// v_sprites.qc: sprite information $spritename s_explod $type vp_parallel $load id1 / gfx / sprites / explod03.lbm $frame 24 24 56 56 $frame 120 24 56 56 $frame 216 24 56 56 $frame 24 88 56 56 $frame 120 88 56 56 $frame 216 88 56 56 $spritename s_bubble $type vp_parallel $load id1 / gfx / sprites / bubble.lbm $frame 16 16 16 16 $frame 40 16 16 16 $spritename s_light $type vp_parallel $load id1 / gfx / sprites / light.lbm $frame 104 32 32 32