// oldone.qc: Shub-Niggurath $cd id1 / models / old_one $origin 0 0 24 $base base $skin skin $scale 1 $frame old1 old2 old3 old4 old5 old6 old7 old8 old9 $frame old10 old11 old12 old13 old14 old15 old16 old17 old18 old19 $frame old20 old21 old22 old23 old24 old25 old26 old27 old28 old29 $frame old30 old31 old32 old33 old34 old35 old36 old37 old38 old39 $frame old40 old41 old42 old43 old44 old45 old46 $frame shake1 shake2 shake3 shake4 shake5 shake6 shake7 shake8 $frame shake9 shake10 shake11 shake12 shake13 shake14 $frame shake15 shake16 shake17 shake18 shake19 shake20 //void() old_stand =[ $old1, old_stand ] {}; void() old_idle1 = [ $old1, old_idle2 ] {}; void() old_idle2 = [ $old2, old_idle3 ] {}; void() old_idle3 = [ $old3, old_idle4 ] {}; void() old_idle4 = [ $old4, old_idle5 ] {}; void() old_idle5 = [ $old5, old_idle6 ] {}; void() old_idle6 = [ $old6, old_idle7 ] {}; void() old_idle7 = [ $old7, old_idle8 ] {}; void() old_idle8 = [ $old8, old_idle9 ] {}; void() old_idle9 = [ $old9, old_idle10 ] {}; void() old_idle10 = [ $old10, old_idle11 ] {}; void() old_idle11 = [ $old11, old_idle12 ] {}; void() old_idle12 = [ $old12, old_idle13 ] {}; void() old_idle13 = [ $old13, old_idle14 ] {}; void() old_idle14 = [ $old14, old_idle15 ] {}; void() old_idle15 = [ $old15, old_idle16 ] {}; void() old_idle16 = [ $old16, old_idle17 ] {}; void() old_idle17 = [ $old17, old_idle18 ] {}; void() old_idle18 = [ $old18, old_idle19 ] {}; void() old_idle19 = [ $old19, old_idle20 ] {}; void() old_idle20 = [ $old20, old_idle21 ] {}; void() old_idle21 = [ $old21, old_idle22 ] {}; void() old_idle22 = [ $old22, old_idle23 ] {}; void() old_idle23 = [ $old23, old_idle24 ] {}; void() old_idle24 = [ $old24, old_idle25 ] {}; void() old_idle25 = [ $old25, old_idle26 ] {}; void() old_idle26 = [ $old26, old_idle27 ] {}; void() old_idle27 = [ $old27, old_idle28 ] {}; void() old_idle28 = [ $old28, old_idle29 ] {}; void() old_idle29 = [ $old29, old_idle30 ] {}; void() old_idle30 = [ $old30, old_idle31 ] {}; void() old_idle31 = [ $old31, old_idle32 ] {}; void() old_idle32 = [ $old32, old_idle33 ] {}; void() old_idle33 = [ $old33, old_idle34 ] {}; void() old_idle34 = [ $old34, old_idle35 ] {}; void() old_idle35 = [ $old35, old_idle36 ] {}; void() old_idle36 = [ $old36, old_idle37 ] {}; void() old_idle37 = [ $old37, old_idle38 ] {}; void() old_idle38 = [ $old38, old_idle39 ] {}; void() old_idle39 = [ $old39, old_idle40 ] {}; void() old_idle40 = [ $old40, old_idle41 ] {}; void() old_idle41 = [ $old41, old_idle42 ] {}; void() old_idle42 = [ $old42, old_idle43 ] {}; void() old_idle43 = [ $old43, old_idle44 ] {}; void() old_idle44 = [ $old44, old_idle45 ] {}; void() old_idle45 = [ $old45, old_idle46 ] {}; void() old_idle46 = [ $old46, old_idle1 ] {}; void() old_thrash1 = [ $shake1, old_thrash2 ] {lightstyle(0, "m");}; void() old_thrash2 = [ $shake2, old_thrash3 ] {lightstyle(0, "k");}; void() old_thrash3 = [ $shake3, old_thrash4 ] {lightstyle(0, "k");}; void() old_thrash4 = [ $shake4, old_thrash5 ] {lightstyle(0, "i");}; void() old_thrash5 = [ $shake5, old_thrash6 ] {lightstyle(0, "g");}; void() old_thrash6 = [ $shake6, old_thrash7 ] {lightstyle(0, "e");}; void() old_thrash7 = [ $shake7, old_thrash8 ] {lightstyle(0, "c");}; void() old_thrash8 = [ $shake8, old_thrash9 ] {lightstyle(0, "a");}; void() old_thrash9 = [ $shake9, old_thrash10 ] {lightstyle(0, "c");}; void() old_thrash10 = [ $shake10, old_thrash11 ] {lightstyle(0, "e");}; void() old_thrash11 = [ $shake11, old_thrash12 ] {lightstyle(0, "g");}; void() old_thrash12 = [ $shake12, old_thrash13 ] {lightstyle(0, "i");}; void() old_thrash13 = [ $shake13, old_thrash14 ] {lightstyle(0, "k");}; void() old_thrash14 = [ $shake14, old_thrash15 ] {lightstyle(0, "m");}; void() old_thrash15 = [ $shake15, old_thrash16 ] {lightstyle(0, "m"); self.cnt = self.cnt + 1; if(self.cnt != 3) { self.think = old_thrash1; } }; void() old_thrash16 = [ $shake16, old_thrash17 ] {lightstyle(0, "g");}; void() old_thrash17 = [ $shake17, old_thrash18 ] {lightstyle(0, "c");}; void() old_thrash18 = [ $shake18, old_thrash19 ] {lightstyle(0, "b");}; void() old_thrash19 = [ $shake19, old_thrash20 ] {lightstyle(0, "a");}; void() old_thrash20 = [ $shake20, old_thrash20 ] {finale_4();}; //============================================================================ void() finale_1 = { entity pos, pl; entity timer; intermission_exittime = time + 10000000; // never allow exit intermission_running = 1; // find the intermission spot pos = find(world, classname, "info_intermission"); if(!pos) { error("no info_intermission"); } pl = find(world, classname, "misc_teleporttrain"); if(!pl) { error("no teleporttrain"); } remove(pl); WriteByte(MSG_ALL, SVC_FINALE); WriteString(MSG_ALL, ""); pl = find(world, classname, "player"); while(pl != world) { pl.view_ofs = '0 0 0'; pl.angles = other.v_angle = pos.mangle; pl.fixangle = TRUE; // turn this way immediately pl.map = self.map; pl.nextthink = time + 0.5; pl.takedamage = DAMAGE_NO; pl.solid = SOLID_NOT; pl.movetype = MOVETYPE_NONE; pl.modelindex = 0; setorigin(pl, pos.origin); pl = find(pl, classname, "player"); } // make fake versions of all players as standins, and move the real // players to the intermission spot // wait for 1 second timer = spawn(); timer.nextthink = time + 1; timer.think = finale_2; }; void() finale_2 = { vector o; // start a teleport splash inside shub o = shub.origin - '0 100 0'; WriteByte(MSG_BROADCAST, SVC_TEMPENTITY); WriteByte(MSG_BROADCAST, TE_TELEPORT); WriteCoord(MSG_BROADCAST, o_x); WriteCoord(MSG_BROADCAST, o_y); WriteCoord(MSG_BROADCAST, o_z); sound(shub, CHAN_VOICE, "misc/r_tele1.wav", 1, ATTN_NORM); self.nextthink = time + 2; self.think = finale_3; }; void() finale_3 = { // start shub thrashing wildly shub.think = old_thrash1; sound(shub, CHAN_VOICE, "boss2/death.wav", 1, ATTN_NORM); lightstyle(0, "abcdefghijklmlkjihgfedcb"); }; void() finale_4 = { // throw tons of meat chunks vector oldo; float x, y, z; float r; entity n; sound(self, CHAN_VOICE, "boss2/pop2.wav", 1, ATTN_NORM); oldo = self.origin; z = 16; while(z <= 144) { x = -64; while(x <= 64) { y = -64; while(y <= 64) { self.origin_x = oldo_x + x; self.origin_y = oldo_y + y; self.origin_z = oldo_z + z; r = random(); if(r < 0.3) { ThrowGib("progs/gib1.mdl", -999); } else if(r < 0.6) { ThrowGib("progs/gib2.mdl", -999); } else { ThrowGib("progs/gib3.mdl", -999); } y = y + 32; } x = x + 32; } z = z + 96; } // start the end text WriteByte(MSG_ALL, SVC_FINALE); WriteString(MSG_ALL, "Congratulations and well done! You have\nbeaten the hideous Shub-Niggurath, and\nher hundreds of ugly changelings and\nmonsters. You have proven that your\nskill and your cunning are greater than\nall the powers of Quake. You are the\nmaster now. Id Software salutes you."); // put a player model down n = spawn(); setmodel(n, "progs/player.mdl"); oldo = oldo - '32 264 0'; setorigin(n, oldo); n.angles = '0 290 0'; n.frame = 1; remove(self); // switch cd track WriteByte(MSG_ALL, SVC_CDTRACK); WriteByte(MSG_ALL, 3); WriteByte(MSG_ALL, 3); lightstyle(0, "m"); }; //============================================================================ void(entity attacker, float damage) old_pain = { self.health = 40000; }; //============================================================================ /*QUAKED monster_oldone(1 0 0) (-16 -16 -24) (16 16 32) */ void() monster_oldone = { if(deathmatch) { remove(self); return; } precache_model2("progs/oldone.mdl"); precache_sound2("boss2/death.wav"); precache_sound2("boss2/idle.wav"); precache_sound2("boss2/sight.wav"); precache_sound2("boss2/pop2.wav"); self.solid = SOLID_SLIDEBOX; self.movetype = MOVETYPE_STEP; setmodel(self, "progs/oldone.mdl"); setsize(self, '-160 -128 -24', '160 128 256'); self.health = 40000; // kill by telefrag self.think = old_idle1; self.nextthink = time + 0.1; self.takedamage = DAMAGE_YES; self.th_pain = old_pain; self.th_die = finale_1; shub = self; total_monsters = total_monsters + 1; };