move games to games/, add lutris, alephone and eternity configs
parent
0bdbc1a4f0
commit
687ee62f31
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@ -0,0 +1,97 @@
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<?xml version="1.0" encoding="utf-8"?>
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<mara_prefs version="20190331">
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<graphics scmode_width="1280" scmode_height="720" scmode_auto_resolution="false" scmode_high_dpi="true" scmode_hud="true" scmode_hud_scale="1" scmode_term_scale="0" scmode_translucent_map="true" scmode_camera_bob="true" scmode_accel="1" scmode_highres="true" scmode_fullscreen="false" scmode_bitdepth="32" scmode_gamma="3" scmode_fix_h_not_v="false" ogl_flags="19081" software_alpha_blending="0" software_sdl_driver="1" anisotropy_level="0" multisamples="0" geforce_fix="false" wait_for_vsync="false" gamma_corrected_blending="false" use_npot="true" double_corpse_limit="false" hog_the_cpu="false" movie_export_video_quality="50" movie_export_audio_quality="50">
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<void>
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<color red="0" green="0" blue="0"/>
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</void>
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<landscapes>
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<color index="0" red="1" green="1" blue="0.400000006"/>
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<color index="1" red="0.200000003" green="0.600000024" blue="1"/>
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<color index="2" red="0.0941176489" green="0.0941176489" blue="0.0627450943"/>
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<color index="3" red="0.0313725471" green="0.0313725471" blue="0.0627450943"/>
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<color index="4" red="0.400000006" green="0.400000006" blue="0.400000006"/>
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<color index="5" red="0" green="0" blue="0"/>
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<color index="6" red="0" green="0" blue="0"/>
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<color index="7" red="0" green="0" blue="0"/>
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</landscapes>
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<texture index="0" near_filter="0" far_filter="0" resolution="0" color_format="0" max_size="0"/>
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<texture index="1" near_filter="0" far_filter="1" resolution="0" color_format="0" max_size="0"/>
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<texture index="2" near_filter="0" far_filter="0" resolution="0" color_format="0" max_size="0"/>
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<texture index="3" near_filter="0" far_filter="1" resolution="0" color_format="0" max_size="0"/>
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<texture index="4" near_filter="1" far_filter="5" resolution="0" color_format="0" max_size="0"/>
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</graphics>
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<player name="marrub" color="0" team="0" last_time_ran="0" difficulty="2" bkgd_music="false" crosshairs_active="false">
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<chase_cam behind="1536" upward="0" rightward="0" flags="0" damping="0.5" spring="0" opacity="1"/>
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<crosshairs thickness="3" from_center="2" length="1" shape="0" opacity="0.5">
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<color red="1" green="1" blue="1"/>
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</crosshairs>
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</player>
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<input device="1" modifiers="41" sens_horizontal="12214" sens_vertical="7741" classic_vertical_aim="false" classic_aim_speed_limits="true" mouse_accel_type="0" mouse_accel_scale="1" raw_mouse_input="true" extra_mouse_precision="true" controller_analog="true" controller_sensitivity="65536" controller_deadzone="3276">
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<binding action="forward" pressed="e"/>
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<binding action="forward" pressed="controller-ls-up"/>
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<binding action="back" pressed="d"/>
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<binding action="back" pressed="controller-ls-down"/>
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<binding action="look-left" pressed="left"/>
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<binding action="look-left" pressed="controller-rs-left"/>
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<binding action="look-right" pressed="right"/>
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<binding action="look-right" pressed="controller-rs-right"/>
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<binding action="strafe-left" pressed="s"/>
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<binding action="strafe-left" pressed="controller-ls-left"/>
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<binding action="strafe-right" pressed="f"/>
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<binding action="strafe-right" pressed="controller-ls-right"/>
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<binding action="glance-left" pressed="q"/>
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<binding action="glance-left" pressed="controller-left"/>
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<binding action="glance-right" pressed="controller-right"/>
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<binding action="look-up" pressed="up"/>
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<binding action="look-up" pressed="controller-rs-up"/>
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<binding action="look-down" pressed="down"/>
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<binding action="look-down" pressed="controller-rs-down"/>
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<binding action="look-ahead" pressed="v"/>
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<binding action="look-ahead" pressed="controller-rs"/>
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<binding action="prev-weapon" pressed="mouse-scroll-up"/>
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<binding action="prev-weapon" pressed="controller-lb"/>
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<binding action="next-weapon" pressed="mouse-scroll-down"/>
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<binding action="next-weapon" pressed="controller-rb"/>
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<binding action="trigger-1" pressed="mouse-left"/>
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<binding action="trigger-1" pressed="controller-rt"/>
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<binding action="trigger-2" pressed="mouse-right"/>
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<binding action="trigger-2" pressed="controller-lt"/>
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<binding action="strafe" pressed="lalt"/>
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<binding action="run" pressed="lshift"/>
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<binding action="run" pressed="controller-ls"/>
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<binding action="look" pressed="lgui"/>
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<binding action="action" pressed="tab"/>
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<binding action="action" pressed="controller-a"/>
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<binding action="map" pressed="m"/>
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<binding action="map" pressed="controller-x"/>
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<binding action="microphone" pressed="grave"/>
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<binding action="microphone" pressed="controller-y"/>
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<binding action="inventory-left" pressed="leftbracket"/>
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<binding action="inventory-right" pressed="rightbracket"/>
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<binding action="switch-player-view" pressed="backspace"/>
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<binding action="volume-up" pressed="period"/>
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<binding action="volume-down" pressed="comma"/>
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<binding action="map-zoom-in" pressed="equals"/>
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<binding action="map-zoom-in" pressed="controller-up"/>
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<binding action="map-zoom-out" pressed="minus"/>
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<binding action="map-zoom-out" pressed="controller-down"/>
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<binding action="fps" pressed="slash"/>
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<binding action="chat" pressed="backslash"/>
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<binding action="net-stats" pressed="1"/>
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</input>
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<sound channels="32" volume="2" music_volume="4" flags="59" rate="44100" samples="1024" volume_while_speaking="32" mute_while_transmitting="true"/>
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<network microphone="true" untimed="false" type="3" game_type="0" difficulty="2" game_options="1423" time_limit="18000" kill_limit="10" entry_point="0" autogather="false" join_by_address="false" join_address="" local_game_port="4226" game_protocol="star" use_speex_netmic_encoder="true" use_netscript="false" netscript_file="" cheat_flags="39" advertise_on_metaserver="false" attempt_upnp="false" check_for_updates="true" verify_https="false" metaserver_login="guest" metaserver_password="72657665726f66206e6f68746172616d" use_custom_metaserver_colors="false" mute_metaserver_guests="false" join_metaserver_by_default="false" allow_stats="false">
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<color index="0" red="0.607843161" green="0.290196091" blue="0.933333337"/>
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<color index="1" red="0.607843161" green="0.290196091" blue="0.933333337"/>
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<star_protocol>
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<hub pregame_ticks_before_net_death="600" ingame_ticks_before_net_death="150" pregame_window_size="15" ingame_window_size="150" pregame_nth_element="2" ingame_nth_element="5" send_period="1" recovery_send_period="15" latency_tolerance="5" use_bandwidth_reduction="true"/>
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<spoke pregame_ticks_before_net_death="2700" ingame_ticks_before_net_death="150" recovery_send_period="15" timing_window_size="90" timing_nth_element="45" adjust_timing="true"/>
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</star_protocol>
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<ring_protocol accept_packets_from_anyone="false" adapt_to_latency="true" latency_hold_ticks="60"/>
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</network>
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<environment map_file="$default$/Map.scen" physics_file="$default$/Physics.phys" shapes_file="$default$/Shapes.shps" sounds_file="$default$/Sounds.sndz" resources_file="$default$/Marathon.appl" map_checksum="969" physics_checksum="0" shapes_mod_date="1441678690" sounds_mod_date="1441678690" group_by_directory="true" reduce_singletons="false" smooth_text="true" solo_lua_file="" use_solo_lua="false" use_replay_net_lua="false" hide_alephone_extensions="true" film_profile="0" maximum_quick_saves="0">
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<disable_plugin path="$default$/Plugins/Enhanced HUD"/>
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<disable_plugin path="$default$/Plugins/TTEP v7"/>
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<disable_plugin path="$default$/Plugins/Updated Starscape"/>
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</environment>
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</mara_prefs>
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@ -0,0 +1,80 @@
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<?xml version="1.0" encoding="utf-8"?>
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<mara_prefs version="20190331">
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<graphics scmode_width="1280" scmode_height="720" scmode_auto_resolution="false" scmode_high_dpi="true" scmode_hud="true" scmode_hud_scale="0" scmode_term_scale="0" scmode_translucent_map="true" scmode_camera_bob="true" scmode_accel="1" scmode_highres="true" scmode_fullscreen="false" scmode_bitdepth="32" scmode_gamma="3" scmode_fix_h_not_v="false" ogl_flags="19081" software_alpha_blending="2" software_sdl_driver="1" anisotropy_level="0" multisamples="0" geforce_fix="false" wait_for_vsync="false" gamma_corrected_blending="false" use_npot="true" double_corpse_limit="false" hog_the_cpu="false" movie_export_video_quality="50" movie_export_audio_quality="50">
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<void>
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<color red="0" green="0" blue="0"/>
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</void>
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<landscapes>
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||||
<color index="0" red="1" green="1" blue="0.400000006"/>
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<color index="1" red="0.200000003" green="0.600000024" blue="1"/>
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<color index="2" red="0.0941176489" green="0.0941176489" blue="0.0627450943"/>
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<color index="3" red="0.0313725471" green="0.0313725471" blue="0.0627450943"/>
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<color index="4" red="0.400000006" green="0.400000006" blue="0.400000006"/>
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<color index="5" red="0" green="0" blue="0"/>
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<color index="6" red="0" green="0" blue="0"/>
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<color index="7" red="0" green="0" blue="0"/>
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</landscapes>
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<texture index="0" near_filter="0" far_filter="0" resolution="0" color_format="0" max_size="0"/>
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<texture index="1" near_filter="0" far_filter="1" resolution="0" color_format="0" max_size="0"/>
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<texture index="2" near_filter="0" far_filter="0" resolution="0" color_format="0" max_size="0"/>
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<texture index="3" near_filter="0" far_filter="1" resolution="0" color_format="0" max_size="0"/>
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<texture index="4" near_filter="1" far_filter="5" resolution="0" color_format="0" max_size="0"/>
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</graphics>
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<player name="marrub" color="2" team="0" last_time_ran="0" difficulty="2" bkgd_music="false" crosshairs_active="true">
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<chase_cam behind="1536" upward="0" rightward="0" flags="0" damping="0.5" spring="0" opacity="1"/>
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<crosshairs thickness="2" from_center="0" length="3" shape="0" opacity="0.5">
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<color red="0.937514305" green="0" blue="0"/>
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</crosshairs>
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</player>
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<input device="1" modifiers="57" sens_horizontal="9550" sens_vertical="3402" classic_vertical_aim="false" classic_aim_speed_limits="true" mouse_accel_type="0" mouse_accel_scale="1" raw_mouse_input="true" extra_mouse_precision="true" controller_analog="false" controller_sensitivity="65536" controller_deadzone="3276">
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<binding action="forward" pressed="e"/>
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<binding action="back" pressed="d"/>
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<binding action="look-left" pressed="left"/>
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<binding action="look-right" pressed="right"/>
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<binding action="strafe-left" pressed="s"/>
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<binding action="strafe-right" pressed="f"/>
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<binding action="glance-left" pressed="q"/>
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<binding action="glance-left" pressed="controller-left"/>
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<binding action="glance-right" pressed="controller-right"/>
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<binding action="look-up" pressed="up"/>
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<binding action="look-down" pressed="down"/>
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<binding action="look-ahead" pressed="v"/>
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<binding action="look-ahead" pressed="controller-rs"/>
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<binding action="prev-weapon" pressed="mouse-scroll-down"/>
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<binding action="next-weapon" pressed="mouse-scroll-up"/>
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<binding action="trigger-1" pressed="mouse-left"/>
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<binding action="trigger-2" pressed="mouse-right"/>
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<binding action="strafe" pressed="lalt"/>
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<binding action="run" pressed="lshift"/>
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<binding action="look" pressed="lgui"/>
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<binding action="action" pressed="tab"/>
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<binding action="map" pressed="m"/>
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<binding action="microphone" pressed="controller-y"/>
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<binding action="inventory-left" pressed="leftbracket"/>
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<binding action="inventory-right" pressed="rightbracket"/>
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<binding action="switch-player-view" pressed="backspace"/>
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<binding action="volume-up" pressed="period"/>
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<binding action="volume-down" pressed="comma"/>
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<binding action="map-zoom-in" pressed="equals"/>
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<binding action="map-zoom-out" pressed="minus"/>
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<binding action="fps" pressed="slash"/>
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<binding action="chat" pressed="grave"/>
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<binding action="net-stats" pressed="1"/>
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</input>
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<sound channels="16" volume="2" music_volume="4" flags="59" rate="44100" samples="1024" volume_while_speaking="32" mute_while_transmitting="true"/>
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<network microphone="true" untimed="false" type="3" game_type="0" difficulty="2" game_options="1423" time_limit="18000" kill_limit="10" entry_point="0" autogather="false" join_by_address="false" join_address="" local_game_port="4226" game_protocol="star" use_speex_netmic_encoder="true" use_netscript="false" netscript_file="" cheat_flags="39" advertise_on_metaserver="false" attempt_upnp="false" check_for_updates="true" verify_https="false" metaserver_login="guest" metaserver_password="72657665726f66206e6f68746172616d" use_custom_metaserver_colors="false" mute_metaserver_guests="false" join_metaserver_by_default="false" allow_stats="false">
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||||
<color index="0" red="0.140627146" green="0.371099412" blue="0.636728466"/>
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||||
<color index="1" red="0.140627146" green="0.371099412" blue="0.636728466"/>
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<star_protocol>
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<hub pregame_ticks_before_net_death="600" ingame_ticks_before_net_death="150" pregame_window_size="15" ingame_window_size="150" pregame_nth_element="2" ingame_nth_element="5" send_period="1" recovery_send_period="15" latency_tolerance="5" use_bandwidth_reduction="true"/>
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<spoke pregame_ticks_before_net_death="2700" ingame_ticks_before_net_death="150" recovery_send_period="15" timing_window_size="90" timing_nth_element="45" adjust_timing="true"/>
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</star_protocol>
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<ring_protocol accept_packets_from_anyone="false" adapt_to_latency="true" latency_hold_ticks="60"/>
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</network>
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<environment map_file="$default$/Map.sceA" physics_file="$local$/Standard.phyA" shapes_file="$default$/Shapes.shpA" sounds_file="$default$/Sounds.sndA" resources_file="$local$/Marathon.appl" map_checksum="2819527857" physics_checksum="0" shapes_mod_date="1419729028" sounds_mod_date="1419728994" group_by_directory="true" reduce_singletons="false" smooth_text="true" solo_lua_file="" use_solo_lua="false" use_replay_net_lua="false" hide_alephone_extensions="true" film_profile="0" maximum_quick_saves="0">
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<disable_plugin path="$default$/Plugins/Enhanced HUD"/>
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<disable_plugin path="$default$/Plugins/HD Monsters"/>
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<disable_plugin path="$default$/Plugins/HD Textures"/>
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<disable_plugin path="$default$/Plugins/HD Weapons"/>
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</environment>
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</mara_prefs>
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@ -0,0 +1,77 @@
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<?xml version="1.0" encoding="utf-8"?>
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<mara_prefs version="20190331">
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<graphics scmode_width="1280" scmode_height="720" scmode_auto_resolution="false" scmode_high_dpi="true" scmode_hud="true" scmode_hud_scale="0" scmode_term_scale="0" scmode_translucent_map="true" scmode_camera_bob="true" scmode_accel="1" scmode_highres="true" scmode_fullscreen="false" scmode_bitdepth="32" scmode_gamma="3" scmode_fix_h_not_v="false" ogl_flags="19081" software_alpha_blending="2" software_sdl_driver="1" anisotropy_level="0" multisamples="0" geforce_fix="false" wait_for_vsync="false" gamma_corrected_blending="false" use_npot="true" double_corpse_limit="false" hog_the_cpu="false" movie_export_video_quality="50" movie_export_audio_quality="50">
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<void>
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<color red="0" green="0" blue="0"/>
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||||
</void>
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||||
<landscapes>
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||||
<color index="0" red="1" green="1" blue="0.400000006"/>
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||||
<color index="1" red="0.200000003" green="0.600000024" blue="1"/>
|
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<color index="2" red="0.0941176489" green="0.0941176489" blue="0.0627450943"/>
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||||
<color index="3" red="0.0313725471" green="0.0313725471" blue="0.0627450943"/>
|
||||
<color index="4" red="0.400000006" green="0.400000006" blue="0.400000006"/>
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<color index="5" red="0" green="0" blue="0"/>
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<color index="6" red="0" green="0" blue="0"/>
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<color index="7" red="0" green="0" blue="0"/>
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</landscapes>
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<texture index="0" near_filter="0" far_filter="0" resolution="0" color_format="0" max_size="0"/>
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<texture index="3" near_filter="0" far_filter="1" resolution="0" color_format="0" max_size="0"/>
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<texture index="4" near_filter="1" far_filter="5" resolution="0" color_format="0" max_size="0"/>
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||||
</graphics>
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||||
<player name="marrub" color="2" team="0" last_time_ran="0" difficulty="2" bkgd_music="false" crosshairs_active="true">
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<chase_cam behind="1536" upward="0" rightward="0" flags="0" damping="0.5" spring="0" opacity="1"/>
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||||
<crosshairs thickness="2" from_center="0" length="3" shape="0" opacity="0.5">
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<color red="0.937514305" green="0" blue="0"/>
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||||
</crosshairs>
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||||
</player>
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||||
<input device="1" modifiers="57" sens_horizontal="9550" sens_vertical="3402" classic_vertical_aim="false" classic_aim_speed_limits="true" mouse_accel_type="0" mouse_accel_scale="1" raw_mouse_input="true" extra_mouse_precision="true" controller_analog="false" controller_sensitivity="65536" controller_deadzone="3276">
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||||
<binding action="forward" pressed="e"/>
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||||
<binding action="back" pressed="d"/>
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||||
<binding action="look-left" pressed="left"/>
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||||
<binding action="look-right" pressed="right"/>
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<binding action="strafe-left" pressed="s"/>
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<binding action="strafe-right" pressed="f"/>
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||||
<binding action="glance-left" pressed="q"/>
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||||
<binding action="glance-left" pressed="controller-left"/>
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<binding action="glance-right" pressed="controller-right"/>
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<binding action="look-up" pressed="up"/>
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<binding action="look-down" pressed="down"/>
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<binding action="look-ahead" pressed="v"/>
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<binding action="look-ahead" pressed="controller-rs"/>
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<binding action="prev-weapon" pressed="mouse-scroll-down"/>
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<binding action="next-weapon" pressed="mouse-scroll-up"/>
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<binding action="trigger-1" pressed="mouse-left"/>
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<binding action="trigger-2" pressed="mouse-right"/>
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<binding action="strafe" pressed="lalt"/>
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||||
<binding action="run" pressed="lshift"/>
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<binding action="look" pressed="lgui"/>
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<binding action="action" pressed="tab"/>
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<binding action="map" pressed="m"/>
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<binding action="microphone" pressed="controller-y"/>
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<binding action="inventory-left" pressed="leftbracket"/>
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<binding action="inventory-right" pressed="rightbracket"/>
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<binding action="switch-player-view" pressed="backspace"/>
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||||
<binding action="volume-up" pressed="period"/>
|
||||
<binding action="volume-down" pressed="comma"/>
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||||
<binding action="map-zoom-in" pressed="equals"/>
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<binding action="map-zoom-out" pressed="minus"/>
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||||
<binding action="fps" pressed="slash"/>
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<binding action="chat" pressed="grave"/>
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<binding action="net-stats" pressed="1"/>
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</input>
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||||
<sound channels="16" volume="2" music_volume="4" flags="59" rate="44100" samples="1024" volume_while_speaking="32" mute_while_transmitting="true"/>
|
||||
<network microphone="true" untimed="false" type="3" game_type="0" difficulty="2" game_options="1423" time_limit="18000" kill_limit="10" entry_point="0" autogather="false" join_by_address="false" join_address="" local_game_port="4226" game_protocol="star" use_speex_netmic_encoder="true" use_netscript="false" netscript_file="" cheat_flags="39" advertise_on_metaserver="false" attempt_upnp="false" check_for_updates="true" verify_https="false" metaserver_login="guest" metaserver_password="72657665726f66206e6f68746172616d" use_custom_metaserver_colors="false" mute_metaserver_guests="false" join_metaserver_by_default="false" allow_stats="false">
|
||||
<color index="0" red="0.140627146" green="0.371099412" blue="0.636728466"/>
|
||||
<color index="1" red="0.140627146" green="0.371099412" blue="0.636728466"/>
|
||||
<star_protocol>
|
||||
<hub pregame_ticks_before_net_death="600" ingame_ticks_before_net_death="150" pregame_window_size="15" ingame_window_size="150" pregame_nth_element="2" ingame_nth_element="5" send_period="1" recovery_send_period="15" latency_tolerance="5" use_bandwidth_reduction="true"/>
|
||||
<spoke pregame_ticks_before_net_death="2700" ingame_ticks_before_net_death="150" recovery_send_period="15" timing_window_size="90" timing_nth_element="45" adjust_timing="true"/>
|
||||
</star_protocol>
|
||||
<ring_protocol accept_packets_from_anyone="false" adapt_to_latency="true" latency_hold_ticks="60"/>
|
||||
</network>
|
||||
<environment map_file="$default$/Map.sceA" physics_file="$local$/Standard.phyA" shapes_file="$default$/Shapes.shpA" sounds_file="$default$/Sounds.sndA" resources_file="$local$/Marathon.appl" map_checksum="2819527857" physics_checksum="0" shapes_mod_date="1419729028" sounds_mod_date="1419728994" group_by_directory="true" reduce_singletons="false" smooth_text="true" solo_lua_file="" use_solo_lua="false" use_replay_net_lua="false" hide_alephone_extensions="true" film_profile="0" maximum_quick_saves="0">
|
||||
<disable_plugin path="$default$/Plugins/Enhanced HUD"/>
|
||||
</environment>
|
||||
</mara_prefs>
|
|
@ -0,0 +1,614 @@
|
|||
;eternity.cfg format:
|
||||
;[min-max(default)] description of variable
|
||||
;* at end indicates variable is settable in wads
|
||||
;variable value
|
||||
|
||||
[0-14(0)] the default player colour (green, indigo, brown, red...)
|
||||
colour 10
|
||||
|
||||
[("player")] the default player name
|
||||
name "Marrub"
|
||||
|
||||
[1-5(3)] selects default skill 1=TYTD 2=NTR 3=HMP 4=UV 5=NM
|
||||
default_skill 3
|
||||
|
||||
[-1-1(-1)] code to select digital sound; -1 is SDL sound, 0 is no sound, 1 is PC speaker emulation
|
||||
sound_card -1
|
||||
|
||||
[-1-0(-1)] code to select music device; -1 is SDL_mixer, 0 is no music
|
||||
music_card -1
|
||||
|
||||
[-1-?(-1)] SDL joystick device number, -1 to disable
|
||||
joystick_num -1
|
||||
|
||||
[0-32767(7849)] SDL MMSYSTEM joystick sensitivity
|
||||
i_joysticksens 7849
|
||||
|
||||
[0-1(0)] precache sounds at startup
|
||||
s_precache 1
|
||||
|
||||
[0-1(0)] 1 to enable variable pitch in sound effects (from id's original code) *
|
||||
pitched_sounds 1
|
||||
|
||||
[0-1(1)] 1 to enable translucency for some things *
|
||||
translucency 1
|
||||
|
||||
[0-100(66)] set percentage of foreground/background translucency mix *
|
||||
tran_filter_pct 66
|
||||
|
||||
[?-?(32)] number of dead bodies in view supported (negative value = no limit)
|
||||
max_player_corpse 32
|
||||
|
||||
[0-1(1)] 1 to enable flashing HOM indicator
|
||||
flashing_hom 0
|
||||
|
||||
[0-2(2)] 1=take special steps ensuring demo sync, 2=only during recordings
|
||||
demo_insurance 0
|
||||
|
||||
[0-1(0)] 1 to enable recoil from weapon fire *
|
||||
weapon_recoil 0
|
||||
|
||||
[0-4(0)] 0 - normal, 1 - classic, 2 - 11k, 3 - bouncing!, 4 - burst *
|
||||
bfgtype 0
|
||||
|
||||
[0-3(0)] 0 - none, 1 - cross, 2 - angle *
|
||||
crosshair 2
|
||||
|
||||
[0-1(0)] 0 - no highlighting, 1 - aim highlighting enabled *
|
||||
crosshair_hilite 1
|
||||
|
||||
[0-1(0)] show scores in deathmatch *
|
||||
show_scores 1
|
||||
|
||||
[0-1(0)] 0 - right handed, 1 - left handed *
|
||||
lefthanded 0
|
||||
|
||||
[0-1(1)] 1 to allow in-slot weapon cycling (e.g. SSG to SG)
|
||||
weapon_hotkey_cycling 1
|
||||
|
||||
[0-1(1)] 1 to enable player bobbing (view moving up/down slightly) *
|
||||
player_bobbing 1
|
||||
|
||||
[0-1(1)] 1 to enable monsters remembering enemies after killing others *
|
||||
monsters_remember 0
|
||||
|
||||
[0-1(1)] 1 to enable monsters fighting against each other when provoked *
|
||||
monster_infighting 1
|
||||
|
||||
[0-1(0)] 1 to enable monsters backing away from targets *
|
||||
monster_backing 0
|
||||
|
||||
[0-1(1)] 1 to enable monsters to intelligently avoid hazards *
|
||||
monster_avoid_hazards 1
|
||||
|
||||
[0-1(0)] 1 to enable monsters to move up/down steep stairs *
|
||||
monkeys 0
|
||||
|
||||
[0-1(1)] 1 to enable monsters to be affected by friction *
|
||||
monster_friction 1
|
||||
|
||||
[0-1(1)] 1 to enable monsters to help dying friends *
|
||||
help_friends 1
|
||||
|
||||
[0-3(0)] number of single-player helpers *
|
||||
player_helpers 0
|
||||
|
||||
[0-999(128)] distance friends stay away *
|
||||
friend_distance 128
|
||||
|
||||
[0-1(1)] 1 to enable dogs to jump *
|
||||
dog_jumping 1
|
||||
|
||||
[0-1(1)] 1 to enable monster roaring when last enemy is remembered *
|
||||
p_lastenemyroar 1
|
||||
|
||||
[0-1(1)] 1 to mark unknown thingtype locations
|
||||
p_markunknowns 1
|
||||
|
||||
[0-1(1)] 1 to enable flying in the direction you are looking *
|
||||
p_pitchedflight 1
|
||||
|
||||
[0-1(1)] 1 to disable use of color on status bar *
|
||||
sts_always_red 1
|
||||
|
||||
[0-1(0)] 1 to make percent signs on status bar always gray *
|
||||
sts_pct_always_gray 0
|
||||
|
||||
[0-1(1)] 1 to disable doubled card and skull key display on status bar *
|
||||
sts_traditional_keys 1
|
||||
|
||||
[0-1(0)] 1 to keep keyboard LEDs turned off
|
||||
leds_always_off 0
|
||||
|
||||
[0-?(5)] adjust horizontal (x) mouse sensitivity
|
||||
mouse_sensitivity_horiz 30.0000
|
||||
|
||||
[0-?(5)] adjust vertical (y) mouse sensitivity
|
||||
mouse_sensitivity_vert 0.00000
|
||||
|
||||
[0-3(0)] 0 for no mouse accel, 1 for linear, 2 for choco-doom, 3 for custom
|
||||
mouse_accel 0
|
||||
|
||||
[0-1(1)] use vanilla mouse sensitivity values
|
||||
vanilla_sensitivity 0
|
||||
|
||||
[0-?(10)] threshold at which to apply mouse acceleration (custom acceleration mode only)
|
||||
mouse_accel_threshold 10
|
||||
|
||||
[0-?(2)] amount of mouse acceleration to apply (custom acceleration mode only)
|
||||
mouse_accel_value 2.00000
|
||||
|
||||
[0-1(0)] 0 for normal mouse, 1 for no vertical movement
|
||||
mouse_novert 0
|
||||
|
||||
[0-1(0)] average mouse input when turning player
|
||||
smooth_turning 0
|
||||
|
||||
[0-15(8)] adjust sound effects volume
|
||||
sfx_volume 8
|
||||
|
||||
[0-15(8)] adjust music volume
|
||||
music_volume 8
|
||||
|
||||
[0-1(1)] 1 to enable message display
|
||||
show_messages 1
|
||||
|
||||
[0-2(0)] 0 for default, 1 for left-aligned, 2 for centered
|
||||
message_alignment 1
|
||||
|
||||
[0-9(6)] messages colour
|
||||
mess_colour 2
|
||||
|
||||
[0-1(0)] 1 to enable autorun
|
||||
autorun 0
|
||||
|
||||
[0-1(0)] 1 to walk with shift when autorun is enabled
|
||||
runiswalk 0
|
||||
|
||||
[0-8(7)] initial play screen size
|
||||
screensize 8
|
||||
|
||||
[0-4(0)] screen brightness (gamma correction)
|
||||
usegamma 1
|
||||
|
||||
[("")] WAD file preloaded at program startup
|
||||
wadfile_1 "/mnt/s/games/doom/pwads/ee.zip"
|
||||
|
||||
[("")] WAD file preloaded at program startup
|
||||
wadfile_2 ""
|
||||
|
||||
[("")] DEH/BEX file preloaded at program startup
|
||||
dehfile_1 ""
|
||||
|
||||
[("")] DEH/BEX file preloaded at program startup
|
||||
dehfile_2 ""
|
||||
|
||||
[("")] Console script executed at program startup
|
||||
cscript_1 ""
|
||||
|
||||
[("")] Console script executed at program startup
|
||||
cscript_2 ""
|
||||
|
||||
[-1-1(-1)] use start map instead of menu *
|
||||
use_startmap -1
|
||||
|
||||
[0-1(1)] Zombie players can exit levels *
|
||||
comp_zombie 1
|
||||
|
||||
[0-1(1)] Powerup cheats are not infinite duration *
|
||||
comp_infcheat 1
|
||||
|
||||
[0-1(1)] Build stairs exactly the same way that Doom does *
|
||||
comp_stairs 1
|
||||
|
||||
[0-1(0)] Monsters can telefrag on MAP30 *
|
||||
comp_telefrag 1
|
||||
|
||||
[0-1(1)] Some objects never move over tall ledges *
|
||||
comp_dropoff 1
|
||||
|
||||
[0-1(0)] Objects don't fall off ledges under their own weight *
|
||||
comp_falloff 1
|
||||
|
||||
[0-1(0)] Monsters randomly walk off of moving lifts *
|
||||
comp_staylift 1
|
||||
|
||||
[0-1(0)] Monsters get stuck on doortracks *
|
||||
comp_doorstuck 1
|
||||
|
||||
[0-1(0)] Monsters don't give up pursuit of targets *
|
||||
comp_pursuit 1
|
||||
|
||||
[0-1(1)] Arch-Vile resurrects invincible ghosts *
|
||||
comp_vile 1
|
||||
|
||||
[0-1(0)] Pain Elemental limited to 20 lost souls *
|
||||
comp_pain 1
|
||||
|
||||
[0-1(1)] Lost souls get stuck behind walls *
|
||||
comp_skull 1
|
||||
|
||||
[0-1(0)] Blazing doors make double closing sounds *
|
||||
comp_blazing 0
|
||||
|
||||
[0-1(0)] Tagged doors don't trigger special lighting *
|
||||
comp_doorlight 1
|
||||
|
||||
[0-1(1)] God mode isn't absolute *
|
||||
comp_god 1
|
||||
|
||||
[0-1(1)] Sky is unaffected by invulnerability *
|
||||
comp_skymap 1
|
||||
|
||||
[0-1(0)] Use exactly Doom's floor motion behavior *
|
||||
comp_floors 1
|
||||
|
||||
[0-1(0)] Use exactly Doom's linedef trigger model *
|
||||
comp_model 1
|
||||
|
||||
[0-1(0)] Linedef effects work with sector tag = 0 *
|
||||
comp_zerotags 0
|
||||
|
||||
[0-1(1)] Terrain effects not activated on floor contact *
|
||||
comp_terrain 0
|
||||
|
||||
[0-1(0)] Creatures with no spawnpoint respawn at (0,0) *
|
||||
comp_respawnfix 1
|
||||
|
||||
[0-1(1)] Players do not take falling damage *
|
||||
comp_fallingdmg 1
|
||||
|
||||
[0-1(0)] Lost souls do not bounce on floors *
|
||||
comp_soul 1
|
||||
|
||||
[0-1(0)] Things not fully clipped with respect to z coord *
|
||||
comp_overunder 1
|
||||
|
||||
[0-1(0)] DOOM thingtypes use inaccurate height information *
|
||||
comp_theights 1
|
||||
|
||||
[0-1(0)] Tracer shots cannot hit the floor or ceiling *
|
||||
comp_planeshoot 0
|
||||
|
||||
[0-1(0)] One-time line specials are cleared on failure *
|
||||
comp_special 0
|
||||
|
||||
[0-1(0)] Silent spawns at W/SW/S-facing DM spots *
|
||||
comp_ninja 1
|
||||
|
||||
[0-1(1)] Disable air control for jumping *
|
||||
comp_aircontrol 1
|
||||
|
||||
[0-255(255)] key to pause the game
|
||||
key_pause 255
|
||||
|
||||
[0-255(116)] key to enter a chat message
|
||||
key_chat 116
|
||||
|
||||
[0-255(103)] key to chat with player 1
|
||||
key_chatplayer1 103
|
||||
|
||||
[0-255(105)] key to chat with player 2
|
||||
key_chatplayer2 105
|
||||
|
||||
[0-255(98)] key to chat with player 3
|
||||
key_chatplayer3 98
|
||||
|
||||
[0-255(114)] key to chat with player 4
|
||||
key_chatplayer4 114
|
||||
|
||||
[0-1(0)] set to 1 to always mouselook
|
||||
automlook 0
|
||||
|
||||
[0-1(0)] set to 1 to invert mouse during mouselooking
|
||||
invert_mouse 1
|
||||
|
||||
[0-1(0)] set to 1 to invert gamepad looking
|
||||
invert_padlook 0
|
||||
|
||||
[0-1(1)] 1 to enable use of mouse
|
||||
use_mouse 1
|
||||
|
||||
[-1-2(1)] 1st mouse button to enable for double-click use action (-1 = disable)
|
||||
mouseb_dblc1 1
|
||||
|
||||
[-1-2(2)] 2nd mouse button to enable for double-click use action (-1 = disable)
|
||||
mouseb_dblc2 2
|
||||
|
||||
[("No")] chat string associated with 0 key *
|
||||
chatmacro0 "No"
|
||||
|
||||
[("I'm ready to kick butt!")] chat string associated with 1 key *
|
||||
chatmacro1 "I'm ready to kick butt!"
|
||||
|
||||
[("I'm OK.")] chat string associated with 2 key *
|
||||
chatmacro2 "I'm OK."
|
||||
|
||||
[("I'm not looking too good!")] chat string associated with 3 key *
|
||||
chatmacro3 "I'm not looking too good!"
|
||||
|
||||
[("Help!")] chat string associated with 4 key *
|
||||
chatmacro4 "Help!"
|
||||
|
||||
[("You suck!")] chat string associated with 5 key *
|
||||
chatmacro5 "You suck!"
|
||||
|
||||
[("Next time, scumbag...")] chat string associated with 6 key *
|
||||
chatmacro6 "Next time, scumbag..."
|
||||
|
||||
[("Come here!")] chat string associated with 7 key *
|
||||
chatmacro7 "Come here!"
|
||||
|
||||
[("I'll take care of it.")] chat string associated with 8 key *
|
||||
chatmacro8 "I'll take care of it."
|
||||
|
||||
[("Yes")] chat string associated with 9 key *
|
||||
chatmacro9 "Yes"
|
||||
|
||||
[0-255(247)] color used as background for automap *
|
||||
mapcolor_back 247
|
||||
|
||||
[0-255(104)] color used for automap grid lines *
|
||||
mapcolor_grid 104
|
||||
|
||||
[0-255(181)] color used for one side walls on automap *
|
||||
mapcolor_wall 133
|
||||
|
||||
[0-255(166)] color used for lines floor height changes across *
|
||||
mapcolor_fchg 166
|
||||
|
||||
[0-255(231)] color used for lines ceiling height changes across *
|
||||
mapcolor_cchg 215
|
||||
|
||||
[0-255(231)] color used for lines denoting closed doors, objects *
|
||||
mapcolor_clsd 215
|
||||
|
||||
[0-255(175)] color used for red key sprites *
|
||||
mapcolor_rkey 175
|
||||
|
||||
[0-255(204)] color used for blue key sprites *
|
||||
mapcolor_bkey 204
|
||||
|
||||
[0-255(231)] color used for yellow key sprites *
|
||||
mapcolor_ykey 231
|
||||
|
||||
[0-255(175)] color used for closed red doors *
|
||||
mapcolor_rdor 175
|
||||
|
||||
[0-255(204)] color used for closed blue doors *
|
||||
mapcolor_bdor 204
|
||||
|
||||
[0-255(231)] color used for closed yellow doors *
|
||||
mapcolor_ydor 231
|
||||
|
||||
[0-255(119)] color used for teleporter lines *
|
||||
mapcolor_tele 119
|
||||
|
||||
[0-255(176)] color used for lines around secret sectors *
|
||||
mapcolor_secr 128
|
||||
|
||||
[0-255(0)] color used for exit lines *
|
||||
mapcolor_exit 0
|
||||
|
||||
[0-255(96)] color used for lines not seen without computer map *
|
||||
mapcolor_unsn 96
|
||||
|
||||
[0-255(88)] color used for lines with no height changes *
|
||||
mapcolor_flat 88
|
||||
|
||||
[0-255(112)] color used as things *
|
||||
mapcolor_sprt 112
|
||||
|
||||
[0-255(208)] color used for dot crosshair denoting center of map *
|
||||
mapcolor_hair 208
|
||||
|
||||
[0-255(208)] color used for the single player arrow *
|
||||
mapcolor_sngl 208
|
||||
|
||||
[0-255(112)] color used for the green player arrow *
|
||||
mapcolor_ply1 112
|
||||
|
||||
[0-255(88)] color used for the gray player arrow *
|
||||
mapcolor_ply2 88
|
||||
|
||||
[0-255(64)] color used for the brown player arrow *
|
||||
mapcolor_ply3 64
|
||||
|
||||
[0-255(176)] color used for the red player arrow *
|
||||
mapcolor_ply4 176
|
||||
|
||||
[0-255(252)] color used for friends *
|
||||
mapcolor_frnd 252
|
||||
|
||||
[0-255(109)] color for lines not in the player's portal area *
|
||||
mapcolor_prtl 109
|
||||
|
||||
[0-1(1)] 1 to overlay different linked portal areas in the automap *
|
||||
mapportal_overlay 1
|
||||
|
||||
[0-1(1)] 1 to show automap pointer coordinates in non-follow mode *
|
||||
map_point_coord 1
|
||||
|
||||
[0-1(1)] 1 to not show secret sectors till after entered *
|
||||
map_secret_after 1
|
||||
|
||||
[1-16(1)] number of lines in review display *
|
||||
hud_msg_lines 3
|
||||
|
||||
[0-1(1)] 1 enables message review list scrolling upward *
|
||||
hud_msg_scrollup 0
|
||||
|
||||
[0-?(4000)] Duration of normal Doom messages (ms)
|
||||
message_timer 4000
|
||||
|
||||
[-1-1(-1)] Select HUD overlay (-1 = default, 0 = modern, 1 = boom
|
||||
hud_overlayid 0
|
||||
|
||||
[0-4(2)] fullscreen hud layout *
|
||||
hud_overlaylayout 1
|
||||
|
||||
[0-1(1)] fullscreen hud enabled *
|
||||
hud_enabled 1
|
||||
|
||||
[0-1(0)] hide kills/items/secrets info on fullscreen hud *
|
||||
hud_hidestatus 0
|
||||
|
||||
[0-1(1)] display current level time on automap *
|
||||
hu_showtime 1
|
||||
|
||||
[0-1(1)] display player/pointer coordinates on automap *
|
||||
hu_showcoords 1
|
||||
|
||||
[0-9(6)] color of automap level time widget *
|
||||
hu_timecolor 6
|
||||
|
||||
[0-9(6)] color of automap level name widget *
|
||||
hu_levelnamecolor 6
|
||||
|
||||
[0-9(6)] color of automap coordinates widget *
|
||||
hu_coordscolor 6
|
||||
|
||||
[0-200(25)] amount of health for red to yellow transition *
|
||||
health_red 25
|
||||
|
||||
[0-200(50)] amount of health for yellow to green transition *
|
||||
health_yellow 50
|
||||
|
||||
[0-200(100)] amount of health for green to blue transition *
|
||||
health_green 100
|
||||
|
||||
[0-200(25)] amount of armor for red to yellow transition *
|
||||
armor_red 25
|
||||
|
||||
[0-200(50)] amount of armor for yellow to green transition *
|
||||
armor_yellow 50
|
||||
|
||||
[0-200(100)] amount of armor for green to blue transition *
|
||||
armor_green 100
|
||||
|
||||
[0-1(1)] reflect armor class using blue or green color *
|
||||
armor_byclass 1
|
||||
|
||||
[0-100(25)] percent of ammo for red to yellow transition *
|
||||
ammo_red 25
|
||||
|
||||
[0-100(50)] percent of ammo for yellow to green transition *
|
||||
ammo_yellow 50
|
||||
|
||||
[0-100(100)] fullscreen HUD translucency level *
|
||||
st_fsalpha 100
|
||||
|
||||
[1-200(10)] console speed, pixels/tic
|
||||
c_speed 20
|
||||
|
||||
[0-200(100)] console height, pixels
|
||||
c_height 140
|
||||
|
||||
[0-1(0)] obituaries on/off *
|
||||
obituaries 1
|
||||
|
||||
[0-9(0)] obituaries colour
|
||||
obcolour 0
|
||||
|
||||
[0-1(0)] toggle particle effects on or off *
|
||||
draw_particles 1
|
||||
|
||||
[0-2(1)] particle translucency (0 = none, 1 = smooth, 2 = general) *
|
||||
particle_trans 2
|
||||
|
||||
[0-2(0)] use sprites, particles, or both for blood (sprites = 0) *
|
||||
blood_particles 2
|
||||
|
||||
[0-2(0)] use sprites, particles, or both for bullet puffs (sprites = 0) *
|
||||
bullet_particles 0
|
||||
|
||||
[0-1(0)] draw particle rocket trails *
|
||||
rocket_trails 1
|
||||
|
||||
[0-1(0)] draw particle grenade trails *
|
||||
grenade_trails 1
|
||||
|
||||
[0-1(0)] draw particle bfg cloud *
|
||||
bfg_cloud 1
|
||||
|
||||
[0-1(0)] draw particle rocket explosions *
|
||||
pevent_rexpl 1
|
||||
|
||||
[0-1(0)] draw particle bfg explosions *
|
||||
pevent_bfgexpl 1
|
||||
|
||||
[0-1(0)] stretch short sky textures for mlook *
|
||||
stretchsky 0
|
||||
|
||||
[0-1(1)] 1 to show ENDOOM at exit *
|
||||
showendoom 0
|
||||
|
||||
[35-3500(350)] Amount of time to display ENDOOM when shown
|
||||
endoomdelay 350
|
||||
|
||||
[0-1(1)] 1 to enable autoaiming *
|
||||
autoaim 1
|
||||
|
||||
[-31-100(15)] preferred height of chasecam above/below player viewheight
|
||||
chasecam_height 15
|
||||
|
||||
[1-100(33)] percentage of distance to target chasecam moves per gametic
|
||||
chasecam_speed 33
|
||||
|
||||
[10-1024(112)] preferred distance from chasecam to player
|
||||
chasecam_dist 112
|
||||
|
||||
[0-1(0)] 1 to allow players to look up/down *
|
||||
allowmlook 1
|
||||
|
||||
[0-1(0)] 1 to make menu toggle action back up one level (like zdoom)
|
||||
menu_toggleisback 1
|
||||
|
||||
[0-1(0)] 1 to enable use of full classic menu emulation *
|
||||
mn_classic_menus 0
|
||||
|
||||
[("default")] menu background *
|
||||
mn_background "FWATER1"
|
||||
|
||||
[(".")] user's default wad directory
|
||||
wad_directory "/mnt/d/PWads"
|
||||
|
||||
[0-1(1)] 0 = normal, 1 = optimized quad cache
|
||||
r_columnengine 1
|
||||
|
||||
[0-0(0)] 0 = high precision, 1 = low precision
|
||||
r_spanengine 0
|
||||
|
||||
[0-2(1)] Doom object translucency style (0 = none, 1 = Boom, 2 = new) *
|
||||
r_tlstyle 1
|
||||
|
||||
[0-2(0)] 0 = off, 1 = emulate like Chocolate Doom, 2 = emulate like PrBoom+
|
||||
spechits_emulation 0
|
||||
|
||||
[0-1(0)] emulate undefined EV_DoDonut behavior
|
||||
donut_emulation 0
|
||||
|
||||
[0-2(1)] 0 = never wait on screen wipes, 1 = always wait, 2 = wait when playing demos
|
||||
wipewait 1
|
||||
|
||||
[0-2(1)] 0 = none, 1 = melt, 2 = fade *
|
||||
wipetype 1
|
||||
|
||||
[1-6(1)] preamp volume factor for SPC music *
|
||||
snd_spcpreamp 1
|
||||
|
||||
[1-31(8)] bass boost for SPC music (logarithmic scale, 8 = normal) *
|
||||
snd_spcbassboost 8
|
||||
|
||||
[-1-0(-1)] device used for MIDI playback *
|
||||
snd_mididevice 0
|
||||
|
||||
[0-4(2)] TODO: adlmidi_bank description
|
||||
snd_oplemulator 2
|
||||
|
||||
[1-8(2)] TODO: adlmidi_numcards description *
|
||||
snd_numchips 8
|
||||
|
||||
[0-74(72)] TODO: adlmidi_bank description *
|
||||
snd_bank 72
|
||||
|
|
@ -0,0 +1,85 @@
|
|||
bind tab "use"
|
||||
bind tab "console_tab"
|
||||
bind enter "inventory_use"
|
||||
bind enter "menu_confirm"
|
||||
bind enter "console_enter"
|
||||
bind escape "menu_toggle"
|
||||
bind - "map_zoomout"
|
||||
bind - "screensize -"
|
||||
bind 0 "nextweapon"
|
||||
bind 0 "map_gobig"
|
||||
bind 1 "weapon1"
|
||||
bind 2 "weapon2"
|
||||
bind 3 "weapon3"
|
||||
bind 4 "weapon4"
|
||||
bind 5 "weapon5"
|
||||
bind 6 "weapon6"
|
||||
bind 7 "weapon7"
|
||||
bind 8 "weapon8"
|
||||
bind 9 "weapon9"
|
||||
bind = "map_zoomin"
|
||||
bind = "screensize +"
|
||||
bind [ "inventory_left"
|
||||
bind \ "inventory_drop"
|
||||
bind ] "inventory_right"
|
||||
bind tilde "console_toggle"
|
||||
bind c "map_clear"
|
||||
bind d "backward"
|
||||
bind e "forward"
|
||||
bind f "moveright"
|
||||
bind f "map_follow"
|
||||
bind f "frags"
|
||||
bind g "user2"
|
||||
bind g "map_grid"
|
||||
bind h "user3"
|
||||
bind j "user4"
|
||||
bind m "map_toggle"
|
||||
bind p "vilehit"
|
||||
bind q "joindemo"
|
||||
bind r "reload"
|
||||
bind s "moveleft"
|
||||
bind t "zoom"
|
||||
bind y "user1"
|
||||
bind backspace "menu_previous"
|
||||
bind backspace "console_backspace"
|
||||
bind ctrl "attack"
|
||||
bind leftarrow "left"
|
||||
bind leftarrow "menu_left"
|
||||
bind leftarrow "map_left"
|
||||
bind uparrow "menu_up"
|
||||
bind uparrow "map_up"
|
||||
bind uparrow "console_up"
|
||||
bind rightarrow "right"
|
||||
bind rightarrow "menu_right"
|
||||
bind rightarrow "map_right"
|
||||
bind downarrow "menu_down"
|
||||
bind downarrow "map_down"
|
||||
bind downarrow "console_down"
|
||||
bind shift "speed"
|
||||
bind alt "strafe"
|
||||
bind f1 "menu_help"
|
||||
bind f2 "mn_savegame"
|
||||
bind f3 "mn_loadgame"
|
||||
bind f4 "mn_sound"
|
||||
bind f5 "quicksave"
|
||||
bind f7 "quickload"
|
||||
bind f9 "spectate_prev"
|
||||
bind f10 "spectate_next"
|
||||
bind printscreen "screenshot"
|
||||
bind home "flycenter"
|
||||
bind home "menu_setup"
|
||||
bind pgup "lookup"
|
||||
bind pgup "menu_pageup"
|
||||
bind pgup "console_pageup"
|
||||
bind end "center"
|
||||
bind pgdn "lookdown"
|
||||
bind pgdn "menu_pagedown"
|
||||
bind pgdn "console_pagedown"
|
||||
bind insert "flyup"
|
||||
bind f11 "spectate_self"
|
||||
bind f12 "mn_quit"
|
||||
bind mouse1 "attack"
|
||||
bind mouse2 "altattack"
|
||||
bind wheelup "weaponup"
|
||||
bind wheeldown "weapondown"
|
||||
bind delete "flydown"
|
|
@ -0,0 +1,161 @@
|
|||
;eternity.cfg format:
|
||||
;[min-max(default)] description of variable
|
||||
;* at end indicates variable is settable in wads
|
||||
;variable value
|
||||
|
||||
[0-1(1)] 1 to show help strings about each variable in config file
|
||||
config_help 1
|
||||
|
||||
[0-1(1)] 1 to use user/doom/eternity.cfg for all DOOM gamemodes
|
||||
use_doom_config 1
|
||||
|
||||
[0-1(1)] 1 to scan common locations for IWADs
|
||||
d_scaniwads 0
|
||||
|
||||
[("")] IWAD path for DOOM Shareware
|
||||
iwad_doom_shareware ""
|
||||
|
||||
[("")] IWAD path for DOOM Registered
|
||||
iwad_doom ""
|
||||
|
||||
[("")] IWAD path for The Ultimate DOOM
|
||||
iwad_ultimate_doom "/mnt/s/games/doom/iwads/doom.wad"
|
||||
|
||||
[("")] IWAD path for DOOM 2
|
||||
iwad_doom2 "/mnt/s/games/doom/iwads/doom2.wad"
|
||||
|
||||
[("")] IWAD path for DOOM 2, BFG Edition
|
||||
iwad_bfgdoom2 ""
|
||||
|
||||
[("")] IWAD path for Final DOOM: TNT - Evilution
|
||||
iwad_tnt "/mnt/s/games/doom/iwads/tnt.wad"
|
||||
|
||||
[("")] IWAD path for Final DOOM: The Plutonia Experiment
|
||||
iwad_plutonia "/mnt/s/games/doom/iwads/plutonia.wad"
|
||||
|
||||
[("")] IWAD path for HACX - Twitch 'n Kill (v1.2 or later)
|
||||
iwad_hacx "/mnt/s/games/doom/iwads/hacx.wad"
|
||||
|
||||
[("")] IWAD path for Heretic Shareware
|
||||
iwad_heretic_shareware ""
|
||||
|
||||
[("")] IWAD path for Heretic Registered
|
||||
iwad_heretic ""
|
||||
|
||||
[("")] IWAD path for Heretic: Shadow of the Serpent Riders
|
||||
iwad_heretic_sosr "/mnt/s/games/doom/iwads/heretic.wad"
|
||||
|
||||
[("")] IWAD path for Freedoom (Doom 2 gamemission)
|
||||
iwad_freedoom "/mnt/s/games/doom/iwads/freedoom2.wad"
|
||||
|
||||
[("")] IWAD path for Freedoom (Ultimate Doom gamemission)
|
||||
iwad_freedoomu "/mnt/s/games/doom/iwads/freedoom1.wad"
|
||||
|
||||
[("")] IWAD path for FreeDM (Freedoom Deathmatch IWAD)
|
||||
iwad_freedm ""
|
||||
|
||||
[("")] IWAD path for Rekkr (Ultimate Doom gamemission)
|
||||
iwad_rekkr ""
|
||||
|
||||
[-1-15(-1)] Number of last IWAD chosen from the IWAD picker
|
||||
iwad_choice 2
|
||||
|
||||
[("")] Directory containing Master Levels wad files
|
||||
master_levels_dir "/mnt/s/games/doom/iwads/master"
|
||||
|
||||
[("")] Path to 'No Rest for the Living'
|
||||
w_norestpath "/mnt/s/games/doom/iwads/nerve.wad"
|
||||
|
||||
[0-1(0)] Start up ETERNITY in text mode
|
||||
textmode_startup 1
|
||||
|
||||
[10-1000(100)] Percentage of normal speed (35 fps) realtic clock runs at
|
||||
realtic_clock_rate 100
|
||||
|
||||
[1-32(32)] number of sound effects handled simultaneously
|
||||
snd_channels 32
|
||||
|
||||
[0-1(0)] Force reversal of stereo audio channels: 0 = normal, 1 = reverse
|
||||
force_flip_pan 0
|
||||
|
||||
[0-?(880)] High end of low pass band
|
||||
s_lowfreq 880.000
|
||||
|
||||
[0-?(5000)] Low end of high pass band
|
||||
s_highfreq 5000.00
|
||||
|
||||
[0-1(0.93896)] Preamplification factor
|
||||
s_eqpreamp 0.938960
|
||||
|
||||
[0-3(1.2)] Low pass gain
|
||||
s_lowgain 1.20000
|
||||
|
||||
[0-3(1)] Midrange gain
|
||||
s_midgain 1.00000
|
||||
|
||||
[0-3(0.8)] High pass gain
|
||||
s_highgain 0.800000
|
||||
|
||||
[0-16(4)] Volume of environmental sound sequences
|
||||
s_enviro_volume 4
|
||||
|
||||
[0-1(1)] use hi-def music if available
|
||||
s_hidefmusic 1
|
||||
|
||||
[0-3(3)] screenshot format (0=BMP,1=PCX,2=TGA,3=PNG)
|
||||
screenshot_pcx 3
|
||||
|
||||
[0-1(1)] 1 to use gamma correction in screenshots
|
||||
screenshot_gamma 1
|
||||
|
||||
[-1-1(-1)] Select video backend (-1 = default, 0 = SDL Default, 1 = SDL GL2D)
|
||||
i_videodriverid 1
|
||||
|
||||
[("640x480w")] Description of video mode parameters (WWWWxHHHH[flags])
|
||||
i_videomode "1280x720w"
|
||||
|
||||
[0-1(0)] Letterbox video modes with aspect ratios narrower than 4:3
|
||||
i_letterbox 0
|
||||
|
||||
[0-1(1)] 1 to enable wait for vsync to avoid display tearing
|
||||
use_vsync 0
|
||||
|
||||
[0-7(0)] Favorite aspect ratio for selection in menus
|
||||
mn_favaspectratio 0
|
||||
|
||||
[0-1(0)] Favorite screen type for selection in menus
|
||||
mn_favscreentype 0
|
||||
|
||||
[0-1(1)] 1 to enable use of GL extensions in general
|
||||
gl_use_extensions 1
|
||||
|
||||
[0-1(0)] 1 to enable use of GL ARB pixelbuffer object extension
|
||||
gl_arb_pixelbuffer 1
|
||||
|
||||
[16-32(32)] GL backend screen bitdepth (16, 24, or 32)
|
||||
gl_colordepth 32
|
||||
|
||||
[0-1(0)] GL2D texture filtering type (0 = GL_LINEAR, 1 = GL_NEAREST)
|
||||
gl_filter_type 1
|
||||
|
||||
[0-1(1)] 1 to refresh as fast as possible (uses high CPU)
|
||||
d_fastrefresh 1
|
||||
|
||||
[0-1(1)] 1 to activate frame interpolation (smooth rendering)
|
||||
d_interpolate 1
|
||||
|
||||
[0-1(1)] 1 to enable force feedback through gamepads where supported
|
||||
i_forcefeedback 1
|
||||
|
||||
[0-?(0)] Display number that the window appears on
|
||||
displaynum 0
|
||||
|
||||
[0-1(0)] Always wait for input at exit
|
||||
wait_at_exit 0
|
||||
|
||||
[0-1(1)] Toggle mouse input grabbing
|
||||
grabmouse 1
|
||||
|
||||
[1024-8192(2048)] SDL_mixer audio buffer size
|
||||
audio_buffers 2048
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
[lutris]
|
||||
migration_version = 5
|
||||
dont-support-lutris = True
|
||||
width = 798
|
||||
height = 597
|
||||
maximized = False
|
||||
dark_theme = True
|
||||
runners_manager_width = 800
|
||||
runners_manager_height = 800
|
||||
show_advanced_options = False
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
dosbox:
|
||||
fullscreen: true
|
||||
scaler: none
|
||||
system: {}
|
|
@ -0,0 +1,3 @@
|
|||
steam:
|
||||
lsi_steam: true
|
||||
system: {}
|
|
@ -0,0 +1,6 @@
|
|||
system: {}
|
||||
wine:
|
||||
d9vk: true
|
||||
dxvk: true
|
||||
esync: true
|
||||
version: Proton 4.2
|
|
@ -0,0 +1,2 @@
|
|||
system:
|
||||
game_path: /mnt/s/games
|
|
@ -14,7 +14,7 @@ Core:
|
|||
SPU delay penalty: 3
|
||||
SPU loop detection: true
|
||||
Max SPURS Threads: 6
|
||||
SPU Block Size: Giga
|
||||
SPU Block Size: Safe
|
||||
Accurate GETLLAR: false
|
||||
Accurate PUTLLUC: false
|
||||
SPU Verification: true
|
||||
|
@ -44,7 +44,7 @@ VFS:
|
|||
Disk cache maximum size (MB): 5120
|
||||
Video:
|
||||
Renderer: Vulkan
|
||||
Resolution: 720x480
|
||||
Resolution: 1280x720
|
||||
Aspect ratio: 16:9
|
||||
Frame limit: 60
|
||||
MSAA: Auto
|
||||
|
@ -83,7 +83,7 @@ Video:
|
|||
D3D12:
|
||||
Adapter: ""
|
||||
Vulkan:
|
||||
Adapter: AMD RADV POLARIS11 (LLVM 8.0.1)
|
||||
Adapter: AMD RADV POLARIS11 (LLVM 9.0.0)
|
||||
Force FIFO present mode: false
|
||||
Force primitive restart flag: false
|
||||
Performance Overlay:
|
||||
|
@ -141,9 +141,11 @@ Miscellaneous:
|
|||
Automatically start games after boot: true
|
||||
Exit RPCS3 when process finishes: false
|
||||
Start games in fullscreen mode: false
|
||||
Prevent display sleep while running games: true
|
||||
Show FPS counter in window title: true
|
||||
Show trophy popups: true
|
||||
Show shader compilation hint: true
|
||||
Use native user interface: true
|
||||
GDB Server: 127.0.0.1:2345
|
||||
Port: 2345
|
||||
Log: {}
|
Loading…
Reference in New Issue