super-coop/source/m_enforcer.qc

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// m_enforcer.qc: Enforcer
$cd id1 / models / enforcer
$origin 0 - 6 24
$base base
$skin skin
$frame stand1 stand2 stand3 stand4 stand5 stand6 stand7
$frame walk1 walk2 walk3 walk4 walk5 walk6 walk7 walk8 walk9 walk10
$frame walk11 walk12 walk13 walk14 walk15 walk16
$frame run1 run2 run3 run4 run5 run6 run7 run8
$frame attack1 attack2 attack3 attack4 attack5 attack6
$frame attack7 attack8 attack9 attack10
$frame death1 death2 death3 death4 death5 death6 death7 death8
$frame death9 death10 death11 death12 death13 death14
$frame fdeath1 fdeath2 fdeath3 fdeath4 fdeath5 fdeath6 fdeath7 fdeath8
$frame fdeath9 fdeath10 fdeath11
$frame paina1 paina2 paina3 paina4
$frame painb1 painb2 painb3 painb4 painb5
$frame painc1 painc2 painc3 painc4 painc5 painc6 painc7 painc8
$frame paind1 paind2 paind3 paind4 paind5 paind6 paind7 paind8
$frame paind9 paind10 paind11 paind12 paind13 paind14 paind15 paind16
$frame paind17 paind18 paind19
void() laser_touch = {
vector org;
if(other == self.owner) {
return; // don't explode on owner
}
if(point_contents(self.origin) == CONTENT_SKY) {
remove(self);
return;
}
sound(self, CHAN_WEAPON, "enforcer/enfstop.wav", 1, ATTN_STATIC);
org = self.origin - 8 * normalize(self.velocity);
if(other.health) {
spawn_blood(org, self.velocity * 0.2, 15);
ent_damage(other, self, self.owner, 15);
} else {
write_byte(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(MSG_BROADCAST, TE_GUNSHOT);
write_coord(MSG_BROADCAST, org_x);
write_coord(MSG_BROADCAST, org_y);
write_coord(MSG_BROADCAST, org_z);
}
remove(self);
};
void(vector org, vector vec_to) launch_laser = {
vector vec;
if(self.classname == "monster_enforcer") {
sound(self, CHAN_WEAPON, "enforcer/enfire.wav", 1, ATTN_NORM);
}
vec = normalize(vec_to);
newmis = spawn();
newmis.owner = self;
newmis.movetype = MOVETYPE_FLY;
newmis.solid = SOLID_BBOX;
newmis.effects = EF_DIMLIGHT;
set_model(newmis, "progs/laser.mdl");
set_size(newmis, VEC_ORIGIN, VEC_ORIGIN);
set_origin(newmis, org);
newmis.velocity = vec * 600;
newmis.angles = vec_to_angles(newmis.velocity);
newmis.nextthink = time + 5;
newmis.think = sub_remove;
newmis.touch = laser_touch;
};
void() enforcer_fire = {
vector org;
self.effects = self.effects | EF_MUZZLEFLASH;
make_vectors(self.angles);
org = self.origin + v_forward * 30 + v_right * 8.5 + '0 0 16';
launch_laser(org, self.enemy.origin - self.origin);
};
//============================================================================
void() enf_stand1 = [ $stand1, enf_stand2 ] {ai_stand();};
void() enf_stand2 = [ $stand2, enf_stand3 ] {ai_stand();};
void() enf_stand3 = [ $stand3, enf_stand4 ] {ai_stand();};
void() enf_stand4 = [ $stand4, enf_stand5 ] {ai_stand();};
void() enf_stand5 = [ $stand5, enf_stand6 ] {ai_stand();};
void() enf_stand6 = [ $stand6, enf_stand7 ] {ai_stand();};
void() enf_stand7 = [ $stand7, enf_stand1 ] {ai_stand();};
void() enf_walk1 = [ $walk1, enf_walk2 ] {
if(random() < 0.2) {
sound(self, CHAN_VOICE, "enforcer/idle1.wav", 1, ATTN_IDLE);
}
ai_walk(2);
};
void() enf_walk2 = [ $walk2, enf_walk3 ] {ai_walk(4);};
void() enf_walk3 = [ $walk3, enf_walk4 ] {ai_walk(4);};
void() enf_walk4 = [ $walk4, enf_walk5 ] {ai_walk(3);};
void() enf_walk5 = [ $walk5, enf_walk6 ] {ai_walk(1);};
void() enf_walk6 = [ $walk6, enf_walk7 ] {ai_walk(2);};
void() enf_walk7 = [ $walk7, enf_walk8 ] {ai_walk(2);};
void() enf_walk8 = [ $walk8, enf_walk9 ] {ai_walk(1);};
void() enf_walk9 = [ $walk9, enf_walk10 ] {ai_walk(2);};
void() enf_walk10 = [ $walk10, enf_walk11 ] {ai_walk(4);};
void() enf_walk11 = [ $walk11, enf_walk12 ] {ai_walk(4);};
void() enf_walk12 = [ $walk12, enf_walk13 ] {ai_walk(1);};
void() enf_walk13 = [ $walk13, enf_walk14 ] {ai_walk(2);};
void() enf_walk14 = [ $walk14, enf_walk15 ] {ai_walk(3);};
void() enf_walk15 = [ $walk15, enf_walk16 ] {ai_walk(4);};
void() enf_walk16 = [ $walk16, enf_walk1 ] {ai_walk(2);};
void() enf_run1 = [ $run1, enf_run2 ] {
if(random() < 0.2) {
sound(self, CHAN_VOICE, "enforcer/idle1.wav", 1, ATTN_IDLE);
}
ai_run(18);
};
void() enf_run2 = [ $run2, enf_run3 ] {ai_run(14);};
void() enf_run3 = [ $run3, enf_run4 ] {ai_run(7);};
void() enf_run4 = [ $run4, enf_run5 ] {ai_run(12);};
void() enf_run5 = [ $run5, enf_run6 ] {ai_run(14);};
void() enf_run6 = [ $run6, enf_run7 ] {ai_run(14);};
void() enf_run7 = [ $run7, enf_run8 ] {ai_run(7);};
void() enf_run8 = [ $run8, enf_run1 ] {ai_run(11);};
void() enf_atk1 = [ $attack1, enf_atk2 ] {ai_face();};
void() enf_atk2 = [ $attack2, enf_atk3 ] {ai_face();};
void() enf_atk3 = [ $attack3, enf_atk4 ] {ai_face();};
void() enf_atk4 = [ $attack4, enf_atk5 ] {ai_face();};
void() enf_atk5 = [ $attack5, enf_atk6 ] {ai_face();};
void() enf_atk6 = [ $attack6, enf_atk7 ] {enforcer_fire();};
void() enf_atk7 = [ $attack7, enf_atk8 ] {ai_face();};
void() enf_atk8 = [ $attack8, enf_atk9 ] {ai_face();};
void() enf_atk9 = [ $attack5, enf_atk10 ] {ai_face();};
void() enf_atk10 = [ $attack6, enf_atk11 ] {enforcer_fire();};
void() enf_atk11 = [ $attack7, enf_atk12 ] {ai_face();};
void() enf_atk12 = [ $attack8, enf_atk13 ] {ai_face();};
void() enf_atk13 = [ $attack9, enf_atk14 ] {ai_face();};
void() enf_atk14 = [ $attack10, enf_run1 ] {ai_face();
sub_check_refire(enf_atk1);
};
void() enf_paina1 = [ $paina1, enf_paina2 ] {};
void() enf_paina2 = [ $paina2, enf_paina3 ] {};
void() enf_paina3 = [ $paina3, enf_paina4 ] {};
void() enf_paina4 = [ $paina4, enf_run1 ] {};
void() enf_painb1 = [ $painb1, enf_painb2 ] {};
void() enf_painb2 = [ $painb2, enf_painb3 ] {};
void() enf_painb3 = [ $painb3, enf_painb4 ] {};
void() enf_painb4 = [ $painb4, enf_painb5 ] {};
void() enf_painb5 = [ $painb5, enf_run1 ] {};
void() enf_painc1 = [ $painc1, enf_painc2 ] {};
void() enf_painc2 = [ $painc2, enf_painc3 ] {};
void() enf_painc3 = [ $painc3, enf_painc4 ] {};
void() enf_painc4 = [ $painc4, enf_painc5 ] {};
void() enf_painc5 = [ $painc5, enf_painc6 ] {};
void() enf_painc6 = [ $painc6, enf_painc7 ] {};
void() enf_painc7 = [ $painc7, enf_painc8 ] {};
void() enf_painc8 = [ $painc8, enf_run1 ] {};
void() enf_paind1 = [ $paind1, enf_paind2 ] {};
void() enf_paind2 = [ $paind2, enf_paind3 ] {};
void() enf_paind3 = [ $paind3, enf_paind4 ] {};
void() enf_paind4 = [ $paind4, enf_paind5 ] {ai_painforward(2);};
void() enf_paind5 = [ $paind5, enf_paind6 ] {ai_painforward(1);};
void() enf_paind6 = [ $paind6, enf_paind7 ] {};
void() enf_paind7 = [ $paind7, enf_paind8 ] {};
void() enf_paind8 = [ $paind8, enf_paind9 ] {};
void() enf_paind9 = [ $paind9, enf_paind10 ] {};
void() enf_paind10 = [ $paind10, enf_paind11 ] {};
void() enf_paind11 = [ $paind11, enf_paind12 ] {ai_painforward(1);};
void() enf_paind12 = [ $paind12, enf_paind13 ] {ai_painforward(1);};
void() enf_paind13 = [ $paind13, enf_paind14 ] {ai_painforward(1);};
void() enf_paind14 = [ $paind14, enf_paind15 ] {};
void() enf_paind15 = [ $paind15, enf_paind16 ] {};
void() enf_paind16 = [ $paind16, enf_paind17 ] {ai_pain(1);};
void() enf_paind17 = [ $paind17, enf_paind18 ] {ai_pain(1);};
void() enf_paind18 = [ $paind18, enf_paind19 ] {};
void() enf_paind19 = [ $paind19, enf_run1 ] {};
void(entity attacker, float damage) enf_pain = {
float r;
r = random();
if(self.pain_finished > time) {
return;
}
if(r < 0.5) {
sound(self, CHAN_VOICE, "enforcer/pain1.wav", 1, ATTN_NORM);
} else {
sound(self, CHAN_VOICE, "enforcer/pain2.wav", 1, ATTN_NORM);
}
if(r < 0.2) {
self.pain_finished = time + 1;
enf_paina1();
} else if(r < 0.4) {
self.pain_finished = time + 1;
enf_painb1();
} else if(r < 0.7) {
self.pain_finished = time + 1;
enf_painc1();
} else {
self.pain_finished = time + 2;
enf_paind1();
}
};
//============================================================================
void() enf_die1 = [ $death1, enf_die2 ] {};
void() enf_die2 = [ $death2, enf_die3 ] {};
void() enf_die3 = [ $death3, enf_die4 ]
{self.solid = SOLID_NOT; self.ammo_cells = 5; drop_backpack();};
void() enf_die4 = [ $death4, enf_die5 ] {ai_forward(14);};
void() enf_die5 = [ $death5, enf_die6 ] {ai_forward(2);};
void() enf_die6 = [ $death6, enf_die7 ] {};
void() enf_die7 = [ $death7, enf_die8 ] {};
void() enf_die8 = [ $death8, enf_die9 ] {};
void() enf_die9 = [ $death9, enf_die10 ] {ai_forward(3);};
void() enf_die10 = [ $death10, enf_die11 ] {ai_forward(5);};
void() enf_die11 = [ $death11, enf_die12 ] {ai_forward(5);};
void() enf_die12 = [ $death12, enf_die13 ] {ai_forward(5);};
void() enf_die13 = [ $death13, enf_die14 ] {};
void() enf_die14 = [ $death14, enf_die14 ] {};
void() enf_fdie1 = [ $fdeath1, enf_fdie2 ] {
};
void() enf_fdie2 = [ $fdeath2, enf_fdie3 ] {};
void() enf_fdie3 = [ $fdeath3, enf_fdie4 ]
{self.solid = SOLID_NOT; self.ammo_cells = 5; drop_backpack();};
void() enf_fdie4 = [ $fdeath4, enf_fdie5 ] {};
void() enf_fdie5 = [ $fdeath5, enf_fdie6 ] {};
void() enf_fdie6 = [ $fdeath6, enf_fdie7 ] {};
void() enf_fdie7 = [ $fdeath7, enf_fdie8 ] {};
void() enf_fdie8 = [ $fdeath8, enf_fdie9 ] {};
void() enf_fdie9 = [ $fdeath9, enf_fdie10 ] {};
void() enf_fdie10 = [ $fdeath10, enf_fdie11 ] {};
void() enf_fdie11 = [ $fdeath11, enf_fdie11 ] {};
void() enf_die = {
// check for gib
if(self.health < -35) {
sound(self, CHAN_VOICE, "player/udeath.wav", 1, ATTN_NORM);
throw_head("progs/h_mega.mdl", self.health);
throw_gib("progs/gib1.mdl", self.health);
throw_gib("progs/gib2.mdl", self.health);
throw_gib("progs/gib3.mdl", self.health);
return;
}
// regular death
sound(self, CHAN_VOICE, "enforcer/death1.wav", 1, ATTN_NORM);
if(random() > 0.5) {
enf_die1();
} else {
enf_fdie1();
}
};
/*QUAKED monster_enforcer(1 0 0) (-16 -16 -24) (16 16 40) Ambush
*/
void() monster_enforcer = {
if(deathmatch) {
remove(self);
return;
}
precache_model2("progs/enforcer.mdl");
precache_model2("progs/h_mega.mdl");
precache_model2("progs/laser.mdl");
precache_sound2("enforcer/death1.wav");
precache_sound2("enforcer/enfire.wav");
precache_sound2("enforcer/enfstop.wav");
precache_sound2("enforcer/idle1.wav");
precache_sound2("enforcer/pain1.wav");
precache_sound2("enforcer/pain2.wav");
precache_sound2("enforcer/sight1.wav");
precache_sound2("enforcer/sight2.wav");
precache_sound2("enforcer/sight3.wav");
precache_sound2("enforcer/sight4.wav");
self.solid = SOLID_SLIDEBOX;
self.movetype = MOVETYPE_STEP;
set_model(self, "progs/enforcer.mdl");
set_size(self, '-16 -16 -24', '16 16 40');
self.health = 80;
self.th_stand = enf_stand1;
self.th_walk = enf_walk1;
self.th_run = enf_run1;
self.th_pain = enf_pain;
self.th_die = enf_die;
self.th_missile = enf_atk1;
walkmonster_start();
};