clean up obituary code

master
an 2019-09-17 14:35:48 -04:00
parent be812d4308
commit a2b4ae8a15
3 changed files with 259 additions and 229 deletions

View File

@ -369,10 +369,6 @@ void(float dist) ai_walk = {
movedist = dist;
if(self.classname == "monster_dragon") {
movetogoal(dist);
return;
}
// check for noticing a player
if(FindTarget()) {
return;

View File

@ -1053,6 +1053,232 @@ void() ClientDisconnect = {
set_suicide_frame();
};
float(entity targ, entity attacker) obit_teledeath = {
attacker.owner.frags = attacker.owner.frags + 1;
bprint(" was telefragged by ");
bprint(attacker.owner.netname);
bprint("\n");
return TRUE;
};
float(entity targ, entity attacker) obit_teledeath2 = {
targ.frags = targ.frags - 1;
bprint("'s telefrag was deflected by satanic power\n");
return TRUE;
};
float(entity targ, entity attacker) obit_suicide = {
targ.frags = targ.frags - 1;
if(targ.weapon == IT_LIGHTNING && targ.waterlevel > 1) {
bprint(" discharges into the water.\n");
} else if(targ.weapon == IT_GRENADE_LAUNCHER) {
bprint(" tries to put the pin back in\n");
} else {
// FIXME
bprint(" becomes bored with life\n");
}
return TRUE;
};
float(entity targ, entity attacker) obit_teamkill = {
float rnum;
rnum = random();
attacker.frags = attacker.frags - 1;
if(rnum < 0.25) {
bprint(" mows down a teammate\n");
} else if(rnum < 0.50) {
// FIXME
bprint(" checks his glasses\n");
} else if(rnum < 0.75) {
bprint(" gets a frag for the other team\n");
} else {
bprint(" loses another friend\n");
}
return TRUE;
};
float(entity targ, entity attacker) obit_pkill = {
string deathstring, deathstring2;
attacker.frags = attacker.frags + 1;
switch(attacker.weapon) {
case IT_AXE:
deathstring = " was ax-murdered by ";
deathstring2 = "\n";
break;
case IT_SHOTGUN:
deathstring = " chewed on ";
deathstring2 = "'s boomstick\n";
break;
case IT_SUPER_SHOTGUN:
deathstring = " ate 2 loads of ";
deathstring2 = "'s buckshot\n";
break;
case IT_NAILGUN:
deathstring = " was nailed by ";
deathstring2 = "\n";
break;
case IT_SUPER_NAILGUN:
deathstring = " was punctured by ";
deathstring2 = "\n";
break;
case IT_GRENADE_LAUNCHER:
deathstring = " eats ";
deathstring2 = "'s pineapple\n";
if(targ.health < -40) {
deathstring = " was gibbed by ";
deathstring2 = "'s grenade\n";
}
break;
case IT_ROCKET_LAUNCHER:
deathstring = " rides ";
deathstring2 = "'s rocket\n";
if(targ.health < -40) {
deathstring = " was gibbed by ";
deathstring2 = "'s rocket\n" ;
}
break;
case IT_LIGHTNING:
deathstring = " accepts ";
if(attacker.waterlevel > 1) {
deathstring2 = "'s discharge\n";
} else {
// FIXME
deathstring2 = "'s shaft\n";
}
break;
}
bprint(targ.netname);
bprint(deathstring);
bprint(attacker.netname);
bprint(deathstring2);
return TRUE;
};
float(entity targ, entity attacker) obit_monster = {
switch(attacker.classname) {
case "monster_army":
bprint(" was shot by a Grunt\n"); break;
case "monster_demon1":
bprint(" was eviscerated by a Fiend\n"); break;
case "monster_dog":
bprint(" was mauled by a Rottweiler\n"); break;
case "monster_enforcer":
bprint(" was blasted by an Enforcer\n"); break;
case "monster_fish":
bprint(" was fed to the Rotfish\n"); break;
case "monster_hell_knight":
bprint(" was slain by a Death Knight\n"); break;
case "monster_knight":
bprint(" was slashed by a Knight\n"); break;
case "monster_ogre":
bprint(" was destroyed by an Ogre\n"); break;
case "monster_oldone":
bprint(" became one with Shub-Niggurath\n"); break;
case "monster_shalrath":
bprint(" was exploded by a Vore\n"); break;
case "monster_shambler":
bprint(" was smashed by a Shambler\n"); break;
case "monster_tarbaby":
bprint(" was slimed by a Spawn\n"); break;
case "monster_vomit":
bprint(" was vomited on by a Vomitus\n"); break;
case "monster_wizard":
bprint(" was scragged by a Scrag\n"); break;
case "monster_zombie":
bprint(" joins the Zombies\n"); break;
default:
return FALSE;
}
return TRUE;
};
float(entity targ, entity attacker) obit_falling = {
if(targ.deathtype == "falling") {
targ.deathtype = "";
// FIXME
bprint(" fell to his death\n");
return TRUE;
} else {
return FALSE;
}
}
float(entity targ, entity attacker) obit_water = {
switch(targ.watertype) {
case -3:
if(random() < 0.5) {
bprint(" sleeps with the fishes\n");
} else {
// FIXME
bprint(" sucks it down\n");
}
break;
case -4:
if(random() < 0.5) {
bprint(" gulped a load of slime\n");
} else {
bprint(" can't exist on slime alone\n");
}
break;
case -5:
if(targ.health < -15) {
bprint(" burst into flames\n");
} else if(random() < 0.5) {
bprint(" turned into hot slag\n");
} else {
bprint(" visits the Volcano God\n");
}
break;
default:
return FALSE;
}
return TRUE;
};
float(entity targ, entity attacker) obit_trap = {
switch(attacker.classname) {
case "explo_box":
bprint(" blew up\n"); break;
case "trap_shooter":
case "trap_spikeshooter":
bprint(" was spiked\n"); break;
case "fireball":
bprint(" ate a lavaball\n"); break;
case "trigger_changelevel":
bprint(" tried to leave\n"); break;
default:
return FALSE;
}
return TRUE;
};
float(entity targ, entity attacker) obit_worldkill = {
targ.frags = targ.frags - 1;
if(attacker.flags & FL_MONSTER) {
return obit_monster(targ, attacker);
} else if(attacker.solid == SOLID_BSP && attacker != world) {
bprint(" was squished\n");
return TRUE;
} else {
return obit_falling(targ, attacker) ||
obit_water(targ, attacker) ||
obit_trap(targ, attacker);
}
};
/*
===========
ClientObituary
@ -1061,220 +1287,37 @@ called when a player dies
============
*/
void(entity targ, entity attacker) ClientObituary = {
float rnum;
string deathstring, deathstring2;
rnum = random();
float did_message;
if(targ.classname == "player") {
if(attacker.classname == "teledeath") {
bprint(targ.netname);
bprint(" was telefragged by ");
bprint(attacker.owner.netname);
bprint("\n");
attacker.owner.frags = attacker.owner.frags + 1;
return;
}
if(attacker.classname == "teledeath2") {
bprint("Satan's power deflects ");
bprint(targ.netname);
bprint("'s telefrag\n");
targ.frags = targ.frags - 1;
return;
}
if(attacker.classname == "player") {
if(targ.classname != "player") {
return;
}
bprint(targ.netname);
switch(attacker.classname) {
case "teledeath":
did_message = obit_teledeath(targ, attacker);
break;
case "teledeath2":
did_message = obit_teledeath2(targ, attacker);
break;
case "player":
if(targ == attacker) {
// killed self
attacker.frags = attacker.frags - 1;
bprint(targ.netname);
if(targ.weapon == 64 && targ.waterlevel > 1) {
bprint(" discharges into the water.\n");
return;
}
if(targ.weapon == IT_GRENADE_LAUNCHER) {
bprint(" tries to put the pin back in\n");
} else {
bprint(" becomes bored with life\n");
}
return;
did_message = obit_suicide(targ, attacker);
} else if(teamplay == 2 && SameTeam(targ, attacker)) {
if(rnum < 0.25) {
deathstring = " mows down a teammate\n";
} else if(rnum < 0.50) {
deathstring = " checks his glasses\n";
} else if(rnum < 0.75) {
deathstring = " gets a frag for the other team\n";
} else {
deathstring = " loses another friend\n";
}
bprint(attacker.netname);
bprint(deathstring);
attacker.frags = attacker.frags - 1;
return;
did_message = obit_teamkill(targ, attacker);
} else {
attacker.frags = attacker.frags + 1;
rnum = attacker.weapon;
if(rnum == IT_AXE) {
deathstring = " was ax-murdered by ";
deathstring2 = "\n";
}
if(rnum == IT_SHOTGUN) {
deathstring = " chewed on ";
deathstring2 = "'s boomstick\n";
}
if(rnum == IT_SUPER_SHOTGUN) {
deathstring = " ate 2 loads of ";
deathstring2 = "'s buckshot\n";
}
if(rnum == IT_NAILGUN) {
deathstring = " was nailed by ";
deathstring2 = "\n";
}
if(rnum == IT_SUPER_NAILGUN) {
deathstring = " was punctured by ";
deathstring2 = "\n";
}
if(rnum == IT_GRENADE_LAUNCHER) {
deathstring = " eats ";
deathstring2 = "'s pineapple\n";
if(targ.health < -40) {
deathstring = " was gibbed by ";
deathstring2 = "'s grenade\n";
}
}
if(rnum == IT_ROCKET_LAUNCHER) {
deathstring = " rides ";
deathstring2 = "'s rocket\n";
if(targ.health < -40) {
deathstring = " was gibbed by ";
deathstring2 = "'s rocket\n" ;
}
}
if(rnum == IT_LIGHTNING) {
deathstring = " accepts ";
if(attacker.waterlevel > 1) {
deathstring2 = "'s discharge\n";
} else {
deathstring2 = "'s shaft\n";
}
}
bprint(targ.netname);
bprint(deathstring);
bprint(attacker.netname);
bprint(deathstring2);
did_message = obit_pkill(targ, attacker);
}
return;
} else {
targ.frags = targ.frags - 1;
bprint(targ.netname);
// killed by a montser?
if(attacker.flags & FL_MONSTER) {
if(attacker.classname == "monster_army") {
bprint(" was shot by a Grunt\n");
}
if(attacker.classname == "monster_demon1") {
bprint(" was eviscerated by a Fiend\n");
}
if(attacker.classname == "monster_dog") {
bprint(" was mauled by a Rottweiler\n");
}
if(attacker.classname == "monster_dragon") {
bprint(" was fried by a Dragon\n");
}
if(attacker.classname == "monster_enforcer") {
bprint(" was blasted by an Enforcer\n");
}
if(attacker.classname == "monster_fish") {
bprint(" was fed to the Rotfish\n");
}
if(attacker.classname == "monster_hell_knight") {
bprint(" was slain by a Death Knight\n");
}
if(attacker.classname == "monster_knight") {
bprint(" was slashed by a Knight\n");
}
if(attacker.classname == "monster_ogre") {
bprint(" was destroyed by an Ogre\n");
}
if(attacker.classname == "monster_oldone") {
bprint(" became one with Shub-Niggurath\n");
}
if(attacker.classname == "monster_shalrath") {
bprint(" was exploded by a Vore\n");
}
if(attacker.classname == "monster_shambler") {
bprint(" was smashed by a Shambler\n");
}
if(attacker.classname == "monster_tarbaby") {
bprint(" was slimed by a Spawn\n");
}
if(attacker.classname == "monster_vomit") {
bprint(" was vomited on by a Vomitus\n");
}
if(attacker.classname == "monster_wizard") {
bprint(" was scragged by a Scrag\n");
}
if(attacker.classname == "monster_zombie") {
bprint(" joins the Zombies\n");
}
return;
}
// tricks and traps
if(attacker.classname == "explo_box") {
bprint(" blew up\n");
return;
}
if(attacker.solid == SOLID_BSP && attacker != world) {
bprint(" was squished\n");
return;
}
if(attacker.classname == "trap_shooter" || attacker.classname == "trap_spikeshooter") {
bprint(" was spiked\n");
return;
}
if(attacker.classname == "fireball") {
bprint(" ate a lavaball\n");
return;
}
if(attacker.classname == "trigger_changelevel") {
bprint(" tried to leave\n");
return;
}
// in-water deaths
rnum = targ.watertype;
if(rnum == -3) {
if(random() < 0.5) {
bprint(" sleeps with the fishes\n");
} else {
bprint(" sucks it down\n");
}
return;
} else if(rnum == -4) {
if(random() < 0.5) {
bprint(" gulped a load of slime\n");
} else {
bprint(" can't exist on slime alone\n");
}
return;
} else if(rnum == -5) {
if(targ.health < -15) {
bprint(" burst into flames\n");
return;
}
if(random() < 0.5) {
bprint(" turned into hot slag\n");
} else {
bprint(" visits the Volcano God\n");
}
return;
}
// fell to their death?
if(targ.deathtype == "falling") {
targ.deathtype = "";
bprint(" fell to his death\n");
return;
}
// hell if I know; he's just dead!!!
bprint(" died\n");
}
break;
default:
did_message = obit_worldkill(targ, attacker);
break;
}
if(!did_message) {
// hell if I know; they're just dead!!!
bprint(" died\n");
}
};

View File

@ -1085,21 +1085,12 @@ void() ImpulseCommands = {
W_ChangeWeapon();
}
if(self.impulse == 9) {
CheatCommand();
}
if(self.impulse == 10) {
CycleWeaponCommand();
}
if(self.impulse == 11) {
ServerflagsCommand();
}
if(self.impulse == 12) {
CycleWeaponReverseCommand();
}
if(self.impulse == 255) {
QuadCheat();
switch(self.impulse) {
case 9: CheatCommand(); break;
case 10: CycleWeaponCommand(); break;
case 11: ServerflagsCommand(); break;
case 12: CycleWeaponReverseCommand(); break;
case 255: QuadCheat(); break;
}
self.impulse = 0;