add DP_CON_SET support

master
an 2019-09-19 20:57:30 -04:00
parent 3d627c7530
commit 6933e8bf68
4 changed files with 27 additions and 5 deletions

View File

@ -8,6 +8,10 @@ alias pronoun_xey "impulse 26"
alias pronoun_ze_hir "impulse 27"
alias pronoun_ze_zir "impulse 28"
set sc_cheats 0
set sc_lives 0
set sc_dist_ammo 0
echo "To change your pronouns in-game use one of the pronoun_ commands."
echo "You can get a list by typing 'pronoun_' and pressing tab."

View File

@ -269,6 +269,8 @@ string(string s) precache_file2 = #77; // registered version only
// set parm1... to the values at level start for coop respawn
void(entity e) setspawnparms = #78;
float(string s) checkextension = #99;
// constants -----------------------------------------------------------------|
const vector VEC_ORIGIN = '0 0 0';
@ -632,6 +634,8 @@ float sf_dist_ammo;
float player_respawned;
float all_players_are_dead;
float ext_con_set;
// fields --------------------------------------------------------------------|
// world fields

View File

@ -17,6 +17,12 @@ void() worldspawn = {
lastspawn = world;
InitBodyQue();
if(cvar("pr_checkextension")) {
if(checkextension("DP_CON_SET")) {
ext_con_set = TRUE;
}
}
// custom map attributes
if(self.model == "maps/e1m8.bsp") {
cvar_set("sv_gravity", "100");
@ -184,12 +190,18 @@ void() StartFrame = {
teamplay = cvar("teamplay");
skill = cvar("skill");
temp1flag = cvar("temp1");
framecount = framecount + 1;
sf_cheats = (temp1flag & SF_CHEATS) != 0;
sf_lives = bit_shift_right(temp1flag & SF_LIVES_MSK, SF_LIVES_BEG);
sf_dist_ammo = (temp1flag & SF_DIST_AMMO) != 0;
if(ext_con_set) {
sf_cheats = cvar("sc_cheats");
sf_lives = cvar("sc_lives");
sf_dist_ammo = cvar("sc_dist_ammo");
} else {
temp1flag = cvar("temp1");
sf_cheats = (temp1flag & SF_CHEATS) != 0;
sf_lives = bit_shift_right(temp1flag & SF_LIVES_MSK, SF_LIVES_BEG);
sf_dist_ammo = (temp1flag & SF_DIST_AMMO) != 0;
}
if(all_players_are_dead) {
delta = time - all_players_are_dead;

4
todo
View File

@ -9,11 +9,12 @@ rename all functions to be lower_underscore
core features:
add registercvar support
all done
useful features:
configurable enemy stats
impulse command for spectating
indicators for where other players are
users can cancel map ends ("<name> initiated travel to <mapname>")
@ -28,6 +29,7 @@ third person player weapon models
done:
add registercvar support
corpse pickups have keys
custom pronouns
distributed ammo