vht/vhtzs/player.zsc

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mixin class VhtPlayer {
bool m_touchShatter;
override bool canCollideWith(Actor other, bool passive) {
if(m_touchShatter && other.bIceCorpse && other.distance3D(other) <= other.radius + 4) {
other.damageMobj(self, self, 1, 'Melee');
}
return true;
}
override void tick() {
m_touchShatter = vht_player_touchshatter;
super.tick();
}
}
class VhtFighterPlayer : FighterPlayer {
mixin VhtPlayer;
default {
Player.WeaponSlot 1, "FWeapFist";
Player.WeaponSlot 2, "VhtFWeapAxe";
Player.WeaponSlot 3, "FWeapHammer";
Player.WeaponSlot 4, "FWeapQuietus";
}
}
class VhtClericPlayer : ClericPlayer {
mixin VhtPlayer;
}
class VhtMagePlayer : MagePlayer {
mixin VhtPlayer;
default {
Player.StartItem "VhtMWeapWand";
Player.WeaponSlot 1, "VhtMWeapWand";
Player.WeaponSlot 2, "MWeapFrost";
Player.WeaponSlot 3, "MWeapLightning";
Player.WeaponSlot 4, "MWeapBloodscourge";
}
}