OptionValue "VhtPlural" { 0, "$VHT_OPT_SINGULAR" 1, "$VHT_OPT_PLURAL" 2, "$VHT_OPT_PLURAL2" } OptionValue "VhtDamageFunc" { 0, "$VHT_OPT_VANILLA" 1, "$VHT_OPT_MODIFIED" 2, "$VHT_OPT_CONSTANT" } OptionValue "VhtOnOff" { 0, "$VHT_OPT_VANILLA" 1, "$VHT_OPT_MODIFIED" } OptionValue "VhtCentaurBehaviour" { 0, "$VHT_OPT_VANILLA" 1, "$VHT_OPT_NOREFLECT" 2, "$VHT_OPT_ANGLED" } AddOptionMenu "OptionsMenu" { SubMenu "$OPTMNU_VHT", "VhtMenu" } OptionMenu "VhtMenu" { Title "$OPTMNU_VHT" Option "$VHT_FAXE_PROJECTILE", "vht_faxe_projectile", "OnOff" StaticText "" Option "$VHT_MWAND_DAMAGEFUNC", "vht_mwand_damagefunc", "VhtDamageFunc" ScaleSlider "$VHT_MWAND_SPEED", "vht_mwand_speed", 0, 6, 1, "$VHT_OPT_VANILLA" Option "$VHT_MFROST_DAMAGEFUNC", "vht_mfrost_damagefunc", "VhtDamageFunc" Option "$VHT_MBLOODSCOURGE_FOILINVUL", "vht_mbloodscourge_foilinvul", "OnOff" StaticText "" Option "$VHT_PLAYER_TOUCHSHATTER", "vht_player_touchshatter", "OnOff" Option "$VHT_PLAYER_QUESTLOG", "vht_player_questlog", "OnOff" Option "$VHT_PLAYER_QUESTLOGPLURAL", "vht_player_questlogplural", "VhtPlural" Option "$VHT_PLAYER_SCRUTESWITCH", "vht_player_scruteswitch", "OnOff" Option "$VHT_PLAYER_SCRUTEPUZZLE", "vht_player_scrutepuzzle", "OnOff" StaticText "" Option "$VHT_MONSTER_CENTAUR", "vht_monster_centaur", "VhtCentaurBehaviour" }