+ add option to add a projectile to timon's axe (splits mana use) + add option to speed up sapphire wand + make pickup flashes bright + make sapphire wand's trail look more like the explosion + add option to display a detailed quest log on the automap + make ettins and centaurs not play a hit sound when missing + add an option to set the behaviour of centaurs to make them more vulnerable + add an option to make players shatter frozen enemies on touch + add an option to change the sapphire wand's damage function + make sapphire wand's projectile appear at the proper height + add an option to change the frost spell's damage function + add an option to make bloodscourge's projectiles foil invulnerability
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| class VhtEttin : Ettin replaces Ettin {
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| 	default {
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| 		AttackSound "";
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| 	}
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| 	states {
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| 	Melee:
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| 		ETTN EF 6 a_faceTarget;
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| 		ETTN G 8 a_customMeleeAttack(random[EttinAttack](1, 8) * 2, "EttinAttack", "FighterPunchMiss");
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| 		goto See;
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| 	}
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| }
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| 
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| class VhtCentaur : Centaur replaces Centaur {
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| 	default {
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| 		AttackSound "";
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| 	}
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| 	void vhtSetReflectiveInvulnerable() {
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| 		bInvulnerable = true;
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| 		if(vht_monster_centaur != 0)
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| 			bReflective = true;
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| 	}
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| 	void vhtUnsetReflectiveInvulnerable() {
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| 		bInvulnerable = false;
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| 		if(vht_monster_centaur != 0)
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| 			bReflective = false;
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| 	}
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| 	override int damageMobj(Actor inflictor, Actor source, int damage, Name mod, int flags, double hitAngle) {
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| 		if(vht_monster_centaur == 2 && bInvulnerable) {
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| 			double angleToSrc = inflictor ? angleTo(inflictor) - angle : hitAngle;
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| 			if(angleToSrc < -90 || angleToSrc > 90) {
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| 				flags |= DMG_FOILINVUL;
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| 			}
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| 		}
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| 		return super.damageMobj(inflictor, source, damage, mod, flags, angle);
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| 	}
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| 	states {
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| 	Pain:
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| 		CENT G 6 a_pain;
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| 		CENT G 6 vhtSetReflectiveInvulnerable;
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| 		CENT EEE 15 a_centaurDefend;
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| 		CENT E 1 vhtUnsetReflectiveInvulnerable;
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| 		goto See;
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| 	Melee:
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| 		CENT H 5 a_faceTarget;
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| 		CENT I 4 a_faceTarget;
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| 		CENT J 7 a_customMeleeAttack(random[CentaurAttack](3, 9), "CentaurAttack", "FighterHammerMiss");
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| 		goto See;
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| 	}
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| }
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