remove extraneous FIXMEs

This commit is contained in:
alison wright 2019-09-21 17:31:18 -04:00
parent e6221792a4
commit 4f2ac13652
5 changed files with 4 additions and 13 deletions

View File

@ -147,10 +147,9 @@ void(entity targ, entity inflictor, entity attacker, float damage) ent_damage =
// add to the damage total for clients, which will be sent as a single
// message at the end of the frame
// FIXME: remove after combining shotgun blasts?
if(targ.flags & FL_CLIENT) {
targ.dmg_take = targ.dmg_take + take;
targ.dmg_save = targ.dmg_save + save;
targ.dmg_take += take;
targ.dmg_save += save;
targ.dmg_inflictor = inflictor;
}

View File

@ -187,18 +187,13 @@ void() ogre_fire_grenade = {
/*
================
chainsaw
FIXME
================
*/
void(float side) chainsaw = {
vector delta;
float ldmg;
if(!self.enemy) {
return;
}
if(!ent_can_damage(self.enemy, self)) {
if(!self.enemy || !ent_can_damage(self.enemy, self)) {
return;
}

View File

@ -399,8 +399,6 @@ has been twice in two seconds, otherwise it goes into one of the four
fast pain frames.
A hit of less than 10 points of damage(winged by a shotgun) will be ignored.
FIXME: don't use pain_finished because of nightmare hack
=================
*/
void(entity attacker, float take) zombie_pain = {

View File

@ -197,7 +197,6 @@ void() door_touch = {
return;
}
// FIXME: blink key on player's status bar
if((self.items & other.items) != self.items) {
switch(self.owner.items) {
case IT_KEY1: print_center(other, "You need the ", key_1_name()); break;

View File

@ -754,7 +754,7 @@ void() key_touch = {
sound(other, CHAN_ITEM, self.noise, 1, ATTN_NORM);
cmd_client(other, "bf\n");
other.items = other.items | self.items;
other.items |= self.items;
if(!coop) {
self.solid = SOLID_NOT;