+ add an option to have hint messages for puzzle item uses
+ add distinctly colored sprites for the second planet puzzle items * add q2s2 message
This commit is contained in:
parent
0bf3437719
commit
fe65680213
|
@ -7,4 +7,5 @@ server bool vht_player_touchshatter = true;
|
|||
server bool vht_player_questlog = true;
|
||||
user int vht_player_questlogplural = 0;
|
||||
server bool vht_player_scruteswitch = true;
|
||||
server bool vht_player_scrutepuzzle = true;
|
||||
server int vht_monster_centaur = 2;
|
||||
|
|
BIN
graphics/ARTIGMB2.png
Normal file
BIN
graphics/ARTIGMB2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 926 B |
BIN
graphics/ARTIGMG2.png
Normal file
BIN
graphics/ARTIGMG2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 924 B |
23
language.txt
23
language.txt
|
@ -12,6 +12,7 @@ VHT_PLAYER_TOUCHSHATTER = "Shatter Frozen Enemies On Touch";
|
|||
VHT_PLAYER_QUESTLOG = "Enable Quest Log";
|
||||
VHT_PLAYER_QUESTLOGPLURAL = "Quest Log First-Person Pronouns (English)";
|
||||
VHT_PLAYER_SCRUTESWITCH = "Add Messages For Unmarked Switches";
|
||||
VHT_PLAYER_SCRUTEPUZZLE = "Add Messages For Missing Puzzle Items";
|
||||
VHT_MONSTER_CENTAUR = "Centaur Behaviour";
|
||||
|
||||
VHT_OPT_CONSTANT = "Constant";
|
||||
|
@ -23,6 +24,24 @@ VHT_OPT_SINGULAR = "I/me/my";
|
|||
VHT_OPT_PLURAL = "we/our/us";
|
||||
VHT_OPT_PLURAL2 = "we&/our&/us&";
|
||||
|
||||
VHT_SWI_PUZZLE0 = "it beckons for the skull of a warrior...";
|
||||
VHT_SWI_PUZZLE1 = "it beckons for the heart of a serpent rider...";
|
||||
VHT_SWI_PUZZLE2 = "another red gem should fit here...";
|
||||
VHT_SWI_PUZZLE3 = "a green gem should fit here...";
|
||||
VHT_SWI_PUZZLE4 = "another green gem should fit here...";
|
||||
VHT_SWI_PUZZLE5 = "a blue gem should fit here...";
|
||||
VHT_SWI_PUZZLE6 = "another blue gem should fit here...";
|
||||
VHT_SWI_PUZZLE7 = "this could fit a book...";
|
||||
VHT_SWI_PUZZLE8 = "this could also fit a book...";
|
||||
VHT_SWI_PUZZLE9 = "this could fit a mask of some kind...";
|
||||
VHT_SWI_PUZZLE10 = "the shape of the grand weapon of a fighter...";
|
||||
VHT_SWI_PUZZLE11 = "the shape of the grand weapon of a cleric...";
|
||||
VHT_SWI_PUZZLE12 = "the shape of the grand weapon of a mage...";
|
||||
VHT_SWI_PUZZLE13 = "this could be repaired with a steel gear...";
|
||||
VHT_SWI_PUZZLE14 = "this could be repaired with a bronze gear...";
|
||||
VHT_SWI_PUZZLE15 = "this could be repaired with a steel and bronze gear...";
|
||||
VHT_SWI_PUZZLE16 = "this could be repaired with a bronze and steel gear...";
|
||||
|
||||
VHT_SWI_5_1275 = "the path to the left lever opens";
|
||||
VHT_SWI_5_1283 = "the path to the right lever opens";
|
||||
|
||||
|
@ -59,6 +78,10 @@ VHT_QST_2_1 =
|
|||
"two more paths become available to @=:\n"
|
||||
"- guardian of fire: %i/1\n"
|
||||
"- guardian of steel: %i/2";
|
||||
VHT_QST_2_2 =
|
||||
"the eastward guardians opened,\n"
|
||||
"a parallel portal to the guardian of ice\n"
|
||||
"opens on the west side.";
|
||||
|
||||
VHT_QST_3_0 =
|
||||
"all that seems to be left here is\n"
|
||||
|
|
|
@ -40,6 +40,7 @@ OptionMenu "VhtMenu" {
|
|||
Option "$VHT_PLAYER_QUESTLOG", "vht_player_questlog", "OnOff"
|
||||
Option "$VHT_PLAYER_QUESTLOGPLURAL", "vht_player_questlogplural", "VhtPlural"
|
||||
Option "$VHT_PLAYER_SCRUTESWITCH", "vht_player_scruteswitch", "OnOff"
|
||||
Option "$VHT_PLAYER_SCRUTEPUZZLE", "vht_player_scrutepuzzle", "OnOff"
|
||||
|
||||
StaticText ""
|
||||
Option "$VHT_MONSTER_CENTAUR", "vht_monster_centaur", "VhtCentaurBehaviour"
|
||||
|
|
BIN
sprites/AGB2A0.png
Normal file
BIN
sprites/AGB2A0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 926 B |
BIN
sprites/AGG2A0.png
Normal file
BIN
sprites/AGG2A0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 924 B |
|
@ -45,6 +45,24 @@ class VhtEvents : StaticEventHandler {
|
|||
qh.vhtTick();
|
||||
}
|
||||
}
|
||||
override void worldLinePreActivated(WorldEvent e) {
|
||||
if(vht_player_scrutepuzzle) {
|
||||
if(e.activatedLine.special == UsePuzzleItem) {
|
||||
int itemNum = e.activatedLine.args[0];
|
||||
bool any = false;
|
||||
for(let item = e.thing.inv; item; item = item.inv) {
|
||||
let pi = PuzzleItem(item);
|
||||
if(pi && pi.puzzleItemNumber == itemNum) {
|
||||
any = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!any) {
|
||||
Console.midPrint(null, "$VHT_SWI_PUZZLE" .. itemNum, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
override void worldLineActivated(WorldEvent e) {
|
||||
if(vht_player_scruteswitch) {
|
||||
let which = "VHT_SWI_" .. level.levelNum .. "_" .. e.activatedLine.index();
|
||||
|
|
Loading…
Reference in New Issue
Block a user