: 3 switches pulled in first puzzle
int m_guardianOfFire, m_guardianOfSteel;
override void vhtTravelled() {
// quest 2 step 0: return from guardian of ice
if(m_step == 0 && level.levelNum == m_mapNum) {
++m_step;
}
}
override string vhtDescribe() {
let s = super.vhtDescribe();
if(m_step == 1) {
s = string.format(s, m_guardianOfFire, m_guardianOfSteel);
}
return s;
}
}
// quest 3: guardian of ice
class VhtQuest3 : VhtQuest {
override void vhtPreTravelled() {
// quest 3 step 0: exit to hub
if(m_step == 0) {
++m_step;
}
}
}
// quest 4: guardian of fire
class VhtQuest4 : VhtQuest {}
// quest 5: guardian of steel
class VhtQuest5 : VhtQuest {}
// quest 6: bright crucible
class VhtQuest6 : VhtQuest {}
class VhtQuest13 : VhtHubQuest {}
class VhtQuest8 : VhtQuest {}
class VhtQuest9 : VhtQuest {}
class VhtQuest10 : VhtQuest {}
class VhtQuest12 : VhtQuest {}
class VhtQuest11 : VhtQuest {}
class VhtQuest27 : VhtHubQuest {}
class VhtQuest32 : VhtQuest {}
class VhtQuest33 : VhtQuest {}
class VhtQuest34 : VhtQuest {}
class VhtQuest28 : VhtQuest {}
class VhtQuest30 : VhtQuest {}
class VhtQuest31 : VhtQuest {}
class VhtQuest22 : VhtHubQuest {}
class VhtQuest21 : VhtQuest {}
class VhtQuest23 : VhtQuest {}
class VhtQuest24 : VhtQuest {}
class VhtQuest25 : VhtQuest {}
class VhtQuest26 : VhtQuest {}
class VhtQuest35 : VhtHubQuest {}
class VhtQuest36 : VhtQuest {}
class VhtQuest37 : VhtQuest {}
class VhtQuest38 : VhtQuest {}
class VhtQuest39 : VhtQuest {}
class VhtQuest40 : VhtHubQuest {}
class VhtQuestHolder : Inventory {
default {
Inventory.InterHubAmount 0;
+Inventory.UnDroppable;
+Inventory.UnClearable;
}
VhtHubQuest m_hubQuest;
array<VhtQuest> m_quests;
void vhtAddQuest(class<VhtQuest> ty) {
if(ty) {
let qst = VhtQuest(new(ty)).vhtInit(m_hubQuest);
if(qst is "VhtHubQuest") {
m_hubQuest = VhtHubQuest(qst);
}
m_quests.push(qst);
}
}
override void depleteOrDestroy() {
m_hubQuest = null;
m_quests.clear();
}
override void preTravelled() {
for(int i = 0, j = m_quests.size(); i < j; ++i) {
m_quests[i].vhtPreTravelled();
}
}
override void travelled() {
for(int i = 0, j = m_quests.size(); i < j; ++i) {
m_quests[i].vhtTravelled();
}
}
}